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Messages - TB2

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46
Modification Help / Re: The SuperKart Gamemode Development Topic
« on: October 30, 2014, 02:54:58 PM »
Superkart is fun actually

and a glitch that looks cool:

-snip x3-
Oh my god, Filipe, PLEASE make this an actual kart.

47
Add-Ons / Re: Ban Hammer (I did not make this)
« on: October 30, 2014, 02:53:23 PM »
Wasn't the banhammer failbinned?
Yea, it was.

This topic shouldn't exist.

48
Modification Help / Re: [moved] New playertype - Shooter
« on: October 29, 2014, 09:01:37 PM »
Rabbit Warfare 3-UK Special Ops

49
Drama / Re: i got my first car today (zedrow lies)
« on: October 29, 2014, 07:16:53 PM »
brb making ace attorney mission inspired by this topic

50
Suggestions & Requests / Re: setAxis events-Adjust vehicle rotation!
« on: October 29, 2014, 07:10:09 PM »
Bump

51
Music / Re: RAMMSTEIN PACK HELL JA
« on: October 29, 2014, 07:09:31 PM »

52
Suggestions & Requests / Re: Vehicle headlights mod?
« on: October 29, 2014, 04:31:50 PM »
Is that your version also?
I guess I can give my version-again, your computer will die.

Hold on

EDIT: Here. Tell me if it still drags massively, I might have replaced it with the original due to it draining too many resources.

53
Music / Re: Shrek
« on: October 29, 2014, 04:31:14 PM »

55
Add-Ons / Re: Vehicle Heavy Machine Gun
« on: October 28, 2014, 08:25:18 PM »
*sign*

56
Suggestions & Requests / Re: Vehicle headlights mod?
« on: October 28, 2014, 07:31:00 PM »
I have a better version I modified, the light stays in front of the car with no drag. It's laggy as hell though.

57
Music / Re: Some loops
« on: October 28, 2014, 06:54:56 PM »
Big fan of Timmy Annoying Orangeet songs. Nice!

58
Music / Re: RAMMSTEIN PACK HELL JA
« on: October 28, 2014, 06:54:02 PM »
I do. Could you loop the part of Du Hast that sounds like a telephone? =P

59
Suggestions & Requests / setAxis events-Adjust vehicle rotation!
« on: October 28, 2014, 04:28:51 PM »
I'm doing a little evented rocket-launch thing and this would be nice for it. I need the rocket to stand up 90 degrees.

So basically, just an event that allows you to adjust the X, Y, and Z rotation on a vehicle.

Example event:
                                                     X      Y      Z
onVehicleSpawn->Vehicle->setAxis->[90] [000] [000]

Other uses I thought of:
Car dealerships-set angle in a diagonal (wedge bricks) showcase
Diagonal Garages

60
General Discussion / Blockland stud measurement conversion?
« on: October 28, 2014, 04:15:05 PM »
So, my uncle hired some guys to come and build a house right next door to me, and I got the great idea of following construction at the end of each day and building the home in Blockland. But I ran into a problem-I can't get the scale right. So, I need help with this part.

The closest I've gotten is aprox. 4.5 inches=1 studs

Anyone have a closer measurement?

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