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Topics - Crispy_

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31
Environment Files / Sky High Water
« on: September 05, 2016, 11:48:47 PM »
This pack of water textures were inspired by the v20 maps Sky High and Blocko Airlines. These two maps were made by 1 and [GSF]Ghost.
Author: piber20
All of these textures are from https://www.filterforge.com/filters/.







There are 3 different textures included. In addition to the exact same texture used in the maps mentioned above, there is a new farm texture and a much denser city texture.

Links
This script made by Adam487 is ABSOLUTELY REQUIRED!
Without it, you wouldn't be able to move the water below the ground, thus making it impossible to create the illusion of being sky high!
You should also make the ground invisible so players can see the water.

Download

If you cannot access my website for whatever reason, please check the mirrors below:
View on Blockland Nexus

Feel free to suggest changes and provide your constructive criticism. Don't make it nasty.

32
Environment Files / v20 Uncut Textures/Environments
« on: September 05, 2016, 11:05:45 PM »
This is a repost from my website. Barely anyone even knows about my website and it felt weird that I wasn't mentioning my Blockland add-ons in the official place to release your Blockland add-ons, so here you go.

There were a lot of textures and assets that never made it from v20 to v21. I have managed to port and even remaster some of these assets (v21 has some higher resolution versions of v20 textures) to the modern game as environment files.

Author: piber20
As nearly everything here is taken directly from an older blockland version, these assets are likely free resources Badspot found for his game (there's a lot of that) or created/edited by him himself.

Skies


Ingame:




The dark blue sky is based off of the Bedroom Dark and Kitchen Dark maps, and is great for when you need a night setting for your builds. The black one is based off of Destruct, complete darkness, which is the polar opposide of the default white sky which imitated Construct. Both of these are dark skies, which helps as there are no dark night skies by default.

Grounds


Ingame:








A whopping 28 new ground options for you to play with.

Some very notable things are the addition of a NONE option which allows you to replicate slate and skylands from v20, which had an invisible floor.
There's also some sand textures, which should be useful as sand was not an option by default.
As a bonus I have made my own version of the grass texture which best replicates how grass actually looked while ingame in v20.

Notes
- The skies have the same exact textures as some default skies, but are recolored by their "code" files. This is to replicate v20 skies in the best possible way, and to be compatable if someone were to change the environment settings in-game.
- The NONE option may be a little glitched at times. The fog in skyboxes seem to not like it too much.
- Each add-on included is specially named to be sorted right after or before default textures. That's why you will see 2 random letters after the add-on prefix. If this is considered a bad idea or is simply disliked, I'll change the names.

Links
Download Full Pack

If you cannot access my website for whatever reason, please check the mirrors below:
View on Blockland Nexus

Feel free to suggest changes and provide your constructive criticism. Don't make it nasty.

33
Add-Ons / Crouch Jumping Server Script v8
« on: September 05, 2016, 10:24:53 PM »
This script implements a crouch-jump feature reminiscent of Half-Life and similar games.
If you're in the air and you crouch, you get sent up a bit allowing you to reach higher areas.

Author: piber20
A few lines of code were based on a sniplet provided by Carbon Zypher.
Version 8

Here is a .gif showing the crouch jump in action when set to the maximum setting (the default):


The 5 block high red wall can be scaled by default, just by jumping over it. To scale the 8 block high blue wall, you must crouch in the air. The 10 block high yellow wall represents the limit of your jump height by default, and cannot be scaled or looked over, the crouch jump does nothing to change this fact.

Crouch jump height can be changed by editing the pref $Pref::Server::CrouchJump::HeightInPlates (default is 7). For the best FPS-like/half-life-like experience I recommend you try out the Half-Life-Like playertype below that replicates movement of Half-Life including utilising features from this script. You must have this script activated to make the playertype work, otherwise it's just a slower quake-like player.

You can bypass the maximum/minimum by changing the pref $Pref::Server::CrouchJump::BypassHeightMax to True

You can change how fast the air detection ticks are by changing the $Pref::Server::CrouchJump::TickLength pref. By default it is 20. Set it higher to improve server performance at the cost of it being less accurate.

