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Messages - Waru

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31
Games / Re: Project Robbery
« on: September 23, 2018, 12:48:42 PM »

32
Games / Re: call of duty blackout
« on: September 16, 2018, 11:22:08 PM »
ehhhhhhhhhh
anyone else in the beta? i honestly just dont like br games and the fact that they disabled aim assist on controllers for pc (except for zombies) i honestly feel like i will never touch this mode lol
do u enjoy it because i think its just meh & especially when you just landed and are running around it feels like you are in a unity sandbox with a free unity store playable character until you pick up a gun. then youre just in a unity sandbox in where you know are some good classic maps (but where?)

I think it's good, it takes the fun stuff of fortnite and removes the building and makes it like PUBG except the controls are responsive and the gunplay is fun. If you need aim assist to play call of duty god help you.

33
Games / Re: Marble It Up! - Baby's First Switch Game
« on: September 04, 2018, 12:21:18 AM »
I'm glad you gave some insights on the shortcomings of Unity while also sticking with it to release!

34
Games / Re: Marble It Up! - Baby's First Switch Game
« on: August 27, 2018, 11:49:30 PM »
What engine?

35
Off Topic / Re: is rain water safe to drink
« on: August 22, 2018, 01:53:40 AM »
rainwater is basically boiled and condensed under huge amounts of pressure before it supercools so any bacteria in the cloud is probably literally dead from heat or physical damage

are you clinically stupid or something? There's not notable amounts of bacteria in rain clouds to do any damage to anything.

36
Off Topic / Re: is it normal to hate your minimum wage job
« on: August 21, 2018, 02:54:35 AM »




minimum wage where I live ($8.25) at 40 hours a week lets you rent for a whopping $350 a month... the lowest around here is 3x the price of that.

Even where I work, as a base worker you're making minimum $11 which is still only $470 a month to have towards rent. Better have a roommate in your 1 bedroom apartment lol. To live on your own you would need to be making at LEAST double that to have enough for rent. Get forgeted if you're going to school too and you cant mentally or academically afford putting 40 hour weeks in with the load of school too, you'll be living with mommy/daddy until college is over. A lot of people pay their way through with overtime which I think is loving bananas because 40 hour work weeks are already handicapped. spending 23%+ of your entire existence a week being at a place you dont want to be at with people you dont want to see/interact with is horrible.

raises are bullstuff too. You have to have at least a 2% increase every year. I get a 2% increase. that's it. They give out 4% for kiss asses. I sure am glad to get a whopping .22 cents!! in only 16 years time I will be able to afford to move out.

37
Games / Re: RogueType - An in-browser roguelike game (v2.1.3)
« on: August 20, 2018, 12:02:46 AM »
The hardest challenge with making a mobile version, I think, would be designing a new way to examine tiles since you obviously don't have the mouseover tooltips like on a normal computer.

hmm. That's a good point

Mobile Proof of Concept:

https://github.com/ToasterBiome/RogueType

Works on IOS Chrome on an iphone 6. Should work on modern anything. I used node/http-server to host it to test.

38
Games / Re: RogueType - An in-browser roguelike game (v2.1.3)
« on: August 19, 2018, 10:34:58 PM »
Just have swipe to move and then a button that you can open your inventory with

I dont think this is possible with how the game is coded

EDIT: yes it is

39
Damn I gotta get on this hype train

40
Off Topic / Re: Scratch 3.0 is coming in January of 2019
« on: August 03, 2018, 09:34:27 PM »
>language to help people learn programming that is backed by multiple studies and made by MIT

>its bad because it allows me to code too fast without thinking

I think he's saying it's too powerful as a language, causing people to get confused and it doesn't really teach you the basics because it can be so complex to

41
Games / Re: Overwatch Megathread
« on: July 31, 2018, 06:57:14 PM »
ive been ploaying a lot of arcade, p fun

42
Actually Walmart is shelving Scan & Go because there's too much theft and nobody knows how tf to work it. They decided this a whole 2 months ago too.

https://www.mobilemarketer.com/news/walmart-drops-mobile-scan-go-checkout/523633/
https://www.supermarketnews.com/news/walmart-pulls-plug-mobile-express-scan-go
https://www.dallasnews.com/business/retail/2018/05/16/walmart-ending-scan-go-shopping-experiment-amazon-go-heads-new-cities
https://www.businessinsider.com/walmart-abandons-scan-and-go-cashierless-checkout-2018-5

who do you think stocks, organizes, does price changes, puts stuff in clearance, cuts fabric. Just because people can buy stuff and check out on their own doesn't mean everyone in walmart loses their job, the only people at risk are cashiers.

The answer to your question is nobody. The scheduling is garbage now. Good stuff getting called up to cashier when I'm drowning in freight :) or called to do fish, or called to cut fabric, or do fishing licenses. or cover lawn and garden.

43
Off Topic / Re: How to get $1300 asap? (don't have a bike anymore)
« on: July 26, 2018, 07:53:59 PM »
I heard about these things called "jobs" that pay like $300-$400 a week.



nah das too hard

44
Creativity / Re: rpg maker vx ace topic
« on: July 25, 2018, 10:59:24 PM »
I'm most likely will still on RM2k3 forever, and some people at the RMN discord server have gave me some praises for that (That and RPG Maker 2003 is pretty similar to Blockland's event system in a sense)

But that's just me.

I like 2003 but I feel it is kinda useless because there's no scripting

45
Inline:

Code: [Select]
class Box {
   public:
      double length;      // Length of a box
      double breadth;     // Breadth of a box
      double height;      // Height of a box
   
      double getVolume(void) {
         return length * breadth * height;
      }
};

Outside of the class:

Code: [Select]
class Box {
   public:
      double length;         // Length of a box
      double breadth;        // Breadth of a box
      double height;         // Height of a box
      double getVolume(void);// Returns box volume
};

Code: [Select]
double Box::getVolume(void) {
   return length * breadth * height;
}

I feel like using it outside of the class just makes everything way more messy, as you have to have two lines (one for the declaration and one for the actual function). What do you think? If you don't know what I'm talking about, just answer Inline because that one is correct.

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