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Messages - Big Brøther

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46
Off Topic / Re: [NEWS} twitter goes crazy after katy perry
« on: May 02, 2017, 12:59:21 PM »
poor woman, spent such a long time getting popularity points for being as progressive as possible, but ruined it all with one (really stupid) comment
I don't think her comment is inherently anti-progressive. It's pretty typical celebrity stuffposting, which is what Twitter is for. The media clings onto it waiting for a story. Nevertheless, times are changing and being left wing isn't popular anymore anyway. A sensitive audience will always find a way to be offended, which is why these stories get so much mileage. She hasn't really ruined anything.

47
Drama / Re: BriBelle (194110) Banning Bawdsput for stuff reasons
« on: May 01, 2017, 03:37:20 PM »
I think it's probably a child. BriBelle seems like they recently picked up the game and just learned swear words; last week they joined my server, told me to forget off and left. Best to just avoid them at all costs.

48
General Discussion / Re: What would classify as a good server?
« on: May 01, 2017, 03:34:22 PM »
I think a really important element of a successful server is being able to establish a very clear goal and allowing players to repeatedly achieve it in a number of manners.
A goal that encourages team work, communication and cooperation without requiring a very hands-on administration team - overbearing, trigger happy administration is very often the culprit that causes a server to diminish in quality.

49
Gallery / Monopoly
« on: April 29, 2017, 08:27:27 AM »
Monopoly
*queue music*
This is a fully functional Monopoly gamemode allowing up to 6 players (although I recommend going with 3-4 players - we've never tried 6!).
It makes use of VCE and Zone Events - you don't need to install any Monopoly scripts.
There are certain limitations such as the 99 line limit, but regardless the project turned out quite well.
Please report any issues to me if there are any - I know I probably haven't ironed out every possible bug but please be patient and understanding - these things take time.

Inherent Differences
1. A property's rent increases every time somebody lands on it - no limits
2. There are currently 8 chance cards - if you have any chance card ideas let me know
3. You can sell your properties for half price, but the bank won't force you to do this if you become bankrupt
4. You will be told how much money you have when you pass GO, Free Parking or Just Visiting, but typing $ will display your money in chat
5. Rolling doubles three times does not land you in jail and does not grant you an extra turn. It is used only for getting out of jail
6. Participate in the 15 second auctions by placing a bid in chat (Those on Chance/Tax can not participate). Must be higher than both the opening bid and all further bids

Important Notes
1. The flashing brick on top of every property tells you the property name and owner (if there is one).
2. The coloured 1x1 on top of the flashing brick allows the owner to sell the property if they wish.
3. The white 1x1 on top of the flashing brick displays the property's rent level.
4. To end your turn, click the brick you're standing on - even if you're playing by yourself
5. If you stop moving prematurely, just jump to kickstart the game
6. There is an issue where players land on each other's heads.
I developed an event which detects this and corrects your position.
All you have to do is look towards the middle of the board and wait for three seconds.


Testers
1. Drydess (copying laborious bug fixes to every brick)
2. Caden100 (copying laborious bug fixes to every brick)
3. Skill4Life (extensive bug finding and testing)
4. Freeday (bug finding and general testing)
5. Soule (bug finding)
6. Hay.Wire (testing)


Required Add-Ons
1. Search for Event_setPlayerTransform, download it
2. Search for Brick_Zones, download it
3. Search for Event_AddRelativeVelocity, download it
4. Search for Event_Zones, download it
5. Event_PlayerSpeed
6. Slayer (disable Self Delete, make everybody No-Jet and make a WHITE team so the spawns work)
7. VCE / Variable Replacers
8. My Colorset (Colors might mess up with Trueno's)

To download ALL of the above in a single zip file, click here

Here's the .bls file!  [Experimental Version] (30/04/2017)
  • Fixed issue with no bids being placed on auction
  • Potentially fixed issue with improperly sending players to jail
  • Players who do not pay their rent will now be sent to jail and their money will be confiscated by the bank


50
Add-Ons / Re: For Those Who Can't Find Gamsby's Weapon Shop
« on: April 25, 2017, 03:31:29 AM »
Hasn't VCE not even been working lately? I've been hardpressed to find a reliable version that doesn't break and uses all of it's functions correctly.
My version is working well (with minimal issues), but there was a version circulating which didn't work at all.
Here is a working version and here is my VCE tutorial for anybody who wants to learn how to use it.

