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Topics - Stratofortress

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211
Modification Help / Undo flatshadeing?
« on: May 25, 2008, 02:21:22 PM »
How do you undo flatshadeing? I know people are going to ask why, I accedently flatshaded the wrong part of my model.

212
Games / ATTENTION ALL RUNESCAPE PLAYERS
« on: May 25, 2008, 02:33:38 AM »
Im giving away my Runescape account. lvl 72 Full rune without the helm. Comes with Rune 2h. Ok the game is, first to change the password wins. Please post once you changed it.
Username- ArtofWar8
pass- demifire50

Reason? Its been sittin there for 2 years.

213
Modification Help / Swords...
« on: May 21, 2008, 01:47:12 AM »
Are the swords animated with the arm swinging action? none of my melee weapons do...

214
Gallery / Mp5/desert eagle
« on: May 20, 2008, 06:08:58 PM »
Ive been lookin back at my models, and comparing it to the mp5 and desert eagle I made... it makes them look like crap. This time, I really want Packer to reply.


215
Games / Voyage Century Online
« on: May 06, 2008, 05:35:05 PM »
Anyone play it? Mostly the EPIC version of Runescape. Almost everyone knows Runescape fails I think But this game is not based on Dragons and dungeons. It is mmorpg game based on Ship Battles and land fights. In this game, you can travel across the world(Real Cities),blow up pirates, Become a pirate, and PK too! Free to play BTW

My Player
StratoFortress
Columbus Server
Current Rank - Chevalier

My Ship

handicapped Cow-lvl 5 Battleship. 84 lvl 4 buckshots cannons.
Border Hopper-lvl 3 Raider, 32 lvl 4 buckshots cannons.


Main - http://vc.igg.com/
Video - http://www.youtube.com/watch?v=8YFhyH96qQw
Screenies
Oh Nose Pirates




216
Modification Help / Particle Editor
« on: May 04, 2008, 04:52:54 PM »
How do I enable Particle Editor?

217
Modification Help / Rocket Animation
« on: May 03, 2008, 03:17:11 PM »
What do you name the animation for the spinning animation for the Rocket Launcher's Rocket?

218
Modification Help / Mission editor triggers freebies
« on: April 28, 2008, 12:00:03 AM »
If you dont know what a trigger is, Triggers are purple boxes spawned in f11>f4>mission>trigger. When you go in it, something happens according to the script. Its how Iks made those challenges.

Kill trigger
Code: [Select]
datablock TriggerData(killTrigger) 
{
tickPeriodMS = 100;
};

function KillTrigger::OnEnterTrigger(%this,%trigger,%obj) { 
  %client = %obj.client;
  if(!%client)
  {
    return;
  }
  %client.player.kill("KillTrigger");
}

Timed kill trigger

Code: [Select]
datablock TriggerData(timedKillTrigger) 
{
tickPeriodMS = 100;
};

function timedKillTrigger::onEnterTrigger(%this,%trigger,%obj)
{
  %client = %obj.client;
  if(!%client)
  {
    return;
  }
  $timekill = %client.player.schedule(3000,"kill");
}
function timedKillTrigger::onLeaveTrigger(%this,%trigger,%obj)
{
  %client = %obj.client;
  if(!%client)
  {
    return;
  }
  cancel($timekill);
}

Speed Trigger

Code: [Select]
datablock TriggerData(Grav) 
{
tickPeriodMS = 100;
};

//------------------------------------------------

function Grav::onEnterTrigger(%this,%trigger,%obj)
{
%obj.modifyMaxSpeed(5.0);
schedule(10000,0,"restoreVelocity",%obj);
CommandToClient(%obj.client,'BottomPrint',"You have recived speed boots, your speed is now 5 times as fast as you used to be.",5,1);
///messageClient(%obj.client, 'MsgSpeed', '\c4Speed Up!');
}

function restoreVelocity(%obj)
{
%obj.modifyMaxSpeed(1.0);
commandToClient(%obj.client,'BottomPrint',"Your speed boots have worn out.",5,1);
}


