This has been my baby for a few months now. I was working on another gamemode that I called LifeRP but it was taking a while and wanted to work on something that would be easy to work on and have a simple goal, to see how I would "complete" a coded, functional gamemode. I feel that this is in a polished enough state to be super public, used, and abused. This is a work of love for the Blockland game and for my newfound abilities to program. This was made after not seeing many simple or 'classic style' deathmatch games on Blockland for quite a while, and was fearing that the death of Blockland's own style was imminent, so I tried my hardest to create a new, easy to use, play, and host, gamemode. The aim of the gamemode is to provide a classic/fast/action/arcade/default/doom style experience, while being as plug and play and expandable as the default SpeedKart gamemode.
Author: piber20
Full credits can be viewed ingame with the /dmCredits command. There's a lot of integrated add-ons and code files.
FeaturesType /help into the ingame chat and it will provide you with a list of commands to help you use these features.
Map RotationThe default SpeedKart gamemode was used as a base when I created this, and as a result that grants you the power of map rotation! After 5 (by default) rounds, the current build will be cleared, and another build will be loaded. You need add-ons prefixed with "DeathMatch_" that contain saves for this to work correctly. You can find a lot at the bottom of this post.
Expanded Map FeaturesChanges have been made to the map rotater to add more map-specific features. Each map can now have a unique weapon loadout i.e. a city themed map could start you with a gun while a castle themed map could start you with a sword and a bow. Each map can also specify if water instantly kills, and the main music of the map which will always play on the first round. You can also vote to change maps.
Custom PlayertypeA playertype, named "Deathmatch Player", has been custom made for this gamemode. It has speeds comparable to the Quake-Like player, but retains the jump height of the standard player. As a bonus, it can also crouch jump, adding a half-life twist to it.
Categories and ThemesEach map can be sorted and themed, and you can choose to restrict the map rotator to only loading maps of a specific category/theme/both.
Integrated WeaponsMany classic and default styled weapon add-ons have been integrated into the gamemode.
You don't need to download them, they are fully integrated into the gamemode as part of the code.There have also been a few tweaks to these weapons. Even the default weapons, including a weaker throw for the spear if you release it early. Again, you do not need to download any extra add-ons for these features, they are part of the gamemode's internal files.
Custom weaponsThe gamemode features harmful versions of the default tools, allowing you to add them to weapon loadouts. There's also an edited rocket launcher that fires cannonballs. There's also a blockhead ray that turns non-blockheads (like horses) into blockheads, a pong gun, and a pinball launcher.
Changed key mechanicsKeys now show up in your HUD, and are never added to your item inventory. You can use keys just by activating bricks normally. This allows you to open locked doors for example without needing to switch to a key item.
Music - Can be disabledEach round plays a random song based on the map's theme. Maps can also specify their main music, forcing it to play in the first round and adding it to the randomiser for that map. This can be disabled.
If you dont want to download music files, you dont need to! The deathmatch gamemode will check if you have the music files, and will go into a musicless mode.
Random rounds - Must enable itEach round can have different gameplay styles, with set loadouts and playertypes.
Crouch Jumping - Can be disabledMore info:
https://forum.blockland.us/index.php?topic=302417.0Version 7 of my Crouch Jump server script is fully integrated, adding to the FPS-like gameplay. This also means you won't have to download my script for this gamemode to work. Player_Half-Life is also included.
Cooler deaths - Crumble can be disabledServer_PGDie has been merged with the 007 death sounds bringing you some cooler death effects which should make deaths more entertaining.
Teams - Can be disabledA custom, simple, and lightweight teams system has been made specifically for this gamemode. If you attack someone on your team, they will not be damaged. Everyone in a team shares points. Team chat works as you'd expect
Achievements - Must enable itAn achievements system has been integrated into the gamemode, providing challenges for your players. The achievements will work without any client mod.
LinksDownload GameMode_DeathMatch v25Download Music Pack for v25 - OptionalEverything you need is integrated into the gamemode's code files, except for the default add-ons, which you should have already.
Ingame, you can set the gamemode up to load more addons, and the NewDuplicator will be automatically detected and loaded as well.
Check out these standalone versions of stuff found in this gamemode:
Old School Weaponset ModifiedSimplified Key HudWeak Spear ThrowModified Grapple Rope and Puller RopeModified ModTerIf you cannot access my website for whatever reason, please check the mirrors below:
View on Blockland NexusView on Blockland GlassView on GitHubYou must have at least 1 map, otherwise you're going to be fighting in an endless ocean which does not change ever, which is not fun. See below for a whole bunch of maps.
Polls
Download All Official MapsCommunity MapsAbstath's Super Warehouse MapA rather large enclosure built with sniping and explosives in mind - weapons are enclosed in crates and containers that must be blown up to be accessed.
View TopicOriginal's SpeedKart Track PortsAreas from SpeedKart tracks retooled to work as DeathMatch maps.
View PostBloo Kirby's Deathmatch MapsA few maps, featuring Slate, Office, and CUBE.
View Topic