For the record, VCE is so useful because of the versatility it brings to eventing. It gives people an introduction to scripting and really adds that next dimension to big servers.

51
Gallery / Re: Big Brother's Your Quest Starts Here
« on: July 04, 2016, 04:00:16 AM »
We're currently accepting terrain builders to show off their talent in the next realm of YQSH. PM me for inquiries.

I've also evented a 99-line clan brick. This allows players to create their own clans within a minigame, (In this case, YQSH) for 500 gold coins, which can be changed easily if you edit the event. Clan leaders can advertise their clan to the rest of the minigame, invite other players to join their clan and they can also choose to disband it if they no longer want to be the leader anymore. Clan members can additionally leave the clan if they choose to do so. If anybody would like to use this for their own project, equally just PM me and I'll send you it as a .bls. It's got no bugs as far as I can see.

52
Gallery / Re: Big Brother's Your Quest Starts Here
« on: July 02, 2016, 04:11:09 PM »
you came back! and with a huge, top notch server, no less
please let us know when you're gonna host this cause this looks great
Hi Conan! Good to speak with you again. It's up most days, and it will be up tomorrow for sure. Thanks for the kind words.

out of curiosity where do you start to earn theft level? i can't find anywhere that would start it
After levelling up, you gain two perk points.
Type 'Theft' and click the P button to invest one of your perk points in Theft.

54
Gallery / Big Brother's Your Quest Starts Here
« on: July 02, 2016, 07:37:41 AM »
BIG BROTHER'S YOUR QUEST STARTS HERE
Monetary donations are accepted, as well as building donations and beta testing/bug fixing. All of these will reward the player - simply inquire in-game.

What's This?

Hi guys! Your Quest Starts Here is a revived, new and improved questing game. The server revolves around the conflict between two separate factions living in close proximity. The player has freedom to select their own faction, as well as joining guilds within these factions as they complete a greater number of quests. There are currently almost 30 quests for the player to complete, meaning that there is absolutely hours worth of playtime for completionists. A Day/Night cycle is sometimes employed, adding to the immersion and influencing players to seek refuge in available housing while it rains, or to weather the storm with a torch.

Many of the YQSH Quests require the player to invest in one of three main perks, excluding the two luxury perks. The three main perks are Theft, Sneak and Charm. Respectively, these allow the player to steal goods, break into locked houses and speak to important questgivers. The other two luxury perks are Alchemy and Craft, which allow the player to create powerful spells and to craft exclusive weaponry at the Blacksmith's forge. These two are primarily invested in by dedicated players who have completed most of the quests. Players receive two free perk points every time they level up, which they are free to spend on any perk they choose, depending on what is required of them for a quest. This mechanic gives the player freedom to complete quests at their own speed.

For players who want some downtime between starting different quests, there are various mechanics such as woodcutting (If you have a BattleAxe), mining by the side of the hill (If you have a Warhammer) and target practice (If you have any ranged weapon) which award the player in a variety of ways. There are five different types of wood and five different types of ore, which are all worth different amounts when you convert them to gold with the Converter Station just west of the Drifter spawn point. These resources convert into gold based upon how difficult they each are to attain.



Available Factions

Sytolians
Their quests are mainly exploratory and peaceful.
The Sytolians (sigh-toh-lee-ans) are more peaceful than the Metrovimirans, although they have a corrupt underground which the player will discover.
If you're the type to prefer adventure over murder, this is the faction for you, even though there is definitely some assassination in amidst it all.
Advanced Sytolians are able to join the Guardian Guild, whom spawn with 500 health automatically, as well as free armour and several weapons.

Metrovimirans
This faction is violent, chaotic and archaic. Synonyms.
The Metrovimirans (met-rov-im-ear-ans) have a deep hatred for the monsters who occupy the land alongside both of the factions.
Thus, many of these quests require the player to do some exterminating. If you're the type to prefer fights over quests, this is the faction for you.
Advanced Metrovimirans are able to join the Dremir Guild, whom spawn with 500 health automatically, as well as free armour and several weapons.