Heal trigger
Code: [Select]
//-----------------------------------------------------------------------------

datablock TriggerData(HealTrigger)
{
// The period is value is used to control how often the console
// onTriggerTick callback is called while there are any objects
// in the trigger. The default value is 100 MS.
tickPeriodMS = 100;
};

function HealTrigger::OnEnterTrigger(%this,%trigger,%obj) {
%healEffect = new StaticShape(healEffect)
    {
       dataBlock = GhostReviveEffect;
    };
    %healEffect.setTransform(%obj.getTransform());

    ServerPlay3D(SpawnInSound,%obj.getTransform());
%checkname = %trigger.getName();
%client = %obj.client;
if(!%client)
{
echo("not a client!");
return;
}

%client.player.healpointing = 1;
CommandToClient(%client,'bottomprint'," Healing activated",5,1);
HealSched(%trigger,%client);
}

function HealSched(%trigger,%client) {
if (%client.player.getDamageLevel() > 0) {
%client.player.setDamageLevel(%client.player.getDamageLevel() - 0.2);
%client.player.healsched = schedule(10,0,"HealSched",%trigger,%client);
} else {
CommandToClient(%client,'bottomprint'," Healing complete",5,1);
%client.player.healpointing = 0;
}
}

function HealTrigger::onLeaveTrigger(%this,%trigger,%obj)
{
%checkname = %trigger.getName();
%client = %obj.client;
if(!%client)
{
return;
}
if (%client.player.healpointing == 1) {
cancel(%client.player.healsched);
CommandToClient(%client,'bottomprint'," Healing stopped...",5,1);
%client.player.healpointing = 0;
} else
%client.player.healpointing = 0;
}


Message Trigger

Code: [Select]
function messagetrigger::onEnterTrigger(%this,%trigger,%obj) 
{
messageAll('Msgtrigger','messagehere');

}


219
Suggestions & Requests / Mountable Turret Theory
« on: April 27, 2008, 11:45:17 PM »
I was using a horse in a DM and I was thinking.... Could you make a turret out of a player datablock? I thought that someone can make the player vehicle that cant walk/jump/jet. only spawned over a Vehicle spawner, sit there, waiting for someone to get in with a mounted weapon on it. (http://www.blockland.us/smf/index.php?topic=34064.0)

220
Modification Help / Crash when flatshadeing....
« on: April 27, 2008, 02:57:19 PM »
Everytime I try to spawn  a vehicle thats acculy flatshaded correctly, my Blockland crashes. I dont know if im doing this right. These are the steps I take.
1.finish model
2.combine all the parts with similar color and name them"[color]100"
3.select all,(with face tool)
3. vertex>unweld
4.uncheck auto smooth
5.vertex>weld together
6.export TGE plus
7.
8. start BL
9.spawn the vehicle
10.crash.

Am I doing the flatshadeing right?

221
Modification Help / How to Install Mission Editor
« on: April 25, 2008, 05:25:59 PM »
The is the easyest way to install mission editor, and less confusing than VH's tutorial.

1.download mission editor.
2.put the editor folder into your blockland folder.
3.Open up main.cs(Inside blockland folder)
4.Look for
Code: [Select]
exec("base/client/defaults.cs");
under it put
Code: [Select]
exec("editor/main.cs");
Save and start Blockland.

222
Modification Help / Player Vehicles
« on: April 19, 2008, 12:40:28 PM »
Is it possible to mount weapons onto a Player vehicle? I tried it with the Warplane and it dosent work.

223
Modification Help / Player vehicle animation
« on: April 17, 2008, 02:34:04 AM »
What is the animation sequence called the plays the animation of the player looking up and down?
Ex. i dont know witch one it is
 
Code: [Select]
	sequence9  = "./shapes/h_look.dsq look";
sequence10 = "./shapes/h_root.dsq headside";
sequence11 = "./shapes/h_root.dsq headUp";

224
Gallery / Warped Bedroom
« on: April 16, 2008, 01:17:02 AM »







225
Gallery / You dont want my boats
« on: April 12, 2008, 02:13:15 PM »
For all those people who played with my boats in Builder's server, you dont want em. Just wait for nitram's boats to come  out.
http://video.google.com/videoplay?docid=-7540383129068478319

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