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Topics - Stratofortress

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256
Forum Games / two girls one cup
« on: January 16, 2008, 04:58:31 PM »
using only 2 words discribe the 2 girls one cup movie. if you dont know what this is and are over 44 years old, look for it on google

start.
 Nasty vomit

257
Suggestions & Requests / The ultimate color pack
« on: January 16, 2008, 12:28:48 AM »
I'm wondering if someone can make the swatches preset in Adobe Photoshop. I find it useful

258
Gallery / Black Pearl
« on: January 06, 2008, 11:13:36 PM »
I was making thats for my CTF DM. please rate it out of 10. I got the idea fom watching Pirates of the Carribean #3(1337 EPIC)


I got bored so i duped it and set it on fire


HE GRENADE


259
Suggestions & Requests / I have a model need an exporter
« on: January 05, 2008, 02:22:02 AM »
I have nothing to turn to. Milkshape expired, Blender missing some .dll, obj2dts fail. i need someone to export, joint, match to minifig refrence, flatshade, and texture(using black50). (perty simple). please reply.

260
Suggestions & Requests / DRAGON
« on: January 03, 2008, 11:43:35 PM »
Wouldnt it be cool if you could ride a bloko dragon? one that can breath fire with flying animations.

261
General Discussion / WTF IS GOING ON?
« on: January 03, 2008, 07:37:58 PM »
How come so many people have been bumping topics?

262
Mapping Help / Red lines on Constructor?
« on: January 02, 2008, 01:13:47 AM »
What do they mean?. Also i exported with legacy dif  and it dosent  have collision. Please help

263
Modification Help / Sketchup help
« on: January 01, 2008, 12:48:23 PM »
I just downloaded Google sketchup and I would like know how to get .skp to .dts?
Also I want to know if you can you make joints in sketch up?

Now all I realy need is for someone to make the joints and stuff for me... Any volnteeres?

264
Mapping Help / Tutorial: How to spawn shapes into your maps.
« on: December 30, 2007, 07:41:38 PM »
This tutorial will teach you the basics of f11>f4. (you need Mission Editor correctly installed)

Once you mastered the skill of map making (or just want to spawn things for fun) you would want to decorate your map.

1.Tabs-Your tabs will contain all your shape files witch are organized into 4 sections.
a.Interiors - spawns .dif witch you can physicly interact with
examples of the things in it: Bedroom, kitchen, slate, buildings, houses

b.shapes - contains all your shapes that has been scripted or is a datablock(has collision if it has a collision scripted)
examples of the things in it: mountable vehicles, usable weapons, Usable items

c.static shapes - all the non-datablock/non-scripted. they are just plane non scripted .dts shapes. It has a collision if you added a collision to it in modeling programs. You can use most of these as props (ex. Rocks, trees,)
examples of the things in it:

d.mission object - all the tools (will be explaned in later tutorials)

HOW TO SPAWN INTERIORS
1. press f11
2.press f4
3.open the interiors tab
4.keep on opening untill you found your desired shape(witch is a blue word)
5.once you click a blue word, it will create that shape
6.most of the time, the interiors will look black so press Ctrl - L
7.you can move them around you get your desired position.
Note: you must understand, what ever you spawn the players will download.


HOW TO SPAWN PROP SHAPES
1. press f11
2.press f4
3.open the Static Shapes tab
4.keep on opening untill you found your desired shape(witch is a blue word)
5.once you click a blue word, it will create that shape
6.you can move them around you get your desired position.
Note: you must understand, what ever you spawn the players will download.


These steps mostly gose with all the other tabs.
REMEMBER IF YOU KNOW THIS ALREADY DON'T FLAME THIS TOPIC. THIS IS NOT MENT FOR 1 PERSON.







265
Suggestions & Requests / Portal gun
« on: December 28, 2007, 06:57:18 PM »
Did badspot ever make this? http://youtube.com/watch?v=XkUqk0GO2pg&feature=related
if he didntnt is it possible to put this into Blockland Retail?

266
Mapping Help / Torque constructor Exporting help.
« on: December 25, 2007, 05:51:42 PM »
I just downloaded Torque constructor and im trying to exporting somthing. when i tried to spawn it in blockland it says this in the consle.


Heightfield::eval:0  General
Heightfield::eval:0  General
Heightfield::eval:0  General
Heightfield::eval:1  fBm Fractal

Loading compiled script editor/editorRender.cs.
Interior::read: incompatible file version found.
Unable to read detail level 0 in interior resource
Unable to load interior: base/data/interiors/testdasdas.dif

editor/EditorGui.cs (1194): Register object failed for object (null) of class InteriorInstance.
keyboard0 input device unacquired.
keyboard0 input device acquired.
<input> (0): Unknown command setEditor.
  Object editor(6050) editor -> EditManager -> GuiControl -> SimGroup -> SimSet -> SimObject
keyboard0 input device unacquired.

267
Suggestions & Requests / new way to create bots in retail
« on: December 20, 2007, 11:22:35 PM »
Can we have something from like that? I liked RTB's style of creating bots.
bot types
1.follow bot
2.kill all bot
3.kill target bot
4.prop bot
5.patrol bot (better than Spaceguy's)
6.kill from 1 position bot
more stuff

268
Modification Help / Halp with Eye offset
« on: December 16, 2007, 08:16:39 PM »
Is ther a way to determan the eye offset of a weapon? or do you just mess around till you get the right point

269
Modification Help / How do you make music addons?
« on: December 14, 2007, 10:12:36 PM »
I need a step by step instructions on how to make music addons. Sence im unable to host (DAM YOU EMBARK) I decided to make whatever songs I want... If anyone can help me, Thanks in advance.

270
Music / How do you make music addons?
« on: December 13, 2007, 11:12:58 PM »
I need a step by step instructions on how to make music addons. Sence im unable to host (DAM YOU EMBARK) I decided to make whatever songs I want... If anyone can help me, Thanks in advance.

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