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Gallery / Re: DOF Screenshots
« on: May 06, 2013, 04:38:10 PM »
2 star productions bring you the 2 star laboratory

(dont shoot them loool)

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I'd like to introduce you to Day Blockland; short for DayB. isnt dayblockland longer than dayb
Features
The most important part of the entire gamemode itself.
Weapons
They are high damaged and go specifically for realism. why did you damage weapons?? not cool
The weapons will not be listed here either, players will have to figure it or go on the server itself. But what I will say is that there over twenty items, well detailed and made to fit in. (weird grammar... i think more correct construction would be
"The weapons will not be listed here; players will have to discover them on their own. What I will say though is that there are over twenty well detailed items made specifically for this gamemode.")
The weapon categories go pistols, shotguns... sniper rifles. These go (vary?) in caliber wise too,varying infrom small pistols rounds to large armor piercing bullets.
Hunger and Thirst
Fairly self explanatory, a player must go through every house, grocery store, hotel, hospital, and barracks just to get a littlebigbit of chow. Clearly a player won't find an ordinary can of food in a barracks, but most likely in a household or a grocery store.
Not only will the player be starving, but the player be dehydrated as well. Just like hunger, the playersgothave to look everywhere just to get a drink. It could be water or it could be soda, but remember too- it could be the players last drink!
Blood and Death
A player's excitement of brutally murdering blockheads and ravaging towns is the point where the player gets shot. (a players excitement is the point where the player gets shot??? wtf) From there on, it becomes a hassle if the player is not prepared. The player will bleed until death if the player does not bandage, if the player's blood is low, the player will need some sort of way to regain blood.
Now, let's say a blockhead has died, (maybe a colon? is comma correct grammar???) he respawns back on the shore just like he started. When I mean just like you started, I actually mean it; you will have nothing from your old character, that is if you can manage to come back and get your stuff.
Temperature
Temperature is also a somewhat small key factor, player will get cold of (should this be from instead?) traveling outside too long or swimming. The player will get very cold, and eventually get very sick. Too cure your sickness the player (first then third person?) will require to warm up via heat (nitpicking but kinda redundant) or remaining in a building, an alternate attempt to cure it would be the use of antibiotics.
To obtain heat, a player could remain indoors, use a heatpack, or get wood and create a fire. A couple things to avoid are being outside often and swimming, as those two will make the player coldest the fastest.
Zombies
They aren't exactly the strongest, but they are plenty fast. Although, avoiding them can be very easy if there is much patience. (sentence fragment? yoda from star wars?) Simply avoiding going near the zombie and crawling will help, especially if it is dark outside, running in grass too make its quieter (review this..). Just don't run in the streets out in the day, you'll regret it.
point out anything else please.