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Messages - Crispy_

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31
Help / Re: JVS Bug - Doors are bugged for non admins
« on: December 01, 2017, 09:24:54 AM »
do not use JVS_Content, use Support_LegacyDoors instead. (and my legacy doors restored to fix legacy door ghost bricks)

you should still use blb doors anyway as they're more compatible and stable, and they're a lot less laggy. every legacy door is a dts model and having like 200 of those in a build would be really bad, while blb doors are simply bricks, and we've had builds go way over 100000 bricks

Support_LegacyDoors has a bug where it will disable raycasting/collision from doors for whatever reason
i believe this happens when you save your build while a door is open, because the collision gets disabled when doors are open.

33
Add-Ons / Re: Modern Melee
« on: November 15, 2017, 05:04:36 PM »
I was put in the same situation as marios but I wasn't even messaged. He just slapped my blockland forum username on there without taking the time to look down a bit further in my topic (even though i had a link in giant text to the original topic). Not to mention, I was given permission to release my edits.

Nice to see that the credits were fixed but I wasn't involved in this either, hope nobody thought that.

34
Add-Ons / Re: [Server Script] Vehicle Brick Movement Flipping v2
« on: November 09, 2017, 06:07:29 PM »
Building from a car is something I intentionally prevented. In retrospect, I'm not sure why; the user can just cancel their ghost brick if they don't want to.

I'm the one who broke it. It's me
you monster!!

35
Add-Ons / Re: [Server Script] Vehicle Brick Movement Flipping v2
« on: November 09, 2017, 04:55:04 PM »
I don't always parent because I choose to stop the chain of events there so you don't accidentally actually build while using a car
Uh-oh.

Yeah... that might cause issues there. Your add-on could potentially be breaking the use of the ghost brick controls when the player is in a vehicle. (or depending on how you coded it, only when in one of your vehicles)

And some people might want to build while in a car. I suggest you throw some parents in there. Would make things more compatable as a bonus.

36
Add-Ons / Re: [Server Script] Vehicle Brick Movement Flipping v2
« on: November 09, 2017, 04:40:27 PM »
They are controlled with brick shift controls. The Emperor lowrider uses almost all brick controls, even super shift.
Ah. Understandable.

If the server also has this add-on, I suspect one of them won't work. I keep seeing various add-ons breaking certain features of my cars and it makes me sad
All packaged functions here have parents, so any default and modified code should still run. This also means you can build while flipping around.
I suggest you look in your own code to make sure it's actually parenting as well.
Pretty lights and highdraulics are merely visual enhancements, so I don't think it's any big deal anyway.

37
Add-Ons / Re: [Server Script] Vehicle Brick Movement Flipping v2
« on: November 09, 2017, 04:30:55 PM »
it kind of steps all over the script I just used for the Emperor '80's hydraulics. ...and the turn signals for all of my cars.
Explain.

38
Add-Ons / Re: [Server Script] Vehicle Brick Movement Flipping v2
« on: November 09, 2017, 04:25:31 PM »
You should add a server prefence to make it stronger or weaker.

Fantastic idea!


v2: Added an RTB pref to control the force. Default = 10

39
Add-Ons / Re: [Server Script] Vehicle Brick Movement Flipping
« on: November 09, 2017, 03:00:51 PM »
but can you do a backflip in the air??



ow

40
Game Modes / Re: FASTKarts v10
« on: November 09, 2017, 02:27:18 PM »
I expanded the flipping feature, into this:
https://forum.blockland.us/index.php?topic=314565.0

This will be included in v11, and should make gameplay a lot more interesting especially for people who insist on using strafe controls.

41
Add-Ons / [Server Script] Vehicle Brick Movement Flipping v2
« on: November 09, 2017, 02:22:09 PM »




Video: https://www.youtube.com/watch?v=xx2vTvm4gNM

This is a server script that enables players to rotate vehicles they're driving by making use of their ghost brick movement controls.

Originally made as part of an upgrade to FASTKarts' flip feature, but I thought it was so cool that it deserved to be a standalone add-on.

You can control the force of the flipping with an RTB pref.

Download:
http://piber20.com/downloads/blockland/Server_VehicleBrickMovementFlipping.zip

Mirrors:
https://www.nexusmods.com/blockland/mods/52
https://blocklandglass.com/addons/addon.php?id=773

42
Add-Ons / Re: More Gravestones v3
« on: November 04, 2017, 08:23:17 AM »
I made some custome tombstone prints it's pretty cool.
Saw it in your clan topic. (which seems to have been locked? weird)

Great use for my gravestone print bricks, well done. :)

43
Add-Ons / Re: More Gravestones v3
« on: November 02, 2017, 09:04:03 AM »
What program you use for this to make?
Notepad++ :cookieMonster:


EDIT: I had an old program by Zack0Wack0 that allowed you to view the blb in 3d while editing it, but I lost it and can't find any links. But yes, all my brick add-ons were done through a text editor.

44
Add-Ons / Re: More Gravestones v3
« on: November 02, 2017, 08:38:25 AM »
Huh, that wasn't as hard as I thought it would be.




It's almost perfect!

v3:
Quote
Fixed UV of Gravestone Print

If you have disabled Brick_Halloween, instead of forcing that add-on to load it'll now only create the default gravestone's datablock.

NexusMods mirror has been updated, Blockland Glass mirror needs approval.

45
General Discussion / Re: "Ana" ARG thread
« on: November 02, 2017, 05:57:04 AM »

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