Terra NovaYear: 2218 | Tech: Supermodern |
1 year in game = 1 day in life |
StoryThe discovery of habitable planets at nearby stars has interested scientists for decades, though only recently has the technology been invented to get things there. Robots, controlled from a staging post in orbit of Mars, have been landed on these worlds. They sent back images of worlds flowing with life much similar to life on Earth. Years later, a generational ship was developed that could travel near light speeds. Almost 40 million people were boarded onto the ship.
The journey will take 40 years to complete, and 40 more years to return to earth. The first destination is a relatively small planet, very close to its dim star. The second destination is a large planet, quite far away from its star. The third and final destination is a moon orbiting a gas giant around a very bright star. Each planet will have 20 million people dropped off, unless population is lower than expected. Your people and your future children are assigned to the second destination planet, for which everyone has agreed to call Terra Nova.
25 years after stepping into the ship, you are now finally stepping off on to a whole new world. Let's not screw this up.
[ 10 YEARS LATER - 2200 - IT BEGINS ]
Planets of Interest6,961.73 km radius | 1 year = 1.77 years | 1 day = 13.7 hours |
Slightly larger and warmer than Earth, 3.08 AU from its star. Habitable, though somewhat tropical. Has no major moons.
System Maps
See Solcuno Planet Data
FactionsNations: Cults: Corporations: Making a factionI don't want to limit you guys on what you need to have, so I'll only state the basics.
What you absolutely should have on your faction post is:
Faction Name, Type*, System%
Map location if applicable
Cultural Origin^
Faction Color
PopulationThough if you don't, but your faction post has a reason for not having it, it may still be accepted.
* = You're not limited to being a nation. You can be nomadic, or just a little club, or whatever.
% = The systems your faction runs on, if any.
^ = Is your faction inspired by a country or a group?
GuidelinesForum rules still apply.Your faction may gradually change, but not too fast.
Try to be somewhat realistic.
Don't invent game changing tech, that's my job.
When in a war, you must wait for your opponent to respond before commencing your next attack.
You can only control your own faction.
No cheating.
Use common sense.
Your owned territory must be realistic in proportion to your population/needs.
Do not place your new nations right next to an existing nation. Unless there is barely any land left.
No warring with a nation that is 5 years or less old.
Just because something is not here, it doesn't mean you can/can't do it. If you're really worried, ask me.
TechnologySubspace is a very unstable universe that bends space when anything is inside it. Only radiation exists here, and because of the space bending, it can be used for FTL communication. Thus, FTL communication exists. Subspace beams can travel 10,000 times faster than light, and the Subnet is gradually replacing the Internet. You need a lot of power to puncture into subspace but maintaining the portal is very easy once it opens.
Space travel is possible. Casual speeds tend to be 1/10 the speed of light, with light speeds only being for the bulky interstellar ships, which is hard to do. Space colonies are also a thing.
We are only slightly more advanced than modern (2014) times. The only great advancements in history was space colonies and subspace. Please keep this in mind.Other examples of Supermodern tech:
Mechs
Near light speed space travel (note: the generational ship on the story was just a spur of the moment. interstellar travel is not going to become normal in the near future)
Stem cell usage
Anything else slightly more advanced than what we have in the modern (2014) times, if you're worried please tell me your idea.
Remember,
I'm going to be the one to introduce game changing tech. Don't do it yourself unless you have direct permission from me.
Temporary Limitations
The remaining times can change without notice.Your nation cannot start with more than 50 million population.
7 yearsNo interstellar manned space travel or colonies for the time being.
??? yearsEverything is still subject to change, right now I'm seeing if this works as intended.
Ask questions if you're confused.