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Topics - Nymph

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46
Games / Planetary Annihilation - Pre-Order NOW!
« on: March 01, 2013, 05:31:33 PM »









LIVESTREAMS (Recent)
Quote
LiveStream Feb. 8, 2013 - http://www.youtube.com/watch?v=e0o1nQvAcZM
LiveStream Feb. 1, 2013 - http://www.youtube.com/watch?v=i_lUYyGVtZY
LiveStream Jan. 10, 2013 - http://www.youtube.com/watch?v=DqXhXI536lM
LINKS
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Website: http://www.planetaryannihilation.com/
Youtube: http://www.youtube.com/feed/UCcNE9TRcOCOoOB0Dy5ediPg
Facebook: https://www.facebook.com/planetaryannihilation
Pre-Order: https://store.uberent.com
Description
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Planetary Annihilation brings Real-Time Strategy to a new generation of gamers in a way they’ve never been seen before: it's annihilation gameplay on a planetary scale! Expand your empire to harness the resources of entire solar systems to create vast armies with which to annihilate enemy planets, destroy rival systems and win the Galactic War.




Pre-Order Rewards
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- Retail Game Key
When the game is fully released, we’ll send you a Retail Key in e-mail to activate the game (we’ll also send you a link to where you can download PA).

- Theta Commander
Commanders are at the center of your faction in PA. The Theta commander is a unique shell design only available to those who have pre-ordered the game, and is a distinguishing symbol of their early support.

You'll automatically get the Theta Commander if you pledged $20 (or $15 early bird) or more via Kickstarter or PayPal.

- Soundtrack Download
The PA Soundtrack is the game’s score by Howard Mostrom and recorded by a live orchestra. It will be yours via digital download when the game is released.

- Desktop Wallpaper
This is the official full release PA wallpaper and will come in a variety of resolutions for you to choose. (Design to be finalized by release)

- Beta Access
You will get pre-release access to the game before it ships. Get a head start on the game as well as also be relied upon to test and provide feedback before we are code complete. When the game is ready for Beta, we’ll send you the key via e-mail.

- Alpha Access
Earlier than Beta, you'll get a unique opportunity to have the very first look at the game and engage with us at Uber while it's still very much in development. When the game is ready for Alpha, we’ll send you the key via e-mail.

- Digital Artbook
From early concept sketches to full renders, this is a compilation of the art and design that went into PA.

- Delta Commander
Available only to the Cosmic Limited Edition pre-orders, and to early backers at the $90+ reward tiers, the Delta was the first fully realized commander to be unveiled to the world. See images of the commander here.

- “Commander” Accreditation
People who buy the Cosmic Limited Edition will be in the credits as Commanders. Anyone who was an early backer will be in the credits as a Founding Commander. This is one way to thank you for the real involvement you’ve all had in creating Planetary Annihilation.

- Planetary Naming
You’ll be able to provide two names that will be used to generate planet names in game, that everyone can see. Forever make a mark on the galaxy of Planetary Annihilation.

 - PA Founding Commander Badge
Forever be known in the game as one of the founding commanders of PA.

- Commemorative Limited Edition Game Box
This is a very limited edition game box being made for early backers at the $100 level and up, and now for the Cosmic Limited Edition, while it’s available. Designed to hold all the smaller smaller physical items, such as the Reaper mini’s and the art book.

- Commander Miniatures
We have partnered with Reaper Miniatures to create a 3 pack of commanders. The heart of the army, the commander is your first, and last, line of defense.

- Printed Hardcopy of Artbook
In addition to the digital version, a hard cover of the art book that will showcase the art, concepts and style that built Planetary Annihilation.

- PA T-Shirt
Pick from one of four t-shirts that won’t be available for sale. the Progenitor Commander, the Alpha Commander, Asteroid, or Awesome. Available in mens or womens, sizes S to 3XL.

- PA Asteroid Pin & PA Asteroid Belt Flair items for SMNC
For new and old fans of Uber alike, these items are usable in our game, Super Monday Night Combat to add even more awesome to your Tank or your Pit Girl. Super MNC is free to play, and you can




Major Updates
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That’s the past. What’s going on NOW? Well… We’re making a game, actually. Our next major milestone internally is first playable, where all our systems are fully integrated, and a match can be played, with a functional UI, client-server architecture up and running, and all other features that are ready for integration. We already have “playable” builds of the game, but our definition is rather loose. To get it to a point where anyone on the team, not just engineers, can easily login, start a match and play, is the major step needed to move us toward alpha.

Fortunately all this can happen while lots of other work goes on. AI and unit development, art pipelines, virtual texturing and shadow systems to make the planets look amazing, music and sound composition, planet biome concepting and creation – as you’ve seen, commander creation, as you’ve also seen, etc. One of those et cetera items is unit concept and creation from the art team. We just did our first pass of grey boxing every unit in the game, which you can see here:

This is how our units start. Very little detail, just simple geometric objects that represent the first pass of needed unit functionality that we’ve planned. From here, they go through the full unit development, with detailed modeling, texture creation, animation, rigging, sound, FX, the whole kit and caboodle. The Delta commander which we recently started showing off, started much like this. All those early blocked out commanders you saw in the scale images also will go under a process like this to be turned into a fully realized planet destroying machine. More units will get added to this as we are playing through and realize “Oops, we forgot this scenario”, and existing units represented here may change functionality and design if we determine the gameplay doesn’t actually benefit from that specific unit type.