Drifters
Players who have yet to pick a faction are called Drifters.
Drifters (drif-ters) are given no ranged weaponry and are not allowed to complete many of the quests.
It is widely recognised that nobody likes Drifters according to the lore. Therefore, you'd better pick a faction!


Cleftonians
An exclusive guild for donators only.
The Cleftonians (clef-toh-knee-ns) are all-powerful according to the lore. Welcoming both Metrovimirans and Sytolians, the clan uses their power for good, encouraging all to live harmoniously underneath the King's rule.
Various questgivers are Cleftonian, such as the Bishop, Koshkosh and Rascal. Their quests test your character, evaluating your compatibility for the guild.
They wear a black uniform and spawn with the maximum achievable health (equivalent to a Guardian/Dremir) as well as various weaponry and armour, meaning you don't need to load when you die.

PVP Arena
For the more unruly players, or for those who enjoy besting their opponents in duel, we have an arena for that. If Player 1 steps on the red pad and Player 2 steps on the blue pad, all these players have to do is type [Ready] and they will automatically be placed in the 1v1 Arena for the rest of the players to watch. After 60 seconds, a golden pad appears in an elevated position. If your opponent is dead, it won't be a problem reaching the golden pad uncontested. However, if they are alive it'll be a battle to see who gets there first. Before the battle begins, players are able to wager gold coins on the fight if they are confident in their abilities. For example, if both players bet 100g on themselves, the winner will take home 200g (including their initial bet). This allows for more interesting matches with more on the line. Side note: Fighters are able to fight with a different set of weapons if they so desire, simply by hitting the 'Just Fists' or the 'Just Range' buttons.



King of the Hill
For strategic players, there's also a King of the Hill mode up near the tavern. This allows Sytolians to face off against Metrovimirans in a (currently) small area with a single control point. This is a fresh, new mode, meaning that eventually it will have its own special map, but not quite yet. However, non-participants cannot interfere with the game. King of the Hill requires some beta testers because no big groups have actually used it before, so feel free to use it and give me feedback based on how well it works.

Rules
1. While freekilling is allowed, specifically targeting one player just for the purpose of griefing is not. This means that you can casually kill a few people if they're bugging you (or roleplaying), but you cannot troll somebody relentlessly because you think it'll be funny. I don't do temporary bans on my server, which means you're either getting kicked or permanently banned.
2. If you find a way to escape the map which isn't intended, please tell me and I'll fix it. You won't get banned for this.
3. If building/painting is enabled in the mini-game, it's not for you. Don't build, or paint the questgivers.

FAQ
How do I save/load my progress?
At the Drifter spawn point.
There is a button that saves your progress, and a small button that saves your inventory. Simply type [Save] or [Sa] respectively and then double click it.
There is a button that loads your progress, and a small button that loads your inventory. Simply type [Load] or [Lo] respectively and then double click it.

Where do I get weapons and armour?
There's a small stall in the Metrovimiran area (blue) which sells you weaponry in exchange for gold. Just type [View] and click the V button, and then type the name of an item and click it again! There's a slightly larger tent near the mining area which sells armour. The payment process is exactly the same.

How do I get gold coins?
You can find gold coins scattered across the map, or you can do various quests which award you with gold upon completion.
Additionally, mining/woodcutting provides you with resources which can be converted to gold at the Converter Station.

I've lost all my stuff...what do I do?
First of all, don't panic. Make sure you've remembered to load. If it's still all gone, just talk to Big Brother and he'll help you.

Can I swap factions?
Yes, if you're below level 6 you can use the % brick and type [Swap].
Alternatively, you can rejoin the server and overwrite all of your data with the [Save] brick.

How do I know if I've levelled up?
Hit the ^ button near the Drifter spawn point. It'll give you all of your XP information and your level will go up if you have enough the XP required for it. Otherwise, it simply displays stats. Currently the equation for required XP is (Level * 1.Level * 32).

Why did I gain XP then lose XP?
You probably tried to instakill a monster with a heavy weapon. That's unlawful grinding, and the XP Gods don't like it.