Links
Download Server_CrouchJump.zip v8
Download Player_Half-Life.zip

If you cannot access my website for whatever reason, please check the mirrors below:
View on Blockland Nexus
View on Blockland Glass

Feel free to suggest changes and provide your constructive criticism. Don't make it nasty.

34
have not posted here in months so i apologise if i make a mistake while posting this, also if i remember correctly there is no edit button for this board :/

this has happened to me around three times during the last few months. in all instances i was in a nonspecific server and have downloaded a lot of files from the server.

last time this bsod happened was when i tried to quit blockland via the escape menu while still in sentry's battlemix (may have spelled their name wrong) this was only a few days ago on sunday, august 14th. i reinstalled steam blockland and have not played it since.

in all instances (if i remember correctly)
1. blockland was at a near-vanilla state, barely modded.
2. i had a long and quite enjoyable visit in a server that downloaded thousands of files while it was loading.
3. i had firefox opened in a separate window, with a youtube video playing not in fullscreen. had quite a bit of addons for firefox, including a youtube+ greasemonkey script and ublock.
4. blockland was running in a window, no fullscreen or borderless.
5. the steam version of blockland was being played.

system info
windows 10, upgraded from windows 8.1, which was also updated from windows 8.
2 screens/monitors, one smaller than the other, which had the youtube video playing.

no other game has ever done this to me, including steam blockland itself until a few months ago.

link to a microsoft hardware dev center site which may be useful?
https://msdn.microsoft.com/en-us/library/windows/hardware/ff557386(v=vs.85).aspx

thoughts:
1. could this be caused by the steam overlay on blockland confusing my system somehow?
2. could this be caused by having youtube open alongside blockland, confusing my system somehow?
3. could this be caused by some sort of blockland file cache issue, causing a severe bug or maybe an intentional attack? (kinda stretching it here)

i have no idea why this is happening, and has made me quite wary of playing blockland via steam. my non-steam blockland installation works fine, and i have been using it as a testing ground for my add-ons, never joining a server except my own.

35
Modification Help / What are some good optimization tips?
« on: September 30, 2015, 05:55:41 PM »
I am a huge optimization freak and would like to know some optimization methods/tips including:

  • Making an Add-On have the smallest file size possible.
  • Speeding up loading/downloading for people joining your server. (possibly fits in with above)
  • Preferred methods/norms for code, including things you should absolutely not do. (and ways to make the code run faster!)

And possibly other things that fit the subject of optimization. This topic could also be some kind of source for future and new coders (i am an ametuer so this would be perfect for me)

36
Drama / My anylCIA of Autism TM
« on: February 26, 2015, 05:02:30 PM »
I was making a huge post, and the topic was locked. Though it probably would have worked as its own topic, so I did.

You're just a grudge holding starfish.
i'm only human. i've had bad experiences with obvious troll/joke clans and i'm not gonna let them happen again.



You continue to fail to show us how autism tm is any way related to Nigerian Cunts
besides the fact that this was made by betelgeuse/you, who are the worst members of the commmunity, who are part of the reason why this game is dying?
well, i beg to differ

1. the "joke clan" look, which easily attracts people thinking it actually is a joke
Sign me in.
I am autism can i join?
i have autism i used to be a brony
my brother has autism, put me in
these are only from page one, i'm not gonna quote all of em but you get the drift.

2. they're not hiding it either
i would also like to remind everyone that although the nigerian cunts were very successful at spreading autism awareness we are not affiliated with them
another autistic clan made by You and Raven

3. autism sure is funny to these guys. totally not a joke clan amirite? guyz???
Accepted because Kickflow was the one who called your building skills autistic
My avatar is being autistic
So about a week after this clan was made I saw Betelgeuse making fun of autism on a server
wot even

4. drama
http://forum.blockland.us/index.php?topic=272779.0
kickflow made a picture of me even though I never make autistic jokes
wow

5. troll posts
Imbrying that this clan is a joke and or that we troll other players?
wow, all the people think this is related to nigerian cunts should feel ashamed. they are simply trying to raise awareness of this horrible disease that affects the lives of many children and parents.

