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Messages - bfen92

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16
Suggestions & Requests / Re: Corona Emitter
« on: December 27, 2008, 02:15:20 AM »
Yes, corona.png


17
Help / Re: Countdown clock?
« on: December 27, 2008, 02:14:21 AM »
Could you explain a bit more on how to make the countdown clock I mentioned?

I need one that counts down from 600 seconds (in seconds).

Thanks

18
Help / Re: Countdown clock?
« on: December 27, 2008, 01:21:30 AM »
I've seen on a server I think it was the Cotb christmas party server, there was a countdown to christmas clock with days hours and seconds left. Are they using a script of some sort?

I don't need hours, but minutes and seconds would be good.

19
Help / Re: Countdown clock?
« on: December 26, 2008, 10:33:16 PM »
Could someone make an example clock with hours, minutes, and seconds?

That would be greatly appreciated, as I cannot piece together the info mentioned here.

Thank you!

20
Suggestions & Requests / Re: Corona Emitter
« on: December 26, 2008, 10:19:33 PM »
Nothing fancy, just the flare corona. Or I could use a solution where it can be a light but emit no light at all and have a 1 far and near size.

21
Suggestions & Requests / Re: Corona Emitter
« on: December 26, 2008, 06:57:19 PM »
The corona like the light flare type.

22
Help / Re: Countdown clock?
« on: December 26, 2008, 06:10:39 PM »
Thanks for explaining. :)

23
Suggestions & Requests / Corona Emitter
« on: December 26, 2008, 06:10:04 PM »
Would someone be willing to make a corona emitter that changes color based on the color of the brick?

I basically need the looks of a corona that has 1 far size and 1 near size but without emitting any light or affecting other lights.

Thanks!

24
Help / Re: Countdown clock?
« on: December 26, 2008, 12:43:15 PM »
How do I do minutes hours and days?

25
Help / Countdown clock?
« on: December 26, 2008, 01:01:40 AM »
Does anyone know how to make a countdown clock using print bricks using Wrench Events?

Any help would be greatly appreciated,

Thank you and happy holidays

26
Help / Re: Schedule quota hit
« on: December 22, 2008, 06:02:11 PM »
I tried making a simple wrench event on the same server without the build and everything worked fine.. I assume that my build is corrupted then?

27
Help / Re: Schedule quota hit
« on: December 22, 2008, 03:02:23 PM »
I didn't edit the add-ons you mentioned.

Even after running the files on my old disk where they were, this problem is still occuring.

Anyone have any other ideas?

28
Help / Re: Schedule quota hit
« on: December 21, 2008, 02:07:26 PM »
To be quite honest, the bricks that are having problems are just simple emitter/light switches. If you still need the example file I can work on it but I can't release the build as it is very large and I don't want people stealing it.

It won't let me post the console log here so it has been uploaded to mediafire.
http://www.mediafire.com/download.php?wmnzm0uznj2

Thank you.

29
Help / Re: Schedule quota hit
« on: December 21, 2008, 12:43:32 PM »
Changing the max number of schedules and others did not help, I am still experiencing the same errors as mentioned in my second post.

Thanks,

bfen

30
Help / Re: Schedule quota hit
« on: December 21, 2008, 11:47:44 AM »
Nothing is looping but I was noticing this weird error in the console when loading the build:

base/server/scripts/allGameScripts.cs (2417): Unable to find object: '' attempting to call function 'setEnable'

And under the event name section, it is greyed out and there are random numbers where there should be brick names. So the ones that don't say Schedule Quota Hit, don't do anything.

It all worked before but when I switched my BL directory to another disk (because it was too big) all these errors are occuring.

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