Can I make my own clan?
Yes, you absolutely can. Clans currently have a negotiable opening cost of 2000 gold coins, however donations are also accepted to reduce or negate this fee.
Clan leaders are permitted to change the outfit, clan tag (which is cleared by default upon spawning) and weaponry of the members.

How can I gain XP?
Aside from doing quests and target practice, you can kill various monsters which are scattered around the map. Smaller MOBs give you XP when they die, whereas larger MOBs give you XP per hit. As you level up, weaker MOBs will start to give you less XP in order to motivate you to fight harder enemies.
Here's a list of the current MOBs, coupled with a brief explanation of their traits:

1. Mini-Bohrs - Found outside spawn, they do not fight back, wear armour on their chest
2. Regular Bohr - Found outside spawn, fights back, looks like a Mini-Bohr without armour
3. Zahr - Found in the mining area, fights back, has maroon skin
4. Clehr - Found in the mining area, fights back and has blue skin
5. Creak - Found in the Sytolian trees, fights back, has high HP, carries a club and is very big with red skin
6. Suhrk - Found in the Sytolian trees, fights back, has very high HP, carries an axe and is very big with green skin and chest armour
7. Lepr - Found in the far north west Sytolian area of the map, fights back, has moderately high HP, leaps to the player and has dark blue skin
8. Golden Bohr - Found in the north west Sytolian area of the map, fights back, has very high HP, drops gold when it has low health, gives 3 silver coins when it dies
9. Frost Rieve - Found in the far north east Sytolian area of the map, fights back, has high HP, grows enormously, can be critically hit, can regenerate health
10. Dark Rieve - Found in the far north east Sytolian area of the map, fights back, has high HP, can slow, blind, cripple, shrink and burn the player



Main Credits
Big Brother - Host/Eventer
Endgame - Buildings (back in 2012)
Pass - Handbuilt Terrain, Admin
Important Individuals
Dunhiem - Temporary Admin, Builder, Donator
Sylvanor - Admin
Boba Fett - Beta Tester
Anybody who gives me quest ideas or reports a bug!


55
Off Topic / Re: Post real life pictures of yourself.
« on: June 12, 2016, 01:09:53 PM »
My friend and I. He's moving away soon. I'm on the right.

56
Games / Re: Imperium Assault - Game Development
« on: December 15, 2014, 01:36:52 PM »
You seem to have some balance issues with those passives.
I can make changes accordingly when the game goes live. I have taken this into account though, and if any problems arise with a certain passive then I will definitely handle it.

57
Games / Re: Imperium Assault - Game Development
« on: December 15, 2014, 01:35:03 AM »
Using C++ with Unity? That's kinda odd.
My bad lol. Was getting tired as I wrote this. C#.

58
Games / Re: Imperium Assault - Game Development
« on: December 14, 2014, 02:07:47 PM »
How do the passives actually influence your game play?
It depends on the passive and it'll largely depend on where I take the combat system. But I expect that I will be adding in a number of ranged weapons that vastly change the way passives operate. Some are simple stat bonuses that provide the edge when fighting, but some are more complex - check out the list of passives and you'll see what I mean. Combat is currently left-click bound, yes, but there will be a means of mitigating damage temporarily with blocking. Currently, jumping can be used to turn quickly, avoid hits or to perch upon buildings and escape during and after combat. Keep in mind that I've been working on this game for a little over two weeks though, which means that there are bound to be some changes in the long-term.

A few things you can work for:
Quote
Potential Things to Do In Imperium Assault
1. Unlock all Passives and Skins
2. Act as the police and shut criminals down, acquiring the Angelic reputation
3. Kill and steal relentlessly, avoiding real snipers based around the map
4. Finish quests provided by Quest Givers
5. Reach the top level
6. Socialise with other players
7. Create a prestigious clan or fight in a party
8. Play through the speculated CTF/TDM modes I plan on creating
9. Bigger housing
10. Boss fights: Large creeps defend certain areas and parties can bring them down for rewards. (See the Fire Giant in Smite for a potential frame of reference)


59
Games / Imperium Assault - Game Development
« on: December 14, 2014, 01:41:18 PM »

Background
I've been developing a game with C# since the 27th of November 2014 and most of my progress has been to do with the mechanics of how the game works. I'm going to use this thread as a means to document my progress and alert potential followers of things that I add. If you want to see something in this game, please tell me. Imperium is a 3D, multiplayer party-based combat game with distinctively different paths of play to experience. The game will be available for free. I'm working on this game ultimately by myself, but I frequently consult a more experienced friend whenever I need help with something not working properly.