Answers to some questions we already got about what these images represent:

Quite a few of these are simple copy/pastes, and occasionally scaled up/down. They are there to represent gameplay functions we know we need. Little, or in some cases no, thought has really been put into how they will ultimately look, just “OK, we needs some tanks, some bots, and.. other things” so let’s get these on the scene while we continue to figure out how we want each unit to look. But we have these so that in the meantime, the team can still blow each other up.
We intentionally did not label any of the units in these shots. They need to be obvious at a glance what they are. We leave it to the community to see if they can identify everything they’re seeing. Some will be obvious even without the game in your hands, others might take a while before you can suss out their purpose.
These do not represent final art. The most complete unit on here, the Delta Commander, is still only at first pass. How units behave in gameplay, as the art style gets locked down, and internal and external feedback can further alter even first pass units to look drastically different if we determine a strong justification to alter them.
As we move past first playable in the coming weeks, and start looking toward alpha, expect to see more updates, more and more often. That includes more screenshots, more video and of course, more awesome.

Stay tuned, and bookmark this page. We’ll post update notifications to other sites, but this will become your first stop source of information, along with the forums for those who want to participate in the conversation more directly.

Thanks to you all for your excitement and support up til now, and from here on, just expect it to get even better.

47
General Discussion / Badspot hates rotondo **fixed
« on: February 21, 2013, 09:37:43 PM »

48
Off Topic / Rant on Anti-Bronies
« on: February 12, 2013, 12:33:59 AM »
Now some of you may not have been expecting a rant to come from this side of the battle, but it has and for a good reason at that.
I have been watching in anger as the hate for bronies stack up to the point where people feel the need to make their opinions on
how we, as a fandom and as a group of friends, are, and excuse my language, a bunch of friends. first, why are humans still using
loveuality as an insult? Second, when does a show determine your loveuality? If someone is watching a show about, for instance,
homoloveuality and being homoloveual, still doesn't mean that they are homoloveual. But there is more, names aren't the only thing
you like to throw done on us, you also feel the need to generalize the hole fandom into one or two sub-categories. In any situation
you shouldn't judge a group as a hole but as individuals. I sometimes find myself getting angry at a furry or two for something i
doubt i would remember a day or two from then, but i still don't go hating the hole fandom for those individuals acts. you could
say that im doing that as of now, but even if i were to go and tell every anti-brony a rant, i doubt it would be much different from
this one. You have a right to get angry at the ones who post their pictures everywhere, but you have to realize that not every god
damn brony does that. Another thing you Anti-Bronies like to do is tell us to keep our stuff in the pony thread. While its sad i have
to tell you this, even if there was a thread for other fads like YOLO or such, i don't think that would stop them from posting it in
other places. There is also still the fact that the show is meant for younger ages. Just because a show is meant for younger people
and for another gender does not mean we cannot watch it. If a female where to play Call of Duty, they would not get shunned
just as if a child where to watch house. All i am asking is that the hatred of bronies at least be calmed on this great forum, because
i along with many others i would think, do not like being treated like we get treated. Im saying this as it is to you because most of the
Blockland forums are anti-bronies.
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“When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.”

― C.S. Lewis
Do realize that this is not an attack on everyone and that i respect your opinions, i just would not like to be treated like iv been treated recently
*Some grammar may be off due to me being sleepy and angry

49
General Discussion / Weeping Angels - Poll added
« on: February 05, 2013, 06:01:24 PM »


|Credits|
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-Mr. Nobody - Models
-Nymph - Build
-RTB - Hosting
-Scripter here
-Silreath - Logo

|Beta testers|
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Alphadin - 7458
Jakob - 14941
Ticonderoga - 17427
Xolerate - 24232
MST - 10011
scout - 7218
Silreath - 39144
auzman466 - 16563
SiliconCactus - 22088
Captain Cthulu - 16376
The Brighter Dark - 31783
Kel'Block - 13991
Capra - 32843
Blockzillahead - 14749
Brian Smith - 2199
Blooker - 17864

|Votes|
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-Rooms
20-25
no please. please don't make something like this.

too scary.

50
General Discussion / Livestreaming blockland
« on: January 26, 2013, 12:28:50 AM »
Hola, ill be playing with sentry and Marine1 (My irl friend, hes a noob)  soon, though i may not sound energetic because of my lack of sleep, also, if you want to join tommorow, just ask me and ill add you on skype.


(moved to here seeing as its for blockland/ not for more people x.x)
*Offline*

51
Games / Also livestreaming!
« on: January 25, 2013, 10:38:48 PM »
Hola, ill be playing with sentry and Marine1 (My irl friend, hes a noob)  soon, though i may not sound energetic because of my lack of sleep...

https://new.livestream.com/accounts/2643624/events/1832368?device_panel=true

52
Games / Anno 2070 - Wooow am i late
« on: January 21, 2013, 09:35:53 PM »

INFO
2070. Our world has changed. The sea’s rising level has harmed the coastal cities and climate change has made large stretches of land inhospitable.