I too have autism, it causes me to not realize the symbolic meaning and purpose of things and instead interpret them literally. I can't stand to see these awful, clearly trolling people trying their hardest to degrade your efforts. clearly they are from the morally low parts of this community, who seek to simply tease and ruin the lives of innocent people.



in conclusion
A summary of the coming months:

"haha this joke clan is great let's all join"
"But guys betel is directly affiliated with it and it obviously shares close ties to Nigerian Cunts!"
"lol who gives a forget m8"

Fast forward 1-2 months
Clan now has 30-45 members
Art flourishes and people laugh and have fun

"lol see how great the clan is?"
"I guess I was wrong about this clan"
"clearly nothing is going to go wrong"

FF another 1-2 months
Clan owner suddenly starts adding people that didn't ask to be in the clan, most of whom are personal enemies of betel
betel and forgetboys start spamming gore and cp all over the forums
Many people affiliated with the clan are banned.

"OH DEAR WHO COULD HAVE EVER EXPECTED THE SAME THING THAT HAPPENED TO NIGERIAN CUNTS TO HAVE HAPPENED TO THIS CLAN RUN BY THE SAME PEOPLE?"



tl;dr: Do not join. 0/10
i love how there's people who actually even consider the possibility that this clan isn't a joke

i could probably find more dirt outside of their topic

37
Quote from: Questioned code
function Disease_spawnHelicopter()
{
   if(isObject(helicopter))
   {
      return;
   }
   %bot = new AIPlayer(helicopterBot)
   {
      datablock = BlockheadHoleBot;
   };
   %bot.schedule(100, applyPilotAvatar);
   
   %filename = $Disease::Map[$Disease::CurrentMap];
   %spawnFilename = filePath(%fileName) @ "/helispawns.txt";
   if(isFile(%spawnFilename))
   {
      %file = new FileObject();
      %file.openforRead(%spawnFilename);
      
      %file.close();
      %file.delete();
   }
   else
   {
      %xy[%xyc = 1] = "0 0";
      echo("Couldn't find helicopter spawn file! Spawning helicopter at 0 0.");
   }

   
   %trans = %xy[getRandom(1,%xyc)] SPC 69;
   %trans = VectorAdd(%trans, "31 31 0");
   %heli = new FlyingVehicle(helicopter)
   {
      datablock = CityHeliMedVehicle;
   };
   %heli.setNodeColor("ALL", "0.38 0.57 0.49 1.00");
   %heli.setTransform(%trans);
   %heli.mountobject(%bot, 0);
   %heli.landingTick();
   %heli.pushAwayTick();
   
   MessageAll('', "\c0The \c3Helicopter \c0is here! All living survivors must get on it!");
   ServerPlay2D(Disease_Sound_note_haunt);
   
   schedule(getRandom(1000, 2000), 0, ServerPlay2D, Disease_Sound_note_page);
}
Code: (Contents of helispawns.txt) [Select]
%xy[%xyc = 1] = "-19.867 -80.5971";
%xy[%xyc++] = "-42.7127 -82.5906";
%xy[%xyc++] = "-67.1489 -52.2427";
%xy[%xyc++] = "-75.6646 -18.1384";
%xy[%xyc++] = "-11.7638 12.18";
%xy[%xyc++] = "2.68198 -83.9179";
%xy[%xyc++] = "-47.2515 -0.576858";
%xy[%xyc++] = "60 -50";
%xy[%xyc++] = "15 -30";
%xy[%xyc++] = "15 -5";

I want the entire contents of helispawns.txt to be shoved into the code. What do I do to the bolded area to achieve this?

38
General Discussion / Crispy's Disease - 2.1
« on: February 20, 2015, 06:58:48 AM »


A new disease has devastated mankind.
How will the world play out?




Info
The aim of the game is to get into the helicopter or survive without being infected. A random player is chosen to be an infected, who will try to infect others.
You get points for killing infected, jumping into the helicopter, or infecting others. Finding treasure chests scattered around the map will also grant you points.

Rules
The original rules stated in the gamemode are in effect.
1. Do not provoke or bully other users.
2. Do not link research, phishing, screamers, etc.
3. Do not spam the chat.
4. Respect the admins and gameplay.
Failure to follow these rules will be subject to an admin's judgement.

