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Messages - Perlin Noise

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751
Off Topic / Just watched Anime for my first time
« on: February 03, 2013, 12:43:01 AM »
Holy stuff that stuff is amazing
I saw an episode and a half of Bleach and an episode of Narato.
Man I really liked it, can anyone suggest me some other anime?

752
Off Topic / Re: What is your middle name?
« on: February 02, 2013, 10:58:10 PM »
Full Name:
Bobolito Sanchez the third monkey goose business man radical legit brickhouse

idk which one counts as the middle
you choose.

753
Suggestions & Requests / Re: Auto-Load
« on: February 02, 2013, 10:05:38 PM »

754
Off Topic / Re: If It Was 2009
« on: February 02, 2013, 10:04:05 PM »
I go to school at Gritty Grapnel, best school ever :D

755
Creativity / Re: I will draw you stuff for nothing.
« on: February 02, 2013, 08:49:33 PM »
Draw me and port cooping up a few horses
for
private matters

756
General Discussion / Re: [UndisclosedNewMod]Early Beta - Thank you all.
« on: February 02, 2013, 08:39:39 PM »
Ok, I don't like the way Badspot implemented his saving system. Most of the bricks are getting the wrong ownership :c I'm hoping to open next weekend, but between finishing the mod, the making a trailer, and making a topic, I don't know if I'll get it donnnneeeee.

Also[im g]http://img.photobucket.com/albums/v335/reverend_tobias/slowpoke.png[/img ]

get on skype

757
Suggestions & Requests / Re: Maze Generator
« on: February 02, 2013, 08:34:56 PM »
wtf are you talking about
there's many released ones

to name a few, terragen and LSG
I am talking about my terrain generators.

758
General Discussion / Re: Furdle's CRP
« on: February 02, 2013, 06:09:59 PM »
Lol
i can't wait to see this slowly die.

759
Gallery / Re: Brian Smith's Terrain Generator v4
« on: February 02, 2013, 05:45:41 PM »
you know pygame was last updated 3 years ago right

something happened
well
i'm removing all pygame stuff.
It's rendering (i think)
now i just need it to let me move around
i think im going to get better FPS with only PyOpenGL

760
Gallery / Re: Brian Smith's Terrain Generator v4
« on: February 02, 2013, 03:27:20 PM »
look at the program icon
that's the pygame logo
   def __init__(self,player,w,h,fov):
      self.player = player
      pygame.init()
      pygame.display.set_mode((w,h), pygame.OPENGL | \
         pygame.DOUBLEBUF)
      glMatrixMode(GL_PROJECTION)
      aspect = w/h
      gluPerspective(fov, aspect, 0.001, 100000.0);
      glMatrixMode(GL_MODELVIEW)
      #glDepthFunc(GL_LESS)
      glEnable(GL_DEPTH_TEST)
      self.player.parent = self
      self.tree = block.BlockList(50000)
      #self.tree.createCube((0.0,0.0,0.0),(0.0,1.0,1.0))
      #self.tree.createCube((0.0,1.0,0.0),(1.0,1.0,0.0))
      #self.tree.createCube((0.0,2.0,0.0),(1.0,1.0,1.0))
      #self.tree.createCube((1.0,1.0,0.0),(1.0,0.0,0.0))
      #self.tree.createCube((-1.0,1.0,0.0),(0.0,1.0,0.0))
      self.tree.populateWithNoise(30)
      self.program = compileProgram(compileShader(VERT_SHADER,GL_VERTEX_SHADER),compileShader(FRAG_SHADER,GL_FRAGMENT_SHADER))


blegh
i dont know how to do button stuff with just pyopengl.

761
Modification Help / Re: Detect when a brick is rendered?
« on: February 02, 2013, 03:23:03 PM »
package foo
{
   function fxDTSBrick::onPlant(%this)
   {
      %r = parent::onPlant(%this);
      talk("bar");
      return %r;
   }
};activatepackage(foo);



i think this is what you mean.

762
Gallery / Re: Brian Smith's Terrain Generator v4
« on: February 02, 2013, 03:19:04 PM »
perlin noise, stop using pygame
I only use pygame for the FPS counter and the spectator object.

763
Off Topic / Re: Adventure Time ~Megathread~
« on: February 02, 2013, 02:33:13 PM »
I don't like adventure time. Maybe the SONG but not the TV show
brb suiciding self.

764
Off Topic / Re: Animal Genitalia
« on: February 02, 2013, 02:32:00 PM »
10/10 jolly good performance.

765
Off Topic / Re: Uni-BallĀ® Pens
« on: February 02, 2013, 02:23:43 PM »
Kuru Toga ftw.

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