Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Stratofortress

Pages: 1 ... 12 13 14 15 16 [17] 18 19 20
241
Gallery / Policecar
« on: February 09, 2008, 04:16:38 PM »
Before and after shots. Will come with creepfile van. still WIP. and TheWorm, ill model a sedan from this.


242
Gallery / creepfile van
« on: February 09, 2008, 01:11:15 AM »
Builder showed me a picture of it and I thought it was halarious. still WTP(I know flat shading) might become public



243
Modification Help / Jeep Head Lights?
« on: February 02, 2008, 01:49:20 AM »
What textures did badspot use for the jeep headlights? For some reason they glow in the dark.

244
Suggestions & Requests / New Vehicle: Patrol Boat Kinda WIP
« on: January 31, 2008, 08:11:14 PM »
Should i release this? You got 4 hours for suggestions or rants. Float script by Bleh777

245
Modification Help / How do you make Weapon Icons?
« on: January 26, 2008, 03:05:41 PM »
How do you make Weapon Icons? what program do you find easiest?

246
Modification Help / Sketchup Export
« on: January 25, 2008, 10:34:34 PM »
When you export from sketchup to 3ds and import it into milkshape , howcome it turns out black?

247
Modification Help / Flatshading..
« on: January 25, 2008, 08:59:42 PM »
Dose flat shading  work when  you export it to Torque Game Engine DTS?

248
Suggestions & Requests / Tractor Trailer Idea
« on: January 22, 2008, 10:37:14 PM »
I have an idea to mount a tractor and trailer together. Modify the Gravitygun so it has a lower hover length  and dosent rotate the trailer. Then mount it on the back of the trailer and when the tractor is positioned correcty, it mounts with a trigger. What do you think?

249
Modification Help / Peterbilt 379
« on: January 22, 2008, 10:33:53 PM »
Yes "peterbilt" is spelled correctly. No, it will not transform. No you cannot mount a trailer(but i got a theory)
The reason its its not a Optimus Prime is because it dosen't have flame decals or anything related to Optimus Prime exept for the Model.
http://dmstratofortress.googlepages.com/Semi.zip



250
Modification Help / Decals...
« on: January 21, 2008, 08:01:24 PM »
How do you make non completely transparent decals in milkshape? This always happens when i attempt.last image)

this is what comes up.

251
Modification Help / Optimus Prime WIP
« on: January 21, 2008, 12:07:09 PM »
I just want to see what the community thinks. Currently, Im trying to make the flame decal. And flatshade. Please give suggestions if you have any.(We cant make a trailer without engine changes[I think])

252
Modification Help / M16 Assult Rifle PWVersion
« on: January 20, 2008, 06:08:35 PM »
I didnt like the other  M16. It dosen't even look like an m16. (no offence) Please be constructive on your critCIAms. It has a new fireing style: Selective fire. Download it if you want. Edit: woops pressed the submit button , wait a sec
http://dmstratofortress.googlepages.com/M16.zip

253
Modification Help / Sound trigger
« on: January 18, 2008, 02:24:23 PM »
Is this correct? Its for a wheeled vehicle

Code: [Select]
datablock AudioProfile(hornSound)
{
   filename    = "./sound/horn.wav";
   description = AudioClosestLooping3d;
   preload = true;
};

function testcar::onTrigger(%data, %obj, %trigger, %state)
{
   // data = datablock
   // obj = object number
   // trigger = 0 for "fire", 1 for "jump", 3 for "thrust"
   // state = 1 for firing, 0 for not firing
   if(%trigger == 0)
   {
%obj.play2d(hornsound);
   }
}

Im terrible at scripting. Txs in advance

254
Suggestions & Requests / Better Spaceguy's Weapon system
« on: January 18, 2008, 12:40:38 AM »
Will it be better if it displays your ammo amount on the health bar? It would be like Halo. Also then people can use this for charging weapons.

255
Gallery / Black Pearl vs Flying Dutchman v2
« on: January 16, 2008, 10:30:06 PM »
I hope its better than last time. Rate it if you like.


Flying Dutchman


Pages: 1 ... 12 13 14 15 16 [17] 18 19 20