The latest in the award-winning strategy series, Anno 2070 offers a new world full of challenges, where you will need to master resources, diplomacy and trade in the most comprehensive economic management system seen yet in the Anno series. Build your society of the future, colonize islands and create sprawling megacities with multitudes of buildings, vehicles and resources to manage. Engineer new production chains such as Robot Factories, Oil Refineries and Diamond Mines and trade with a variety of goods and commodities.

-A New Era. While adhering to the fundamentals that made the Anno franchise a success, the near-future setting will bring numerous new gameplay mechanics, architectural breakthroughs, and all new challenges. Additionally, players will be able to build massive cities, the scope of which has never been seen in prior Anno games.

-Become an architect of the future. Face the current world challenges to positively shape the world of tomorrow. Choose either an industrial and efficient course by joining the Tycoons or a more sustainable and environmentally-friendly direction by siding with the Ecos.

-An evolving, dynamic world. Decisions will have an impact on the environment, the architectural look of their world, and the needs of populations.

-An evolving, dynamic world. Decisions will have an impact on the environment, the architectural look of their world, and the needs of populations.

-Discover hidden depths and new resources. The depths of the sea in the sky are waiting to be discovered. Take advantage of the transport systems of the future and develop a powerful economy.

-The enhanced Anno with new features to master. Smuggle wares between harbors without being detected by the coastal patrols or forge alliances with powerful figures to expand your influence.





The Eden Initiative
-both adored and criticised for its progressive conception of the world. The Eden Initiative fights to retain the few remaining large nature reservations as well as for the careful administration of the oceans’ treasures. The organisation accomplishes a comprehensive supply in alternative energies and advances the investigation of the latest Green-Tech technologies. These technologies, although inefficient (except energy wise because they are very energy efficient), have minimal impact on the Ecobalance of an area and are far more sustainable in the long-run.
The Eden Initiative leader is Seamus Green, whom players can vote for to be World President. The spokeswoman for the Initiative is Yana Rodriguez.

-Supporters of the Initiative are called Ecos. They are in direct conflict with Global Trust over ideals, and the usage of the now vastly
reduced available resources.





Global Trust Inc.
-Global Trust Inc. is a powerful industrial syndicate; the most important energy supplier and employer worldwide. Based on never-ending capital and a remarkable energy monopoly, Global Trust has managed to claim important raw material deposits for themselves. Their main competitor is the Eden Initiative.
The leader of Global Trust is its CEO Skylar Banes, a candidate players can vote for to be World President. Rufus Thorne is the spokesperson for Global Trust. You can vote for him to be the Leader of the Senate.

-Supporters of Global Trust are called Tycoons. They are in direct conflict with the Eden Initiative over ideals, and the usage of the now vastly reduced available resources.



Add-ons
-Anno 2070 - Deep Ocean is the first add-on for Anno 2070. It's the most extensive add-on ever made for an Anno game, including a new civilization level (the Geniuses) and the longest production chain in the history of Anno.

-The following product description was found on anno-game.ubi.com:
In the depth of the ocean, hidden in overgrown stones for years, the Techs unleash their ultimate power: the geothermal energy generation. The most powerful tool of the future forces the world of 2070 to expand their explorations into the deep blue sea, becoming the focus of gameplay, underwater plateaus setting offers new industries and large production chains and formerly unknown resources.

This succes elevates the Techs to a new level: The Genius population. They assert themselves even over the sea's surface. Impressive monuments, various new buildings, and recent demands strengthen their position.

Underwater exploration and exploitation will require you to take advantage of your environment mastering a brand new resource, using both diplomacy and trade as your most powerful weapons to make your civilization thrive in this hostile environment.

Bound to islands lost to the deep blue sea you will have to conquer remaining stretches of land, and dive underwater to create a futuristic submerged industry supporting your expanding economy.

To nurture your supremacy build new buildings, erect monuments, open power plants, exploit exclusive energy fonts, develop underwater trading routes... evolve, grow, and gain access to a new civilization development stage getting control of the advanced Genius population.

Even though evolution is at the very heart of the gameplay, don't underestimate your environment. You might be confronted to devastating natural disasters such as a tsunami which could tip the balance in your detriment!








*Most info from the wiki

53
General Discussion / Nymph's Territory TDM
« on: January 15, 2013, 06:30:22 PM »

Hosted with RTB Hosting
This is a Mini-game created by Nymph with some additional Add-ons from Wound used in the server. The goal of the TDM is to capture 3 main points that are spread out across a wide stretch of land, and control them for 5 minutes. Using H&K weapons you can choose from an assortment of classes and vehicles to use. (more later)
Server managed by Wound.



*To report a player use this cool thinger by Wound: http://www.garpch.net/nymphs-tdm-report-fillout.html
*Grapch website: http://www.garpch.net/nymphs-server.html

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