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Messages - DrMobius

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91
Off Topic / Re: I Love richards
« on: September 02, 2010, 07:01:49 AM »
richards =/= richard's

92
Off Topic / Re: /b/ In Plain English
« on: September 02, 2010, 07:00:59 AM »
I....wh....this?

...
What is this?  I don't even

93
Games / Re: Starcraft 2 - Blockland players on SC2 unite
« on: August 28, 2010, 01:01:26 AM »
New balance patch announced.  http://us.battle.net/sc2/en/blog/692221#blog

94
Games / Re: Starcraft 2 - Blockland players on SC2 unite
« on: August 26, 2010, 04:00:23 PM »
Reapers are abusable enough to be considered OP in the right hands against Zerg.  They can kite or counter lings, roaches, queens, spines, and hydras.

95
Drama / Re: Wizzard's dogfight server is full of idiots
« on: August 24, 2010, 03:19:40 PM »
This tolerance for bumped topics is sickening.  This topic was dead for a month, yet only one person called it out.  The rest of you just continued discussion.

96
Games / Re: Starcraft 2 - Blockland players on SC2 unite
« on: August 23, 2010, 11:06:24 PM »
Infernal Arena is a fun map for 3 simultaneous 1v1s.  From there, it's help your allies.

98
Games / Re: Starcraft 2 - Blockland players on SC2 unite
« on: August 22, 2010, 02:29:00 PM »
got into diamond league 1v1

99
Games / Re: Starcraft 2 - Blockland players on SC2 unite
« on: August 22, 2010, 12:03:34 AM »
I mean AT v RT not random race v. set race but I can't tell which you mean so...
That's why you don't play random.

100
Games / Re: Starcraft 2 - Blockland players on SC2 unite
« on: August 21, 2010, 07:20:57 PM »
Random 3v3 is pissing me off, every other match is my randomized team vs. an arranged team of platinum players ( looked up their profiles) who beat the stuff out of us and game says we're slightly favored so I lose 45 points.
That's why I don't play random.

101
Games / Re: Starcraft 2 - Blockland players on SC2 unite
« on: August 21, 2010, 01:20:01 PM »
I IdrA vs Morrow in the IEM finals.

102
Games / Re: Starcraft 2 - Blockland players on SC2 unite
« on: August 20, 2010, 09:25:29 PM »
We should team up for some 4v4 guys.  Who's in?

103
Off Topic / Re: I'm being torn apart
« on: August 20, 2010, 12:26:41 PM »
dun't hurt me, no more

104
Games / Re: Starcraft 2 - Blockland players on SC2 unite
« on: August 19, 2010, 06:10:26 PM »
Beat a Terran mech build today.  Barely though, half my base was destroyed and he was starting to get vikings.

105
Games / Re: Starcraft 2 - Blockland players on SC2 unite
« on: August 19, 2010, 03:10:05 PM »
I'm sensing a lot of terran hatred.

Toss: I would skip zealots completely, get sentries and stalkers. Tech to high templar and psionic storm.
Sentries block the enemy army and provide damage shields for you. Psionic storms rip through MMM balls.

Zerg: I would start swearing and begin making lots of roaches, lots of roaches. Banelings are useful for busting through terran blockades. Also for destroying MMM balls.


Also, I'm now 3v3 gold and 4v4 gold.
Marauders will beat roaches cost wise.  If they are microed, roaches without speed or off creep get kited to death.  Stim is also a death sentence to roaches.  Speed is tier 2 tech.  At Platinum+, it's a bit harder than just going roaches or banelings.
Zerg..

always the same stuff..

spawn pool.... gas gas gas..

roaches or hydras..


mutas if oponent isnt handicapped
Unfortunately, we don't have many options right now.  All we can really do is counter what they do, assuming we can get scouting done.  I usually find that mutas are just not cost efficient enough to use if the opponent has any anti air all ready.
I tried playing Zerg recently, and oh God, there's a lot going on. For some reason, my brain doesn't want to register the whole "select larva, spawn unit" trick. Even after that, I forget to plant more lava in there with the queen.
Gotta take map control and start to expand everywhere as well.  Spread creep, stay on top of larva production and use.  Scouting so you can see what your opponent is getting so you can hopefully counter it.
I have had plenty of matches that go on for a half hour or more. Also what do you consider rush, because most games end for me at 12-18 minutes and people tell me im rushing even though it is fairly far into the game
Depends on the unit.  The idea is to get a unit in a large enough number to win early before your opponent has time to tech to a viable counter.

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