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Messages - LoserHero

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31
General Discussion / Re: how did you find blockland
« on: January 07, 2014, 07:31:17 AM »
in 2007 http://play-free-online-games.com/games/blockland.html this is what brought me here.

32
Gallery / Re: Resident evil (WIP)
« on: January 06, 2014, 06:47:28 PM »
I like this, keep it up. I did something similar a ways back called Residant Blockland or something but I didn't revisit it after all the events broke throughout the updates. Can't wait to see more

33
General Discussion / Re: Pass' DRPG Server
« on: January 06, 2014, 05:25:07 PM »
More than Destiny worked on this, Clockturn and I helped with this mod quite a bit and honestly I'm glad our work is still enjoyed by others. Have fun.

34
Games / Re: Battlefield Megathread
« on: January 06, 2014, 05:21:40 PM »
No issues here. I play the PC version and haven't encountered any troubles since the china rising update

35
Creativity / Re: Game Design Megathread
« on: January 06, 2014, 06:17:16 AM »


If what you desire is game design then do not bother reinventing the wheel. Use a game engine, much of the work is already done for you and they are incredibly versatile and some even free so you may as well take full advantage of that. If you are passionate about programming as well as game design then by all means go the longer router but you won't see the fruits of your labor for quite a while.

Think of scale as building in blockland. You envision a grand medieval town and so you need to prepare. Start with some buildings, some stables, a cool evented gizmo thats fun to interact with. As you see, you build one thing after another and worry not about how big this will turn out. Sometimes there are instances where you discover that the idea is too big and you alone cannot do it justice and so you shelve it. This is fine, it happens to all of us.

I'm going to go against my method and say prototype your game idea first before developing the art assets. Once you know what you want and you have a few fun levels, you can add the art and polish you'd like. Artists of course rather do their art first and make it work as the game development process is going on. Doesn't really matter which comes first.

Lastly, good luck.

36
Drama / Re: stocking - "well u fuk animals lol"
« on: January 06, 2014, 03:04:10 AM »
It doesn't read like a joke at all.  Especially given that she goes on for pages and pages calling him a loveual deviant.  Best case scenario it's a troll.

I've never said a thing about Stockings vore special interest but I had this same understanding of it. Whether or not it's true is irrelevant as there have been cases of Stocking not only defending the special interest but pushing it onto others.

Besides, when it comes down to it "It's all Vincints fault!"

37
Games / Re: Battlefield Megathread
« on: January 05, 2014, 03:58:57 PM »
The pilots in the servers you play in probably have never figured out their vehicles purpose. I've encountered some impressive jet/heli pilots every so many rounds.

38
Games / Re: Battlefield Megathread
« on: January 05, 2014, 03:41:40 PM »
jet pilots arent that great to begin with. they spend more time dogfighting then assisting the ground players anyway.

Clear the skies and you'll have an easier time capturing points. A decent pilot will then target land and watercraft vehicles afterwords.

39
Creativity / Re: Game Design Megathread
« on: January 05, 2014, 09:19:21 AM »

40
Games / Re: Battlefield Megathread
« on: January 05, 2014, 08:02:40 AM »
every jet kill i have is from me needing a quick ride and bail somewhere in the map.
but i usually try and shoot at 1 target on the way there.
I hate this play style and at the same time thank you for freeing up the jet for someone who knows how to use it. Same goes for those kamakazi chopper pilots.

Edit: Also for those that care http://getbblog.com/en/

41
Games / Re: Battlefield Megathread
« on: January 04, 2014, 08:23:26 AM »
Emblem request I did for a friend:

42
I didn't realize The @ Team became this. Really cool Rotondo, I look forward to playing it

43
Creativity / Re: Pixel Art
« on: December 28, 2013, 08:36:56 AM »
Not bad, metro

44
Creativity / Re: I'll do model/small project requests
« on: December 27, 2013, 06:52:48 PM »
If you aren't good at what you offer don't expect people to request anything other than for you to improve. Request don't typically follow such a strict guideline

45
Games / Re: Battlefield Megathread
« on: December 25, 2013, 09:19:47 PM »
The emblem I made:



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