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Messages - Sparrow

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31
Clan Discussion / Re: COL New clan
« on: January 30, 2008, 07:12:05 PM »
Put goddamned spaces after your punctuation!

32
Suggestions & Requests / Re: Remote controlled bots/war bots
« on: January 29, 2008, 06:50:00 PM »
I've activated "Bomber Bot" on the list, but it still doesn't work. Could it be conflicting with the RC Controller?

33
Clan Discussion / Re: MBOBL CLAN (master builders of blockland)
« on: January 29, 2008, 06:35:18 PM »
SORRY GUYS THIS CLAN IS CLOSED I MAKE A NEW ONE :panda:

Then lock it. NOW. I'm tired of seeing this ice cream on the Clan Discussion page.

34
Clan Discussion / Re: BB (BROTHER BUILDERS)
« on: January 28, 2008, 08:18:05 PM »
Stop. Don't make anymore clan threads. At all. Nobody wants to join your clans until you can prove yourself as an important figure in the community (or at least one who can spell). You are currently the poster-n00b for this area of the forums. So just stop, and do everyone including yourself a favor.

35
General Discussion / Re: BL movie -offtopic-
« on: January 28, 2008, 06:40:53 PM »
What's Iobl?

And im 13
The Idiots of Blockland. No one wants to help with your shit movie.[/s]

User was banned for this post
*Duckhunt dog giggle*

QFT. Sounds fun, funny skits? Serious skits? Skits that fail at being funny?

36
Clan Discussion / Re: MotE
« on: January 27, 2008, 04:54:41 PM »
CN I JOYN!??

37
Suggestions & Requests / Re: Bed room lv upside down
« on: January 27, 2008, 11:42:43 AM »
type this for bedroom in console
MissionGroup.getObject(6).setTransform("84-113 348 1 0 0 200");

type this for kitchen in console

MissionGroup.getObject(30).setTransform("84-113 348 1 0 0 200");

What variables get changed to turn it farther?

38
Modification Help / Timing and Deactivation
« on: January 27, 2008, 11:37:01 AM »
Is there a way to activate something (perhaps with a slash command) and deactivate it after a period of time?

For example, a command that changed the color of the head node, but deactivated it after 15 seconds. Thanks for the help!

39
Gallery / Re: a house im working on.
« on: January 26, 2008, 12:53:50 PM »
Nothing is centered! Not bad, but my eyes are in an asymmetric shock.

40
Gallery / Re: Preview; Bike
« on: January 26, 2008, 12:41:54 AM »
After Bushi posts his crazy bike, you can post your crazy model. Also, Nick?

Quote
Bushi is right, we take him for granted. But its mostly the noobs and the people who are full of themselves. Bushido can update it later if he wants or not. Just like it. we finally get a pandaing bike! What EVERYBODY has wanted! Just screw you guys!

I hope you make a Motercycle next

Summary: "Don't ask for excessive stuff! P.S. Make another one!"

41
Gallery / Re: Cathedral inspired Castle (WIP)
« on: January 25, 2008, 06:23:42 PM »
It looks like a house surrounded by four pillars.

Have you ever seen a real castle? I've been to Ireland (ruins everywhere) and castles (Irish ones at least) basically look like a house with some towers/pillars slapped on. Not trying to flame, but that is a very accurate-looking castle to me.

42
Gallery / Re: Working Elevators!
« on: January 25, 2008, 06:12:56 PM »
Once in a blue moon when I host just for the heck of it = non-passworded server.

Very purpose driven is Trader. These look even better than they used to be, which was awesome, making them really-super-crazy-mega-awesome now. What is the elevator going to do when it comes in contact with water?

43
Gallery / Re: Cathedral inspired Castle (WIP)
« on: January 25, 2008, 06:03:17 PM »
Parts of it look really macroed/duped, but I don't care! That is amazing! 9/10. What do you still have to do?

44
Gallery / Re: Preview; Bike
« on: January 25, 2008, 05:59:00 PM »
Fricking FINALLY!! Thanks a ton Bushido, we've been waiting for this one. The model is a little funny-looking (or a lot funny-looking)

45
Suggestions & Requests / Re: Lunchboc
« on: January 24, 2008, 06:10:23 PM »
Cant make it then

You could make it mount to the hand, or a model of it with a hand replace the hand. Would be kinda hacky though.

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