Passives
A main mechanic of the game is the passive system. A passive is an effect that is always present, providing an assortment of different bonuses in order to shift the direction of how the game is played. Upon registration, each player is awarded with two free passives. For two thousand Runes, a new passive can be purchased and equipped in place of the old one. The old passive is not lost in the process, and can be re-used at any time. A full list of all passives will be available below. There are currently a little over 30 passives designed, 11 of which are actually in the game, able to be used. My goal is for there to be 40 different passives. If you have ideas for passives, please do let me know and you will be credited. Premium players are able to unlock and equip any passive and skin. The cost of becoming a premium player is in the works.

Venture Mode
Venture Mode is the standard mode of Imperium, which is currently being developed. Venture Mode is basically a sandbox that allows players to battle with each other, kill creeps, carry out quests and socialise. There are currently non-hostile creeps to kill for XP and Runes. Damage is currently dealt in a melee manner, because I like melee combat. Ranged weaponry may be introduced at a later date. There may also be a potential housing system, which means that players can purchase hide-outs for themselves or their various groups. There will be a party system that allows players to fight as a team, as well as standard clan tags much like in Blockland.

Reputation System
Players are automatically given the 'Neutral' reputation when they register, but reputation is modified through game-play.
(Rep points increment every hour played, but decrement when the player kills an innocent.)
    • (Innocent) Angelic (Earned through amassing 60 rep points, receive rep points when they kill dangerous or murderous players (+1) but lose considerably more rep points when killing innocents (-5).)
    • (Innocent) Neutral (Default, 0 rep points)
    • Chaotic (Earned through amassing -10 rep points)
    • Dangerous (Earned through amassing -25 rep points)
    • Murderous (Earned through amassing -50 rep points)

    Things I've Done
    Levelling, XP Gain and Damage Dealing Algorithms [100%]
    Rune System [100%] [Runes are the currency of Imperium]
    In-Game Debug Console [100%] (Externally provided)
    Health System [90%] (Death not yet added)

    3/6 Creep Types and Creep AI [50%] (Completely easy, just not a priority)
    Reputation System [50%] (Again, super easy, just not a priority)
    Multiplayer Functionality [50%] (Priority, but I'm working on it)
    11/40 Completed Passives and an Armour Purchasing System [22%] (Priority and therefore I need ideas for passives)

    Party System [0%]
    Quests [0%]
    Models [0%] (Could use a hand with this)


    Passive List
    Passive names are temporary, if you don't like the name of a passive you can provide another name for it below.


    Screenshot
    HUD hasn't been worked on yet, nor has the model, but all of the important variables are available to the player. Ignore the two black buttons, they are temporary.


    Console View
    View of the console with the Barrage passive equipped - you can read about this passive and many others above.


    Quote
    Potential Things to Do In Imperium Assault
    1. Unlock all Passives and Skins
    2. Act as the police and shut criminals down, acquiring the Angelic reputation
    3. Kill and steal relentlessly, avoiding real snipers based around the map
    4. Finish quests provided by Quest Givers
    5. Reach the top level
    6. Socialise with other players
    7. Create a prestigious clan or fight in a party
    8. Play through the speculated CTF/TDM modes I plan on creating
    9. Bigger housing
    10. Boss fights: Large creeps defend certain areas and parties can bring them down for rewards. (See the Fire Giant in Smite for a potential frame of reference)

    Helpers will be credited and awarded in the long term. Could do with modellers and people to provide ideas. If you're interested in the progress of the game, message me or post below. Thank you.[/list]

    60
    Off Topic / Re: The Muscly Muscular Muscle Thread
    « on: April 30, 2014, 05:35:19 PM »
    bump because bench pr is now 300lbs

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