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ehhhhhhhhhh
anyone else in the beta? i honestly just dont like br games and the fact that they disabled aim assist on controllers for pc (except for zombies) i honestly feel like i will never touch this mode lol
do u enjoy it because i think its just meh & especially when you just landed and are running around it feels like you are in a unity sandbox with a free unity store playable character until you pick up a gun. then youre just in a unity sandbox in where you know are some good classic maps (but where?)
rainwater is basically boiled and condensed under huge amounts of pressure before it supercools so any bacteria in the cloud is probably literally dead from heat or physical damage
The hardest challenge with making a mobile version, I think, would be designing a new way to examine tiles since you obviously don't have the mouseover tooltips like on a normal computer.
Just have swipe to move and then a button that you can open your inventory with
>language to help people learn programming that is backed by multiple studies and made by MIT
>its bad because it allows me to code too fast without thinking
who do you think stocks, organizes, does price changes, puts stuff in clearance, cuts fabric. Just because people can buy stuff and check out on their own doesn't mean everyone in walmart loses their job, the only people at risk are cashiers.
I heard about these things called "jobs" that pay like $300-$400 a week.
I'm most likely will still on RM2k3 forever, and some people at the RMN discord server have gave me some praises for that (That and RPG Maker 2003 is pretty similar to Blockland's event system in a sense)
But that's just me.
class Box {
public:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
double getVolume(void) {
return length * breadth * height;
}
};
class Box {
public:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
double getVolume(void);// Returns box volume
};
double Box::getVolume(void) {
return length * breadth * height;
}