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Messages - Stratofortress

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526
Drama / Re: Khorde's Avatar...
« on: April 26, 2009, 09:36:30 PM »
If you may remember, I made fun of Khorde's old avatar.
http://forum.blockland.us/index.php?topic=56132.0(not original but close enough)
Quote from: Aaglo

Now,


remove the 2 arms and face and it can change its meaning.

527
Add-Ons / Re: M1 Garand
« on: April 26, 2009, 12:49:23 PM »
Garands have 8 shots per clip and fires like a pistol; not semi automatic.

528
Games / Re: Replaying games of old and awesome
« on: April 26, 2009, 12:28:27 PM »
Super Mario Bros( :nes:) :D

529
Add-Ons / Re: M1 Garand
« on: April 26, 2009, 12:21:02 PM »
Or you can mount your own hands.

530
Add-Ons / Re: M1 Garand
« on: April 26, 2009, 12:14:19 PM »
The rifle... ITS STICKING OUT OF HIS HAND!!!

531
Suggestions & Requests / Server Output Events?
« on: April 26, 2009, 12:33:43 AM »
I was wondering if someone can make some server output events for host only. Like reset minigame, or clear all vehicles.

532
Modification Help / Continuous Radius Damage help
« on: April 25, 2009, 07:29:30 PM »
I'm having problems with a script. It should be damaging a player when it goes into the radiusdamage but when the projectile explodes and the player isn't in the radius damage area, it doesn't work.

Code: [Select]
function MolotovroostertailProjectile::radiusDamage(%this, %obj, %col, %distanceFactor, %pos, %damageAmt)
{
   //validate distance factor
   if(%distanceFactor <= 0)
      return;
   else if(%distanceFactor > 1)
      %distanceFactor = 1;

   %damageAmt *= %distanceFactor;

   if(%damageAmt)
   {
      //use default damage type if no damage type is given
      %damageType = $DamageType::Radius;
      if(%this.RadiusDamageType)
         %damageType = %this.RadiusDamageType;

      %col.damage(%obj, %pos, %damageAmt, %damageType);
  echo("test");
   continuousDamage(%obj,%pos,%this.damageRadius,%this.radiusDamage,"Fire",0,20000);
      //burn the player?
      if(%this.explosion.playerBurnTime > 0)
      {
         if(%col.getType() & ($TypeMasks::PlayerObjectType | $TypeMasks::CorpseObjectType))
         {
            //check for vehicle protection from burning
            %doBurn = true;
            if(%col.isMounted())
            {
               %mountData = %col.getObjectMount().getDataBlock();
               if(%mountData.protectPassengersBurn)
                  %doBurn = false;
            }

            if(%doBurn)
               %col.burn(%this.explosion.playerBurnTime * %distanceFactor);
         } 
      }
   }
}
function continuousDamage(%sourceObject, %position, %radius, %damage, %damageType, %impulse,%duration)
{
radiusDamage(%sourceObject, %position, %radius, %damage, %damageType, %impulse);
if (%duration<0) return;
schedule(500,0,"continuousDamage",%sourceObject, %position, %radius, %damage, %damageType, %impulse,%duration-500);
}
Can anyone help?

533
Games / Re: ROXIK - Draw & Watch
« on: April 25, 2009, 02:48:12 PM »

534
Games / Re: L4D Achievement Generator
« on: April 25, 2009, 02:28:46 PM »






535
Suggestions & Requests / Re: WWII Russian Ppsh Weapon and PTRS Sniper
« on: April 25, 2009, 02:13:54 PM »
I'm saying that these weapons are totally unnecessary and will not add anything useful to the game.
What if you just like the model? Besides, its a sandbox game. Does it really matter?

536
Games / Re: Left 4 Dead
« on: April 25, 2009, 01:13:28 AM »
Mr. Peanut :D?

537
Drama / Re: NickTheSushi: DNT DERAIL PLS
« on: April 24, 2009, 06:46:23 PM »

538
Drama / Re: Adrian kowalski
« on: April 24, 2009, 06:43:47 PM »
FFshootonclick=1;
Fshootonclick_Hold=1;


lol

540
General Discussion / Re: -13 bricks
« on: April 24, 2009, 05:56:07 PM »
post chain ban?

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