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Messages - LoserHero

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16
Creativity / Re: Pixel Art
« on: February 12, 2014, 01:33:13 AM »
Bored at work so I made a quick character sketch. Took about 20 minutes:


17
Creativity / Re: Pixel Art
« on: January 26, 2014, 01:54:30 AM »
I think it could pass as isometric art. However calling it isometric pixel art is something else.

18
Creativity / Re: Game Design Megathread
« on: January 18, 2014, 08:05:11 PM »
Easier said than done.

So is making a game.

19
Creativity / Re: Game Design Megathread
« on: January 18, 2014, 07:48:13 PM »
why is everyone stealing the surprisingly simple yet ridiculously fun game ideas :(

where can i get good game idees

By being creative and original.

20
Games / Re: Fab's Game concept
« on: January 17, 2014, 03:12:55 PM »
Sounds like Savage 2 with more features.

21
Drama / Re: Tezuni.
« on: January 16, 2014, 01:07:13 PM »
Who in their right mind bans someone for this reason? The ban reason box is there so when you permanently ban someone, and they try to join a month later, they remember what they are banned for.  It's not, and should never be used as a joke. Using administrative powers is not funny, and should only be used when absolutely necessary.     

Write a book about blockland ethics so that we know what's ok and what is not.

22
Off Topic / Re: A girl asked me if I masturbate
« on: January 14, 2014, 02:38:32 PM »
Should have admitted it proudly and made them feel weird if they didn't. Turn tables!

23
Creativity / Re: Game Design Megathread
« on: January 12, 2014, 03:57:07 PM »
ok? that's bad how?

Because it's not true

24
Creativity / Re: Game Design Megathread
« on: January 11, 2014, 02:08:25 PM »
Well that only proved his original point of Plast's being the only other good ones, lol.

Come off it already, a particle system is anything but complex if you spend more than 30 minutes playing with the settings.

25
Creativity / Re: Game Design Megathread
« on: January 11, 2014, 01:08:49 PM »
My point still stands, Bushido. Had you worded it that way I wouldn't have said anything. I don't post 95% of my work so I understand that you do not know what I am able to do or have done but it is besides the point.

Anyway, back to game design.

Working on a test field:



And short clips of the game music I've been doing:

Village

Bad Omen

Peaceful

26
Creativity / Re: Game Design Megathread
« on: January 11, 2014, 12:14:01 PM »
It was the comment not on his ability being on par with yours but of the presumed inability of others that I found pretentious and annoying.


27
Creativity / Re: Game Design Megathread
« on: January 11, 2014, 09:14:08 AM »
Personally, I found it rather flattering.

A compliment to you and a backhanded comment to the rest of the community as if the rating is 0 stars out of Bushido. Ha.

28
Creativity / Re: Game Design Megathread
« on: January 11, 2014, 07:23:35 AM »
why is everything in this topic pixelated

There is nothing wrong with that.

This is a side project I'm working on:



Edit:
thank you for proving there are people other then me who are good at particle effects

I just read this. You need to get over yourself, Bushido.

29
Off Topic / Re: RPG Maker Map Competition [Me vs. Kimono]
« on: January 10, 2014, 07:15:43 AM »
Bottom three houses look like tetris figures which is awkward. The outer wall is too thin but other than that it looks nice.

30
Creativity / Re: Pixel Art
« on: January 08, 2014, 09:17:09 AM »




EDIT: There was an error on the dude's arm on the first one, so I updated the GIF

The guy on tops stance looks incredibly goofy

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