Nonetheless, we are pretty lenient (or at least I am) so don't be afraid if you want to joke around or something.

Change Log

v1.0
- Initial public release by Zapk.
v1.1
- Added /credits command.
- Modified map to contain Treasure Chests and more routes around buildings.
- Treasure Chests give points.

v1.2
- Added three more helicopter spawn locations.
- Added /changes command.
- Added magical super admin only commands.
- Adjusted scores.
- Added more items, including Melee Extended II items.
- Added rare powerful spawning items.

v1.3
- Added more hats.
- Added more magical super admin only commands.

v1.4
- Added randomised disease names.
- Added multiple patient zero feature.

v1.5
- Organized code a little better.
- Overhauled random disease name feature.
v2.0
- Buggy map rotation.
- Added ACM City map.
v2.1
- Fixed map rotation.
- Added buyable titles.
- Removed footsteps.

Features/Differences Unique to this Server
Helicopters can spawn in more locations around the map.
Tier Tactical Melee II weapons are used as well.
Map has been slightly modified for better gameplay.
Each player has a 1/25 chance to be given a rare powerful item.
Multiple patient zeros are selected when there are many players.
The disease has a name, and is randomised.
There is map rotation similar to Speekart.
Alongside hats, you can also buy titles with points.

Planned Features
More things to buy with points?
More maps?


Do you have what it takes to beat the infection?

39
Suggestions & Requests / Fixed up Zapk's Disease
« on: February 19, 2015, 04:29:27 AM »
Footstep sounds don't seem to work, and I can't seem to figure out why. It would be great if someone fixed up the bugs and minor problems in that gamemode. It can be found in the gamemodes section on these forums.

40
Suggestions & Requests / Really really giant-ass zombie.
« on: February 16, 2015, 07:54:41 AM »
I need a huge zombie, about 2/3 the height of the tower in Beta City. Should have lots of health too, and have more attack power (but shouldn't kill in one hit)

Is this possible to do using existing measures or would it need to be custom made? Either way I could really use this.

41
Off Topic / How would I randomise my avatar?
« on: February 01, 2015, 09:07:43 AM »
I've noticed a few people have done this before, and I want to randomise my avatar into an assortment of crispy things.

I thought of using http://www.imgweave.com/ but i do not see an option to use an image url for an avatar. Am I screwed?

42
Modification Help / How would I made a music datablock via code?
« on: January 30, 2015, 02:11:09 AM »
I am making a gamemode that I intend to be fully plug and play. Meaning every required addon and file are built into the gamemode itself.

I searched around and seemed to find some code, however it didn't work.

Code: [Select]
//activate all internal music
datablock AudioProfile(musicData_Ambience_-_Fire)
{
fileName = "./Music/Ambience_-_Fire.ogg";
description = "AudioMusicLooping3d";
preload = "1";
uiName = "Ambience_-_Fire";
};
What did I do wrong?

43
Off Topic / I want to upgrade my PC.
« on: January 28, 2015, 07:03:49 PM »


My PC is getting pretty loud, I want to be able to play some more hardware intensive games. Currently games like minecraft and fallout 3/nv are quite laggy.

What should I do to upgrade my PC, I want to be set for games for the next few years. Should I also get a new CPU?

This computer (the tower) was bought prebuilt, I shoved the hard drive from my old computer into the second hard drive area and cleared it and am using it for extra storage space should I ever need it. (i may use it for steam if it ends up being easy to do so)

If you need any other info just ask

44
Off Topic / Edited Steve's Blocker Script vC3
« on: January 27, 2015, 02:33:01 PM »
I got flamed for suggesting this so I tried to do it on my own



Instead of showing a very tempting "show garbage" button, it now deletes their whole post! Thank god me.

http://pastebin.com/Zp03cBPs

- I may have broken "just block images" functionality.

C3:
- Deletes whole quotes.

C2:
- Didn't touch quotes.

C:
- Deletes whole posts.

45
I am working on a huge addon, with some .cs files that are gigantic. Would it be safe to split that up into many .cs files or would loading times be horrendous?

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