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Messages - LoserHero

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361
Off Topic / Re: Post real life pictures of yourself.
« on: January 27, 2012, 05:57:26 PM »
Looks like herpes

362
Off Topic / Re: one more reason i like cats
« on: January 27, 2012, 03:41:06 AM »
Baby animals are cute as forget. But that's how they trick you into taking care of their asses for years on end.

363
Creativity / Re: The new and improved 3D model topic!
« on: January 27, 2012, 03:28:30 AM »
I haven't seen anyone create the blockhead with arms and legs decently yet. That's just me though.

364
Off Topic / Re: I can't drink properly to get drunk.
« on: January 27, 2012, 02:30:55 AM »
Why would you jump straight into a relationship and even more prematurely, assume love? Just ask her to a date. If she says no then bam, no more wasted time. If she says yes then now you know she's interested. Put away the booze and grow a pair.

365
Drama / Re: Joshua Moon and Personal Agendas
« on: January 24, 2012, 12:50:53 PM »
Ahaha! Wow!

366
Gallery / Re: [Film Trailer HD] My try of a professional movie trailer.
« on: January 24, 2012, 12:45:56 PM »
The video was very lifeless. I suggest you have more hustling and bustling extras as well as some climactic shots of protagonists and the like. Great camera angles though.

367
Drama / Re: Joshua Moon and Personal Agendas
« on: January 22, 2012, 01:27:35 AM »
What about it?

368
Drama / Re: Joshua Moon and Personal Agendas
« on: January 22, 2012, 12:54:20 AM »
I didn't know you were so vindictive, Stocking.

369
Drama / Re: Joshua Moon and Personal Agendas
« on: January 21, 2012, 10:19:00 PM »
This was pretty funny even though it doesn't highlight anything. Bolster summed up my opinion a few pages ago so, thanks for the read.

370
Go through each one without the other 4 knowing. Playa status!

371
Modification Help / Re: Pirate RPG
« on: January 19, 2012, 04:33:53 PM »
Just answering it from the technical side. :)

I also had nothing to do with the script aside from storage.

I don't know if Destiny ever made you or Heedicalking aware of this but I completely forgot to add a collision box to some of the herb models. Maybe you guys have already found out for yourselves though, haha.

372
Modification Help / Re: Pirate RPG
« on: January 19, 2012, 03:51:55 PM »
first value = shapefile
middle values = not important for this post
last value = brick datablock
PRPGAddCrop("herb",-snip-,"brickPRPGOakData");
PRPGAddCrop("herb",-snip-,"brickPRPGWillowData");
PRPGAddCrop("herb",-snip-,"brickPRPGMapleData");



Also:

Anyone wanna stand under a meteor and gain some defense levels? :cookieMonster:
datablock ProjectileData(MeteorProjectile)
{
   shapeFile = "base/data/shapes/empty.dts";
   directDamage = 500;
   directDamageType = $DamageType::FireM;
   radiusDamageType = $DamageType::FireM;

The model was intended as a herb. However you guys define it in script is different.

373
Modification Help / Re: Pirate RPG
« on: January 19, 2012, 03:43:03 PM »
Sorry Double Post

What are these?



They are actually herbs.

374
Off Topic / Re: Wikipedia's Anti-SOPA/PIPA Blackout
« on: January 18, 2012, 05:00:39 PM »
Im pretty sure the majority of the forum aren't old enough to vote anyways.

375
I don't think Badspot wants child enthusiasts using his forums as a shortcut to underage research.

Vertzer

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