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Games / Planetary Annihilation - Pre-Order NOW!
« on: March 01, 2013, 05:31:33 PM »LIVESTREAMS (Recent)
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LiveStream Feb. 8, 2013 - http://www.youtube.com/watch?v=e0o1nQvAcZM
LiveStream Feb. 1, 2013 - http://www.youtube.com/watch?v=i_lUYyGVtZY
LiveStream Jan. 10, 2013 - http://www.youtube.com/watch?v=DqXhXI536lM
LINKS
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Website: http://www.planetaryannihilation.com/
Youtube: http://www.youtube.com/feed/UCcNE9TRcOCOoOB0Dy5ediPg
Facebook: https://www.facebook.com/planetaryannihilation
Pre-Order: https://store.uberent.com
Description
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Planetary Annihilation brings Real-Time Strategy to a new generation of gamers in a way they’ve never been seen before: it's annihilation gameplay on a planetary scale! Expand your empire to harness the resources of entire solar systems to create vast armies with which to annihilate enemy planets, destroy rival systems and win the Galactic War.
Pre-Order Rewards
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- Retail Game Key
When the game is fully released, we’ll send you a Retail Key in e-mail to activate the game (we’ll also send you a link to where you can download PA).
- Theta Commander
Commanders are at the center of your faction in PA. The Theta commander is a unique shell design only available to those who have pre-ordered the game, and is a distinguishing symbol of their early support.
You'll automatically get the Theta Commander if you pledged $20 (or $15 early bird) or more via Kickstarter or PayPal.
- Soundtrack Download
The PA Soundtrack is the game’s score by Howard Mostrom and recorded by a live orchestra. It will be yours via digital download when the game is released.
- Desktop Wallpaper
This is the official full release PA wallpaper and will come in a variety of resolutions for you to choose. (Design to be finalized by release)
- Beta Access
You will get pre-release access to the game before it ships. Get a head start on the game as well as also be relied upon to test and provide feedback before we are code complete. When the game is ready for Beta, we’ll send you the key via e-mail.
- Alpha Access
Earlier than Beta, you'll get a unique opportunity to have the very first look at the game and engage with us at Uber while it's still very much in development. When the game is ready for Alpha, we’ll send you the key via e-mail.
- Digital Artbook
From early concept sketches to full renders, this is a compilation of the art and design that went into PA.
- Delta Commander
Available only to the Cosmic Limited Edition pre-orders, and to early backers at the $90+ reward tiers, the Delta was the first fully realized commander to be unveiled to the world. See images of the commander here.
- “Commander” Accreditation
People who buy the Cosmic Limited Edition will be in the credits as Commanders. Anyone who was an early backer will be in the credits as a Founding Commander. This is one way to thank you for the real involvement you’ve all had in creating Planetary Annihilation.
- Planetary Naming
You’ll be able to provide two names that will be used to generate planet names in game, that everyone can see. Forever make a mark on the galaxy of Planetary Annihilation.
- PA Founding Commander Badge
Forever be known in the game as one of the founding commanders of PA.
- Commemorative Limited Edition Game Box
This is a very limited edition game box being made for early backers at the $100 level and up, and now for the Cosmic Limited Edition, while it’s available. Designed to hold all the smaller smaller physical items, such as the Reaper mini’s and the art book.
- Commander Miniatures
We have partnered with Reaper Miniatures to create a 3 pack of commanders. The heart of the army, the commander is your first, and last, line of defense.
- Printed Hardcopy of Artbook
In addition to the digital version, a hard cover of the art book that will showcase the art, concepts and style that built Planetary Annihilation.
- PA T-Shirt
Pick from one of four t-shirts that won’t be available for sale. the Progenitor Commander, the Alpha Commander, Asteroid, or Awesome. Available in mens or womens, sizes S to 3XL.
- PA Asteroid Pin & PA Asteroid Belt Flair items for SMNC
For new and old fans of Uber alike, these items are usable in our game, Super Monday Night Combat to add even more awesome to your Tank or your Pit Girl. Super MNC is free to play, and you can
Major Updates
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That’s the past. What’s going on NOW? Well… We’re making a game, actually. Our next major milestone internally is first playable, where all our systems are fully integrated, and a match can be played, with a functional UI, client-server architecture up and running, and all other features that are ready for integration. We already have “playable” builds of the game, but our definition is rather loose. To get it to a point where anyone on the team, not just engineers, can easily login, start a match and play, is the major step needed to move us toward alpha.
Fortunately all this can happen while lots of other work goes on. AI and unit development, art pipelines, virtual texturing and shadow systems to make the planets look amazing, music and sound composition, planet biome concepting and creation – as you’ve seen, commander creation, as you’ve also seen, etc. One of those et cetera items is unit concept and creation from the art team. We just did our first pass of grey boxing every unit in the game, which you can see here:
This is how our units start. Very little detail, just simple geometric objects that represent the first pass of needed unit functionality that we’ve planned. From here, they go through the full unit development, with detailed modeling, texture creation, animation, rigging, sound, FX, the whole kit and caboodle. The Delta commander which we recently started showing off, started much like this. All those early blocked out commanders you saw in the scale images also will go under a process like this to be turned into a fully realized planet destroying machine. More units will get added to this as we are playing through and realize “Oops, we forgot this scenario”, and existing units represented here may change functionality and design if we determine the gameplay doesn’t actually benefit from that specific unit type.
Answers to some questions we already got about what these images represent:
Quite a few of these are simple copy/pastes, and occasionally scaled up/down. They are there to represent gameplay functions we know we need. Little, or in some cases no, thought has really been put into how they will ultimately look, just “OK, we needs some tanks, some bots, and.. other things” so let’s get these on the scene while we continue to figure out how we want each unit to look. But we have these so that in the meantime, the team can still blow each other up.
We intentionally did not label any of the units in these shots. They need to be obvious at a glance what they are. We leave it to the community to see if they can identify everything they’re seeing. Some will be obvious even without the game in your hands, others might take a while before you can suss out their purpose.
These do not represent final art. The most complete unit on here, the Delta Commander, is still only at first pass. How units behave in gameplay, as the art style gets locked down, and internal and external feedback can further alter even first pass units to look drastically different if we determine a strong justification to alter them.
As we move past first playable in the coming weeks, and start looking toward alpha, expect to see more updates, more and more often. That includes more screenshots, more video and of course, more awesome.
Stay tuned, and bookmark this page. We’ll post update notifications to other sites, but this will become your first stop source of information, along with the forums for those who want to participate in the conversation more directly.
Thanks to you all for your excitement and support up til now, and from here on, just expect it to get even better.