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Messages - Waru

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3031
Off Topic / Re: Do this w/ your name.
« on: July 18, 2014, 10:25:13 PM »
W
Wa
War
Waru
War
Wa
W

wowe

3032
General Discussion / Re: Why was RTB taken down?
« on: July 18, 2014, 10:18:11 PM »
• Badspot started lazying off on development and not caring about add-on developers.
• Ephialtes got hired at a new company and didn't have time for Blockland
• RTB hosting got DDoS'd

I admire Ephialtes for giving up on the community after he realized it was a toilet. From now onwards, I will also not help this community any longer because you don't appreciate what I did for you. I got bashed by the usual players whenever something went wrong with my hosting service. In the end, forumers were happy it sank. Most of my creations received negativity and no matter how hard I tried to prove I had changed, the community bounded back to their old 2012 views on Hammereditor and Pacnet.

Just like Ephi, I will not be nice to you if you're not nice to me.

once again using a thread to point to yourself and scream "resPECT MY CONTRIBUTIONS"

instead of complaining to players about how nobody respects you why not do something worthwhile with yourself instead?

3033
Off Topic / Re: Anime and Manga Megathread
« on: July 18, 2014, 03:05:43 PM »
shut your whore mouth. Klk was perfect.

i agree that it's pretty great but i really disliked the final episode. i'm not MST.

lets look at my background


3034
Off Topic / Re: Anime and Manga Megathread
« on: July 18, 2014, 02:59:46 PM »
why the forget does kill la kill fluctuate in animation so much.

literally the 3rd and 15th episode are the only ones with good fight scenes and the rest are just a lot of talking about slow combat god damnit and if they saved their budget for the final episode it would of been so much better :(

3035
In fixed function openGL, you can only have 8 lights.  You can get around this by setting up different lights for different pieces of geometry before you render them - we tried this and it works, but you get all sorts of ugly splits in the lighting where it changes from one chunk of a build to another.  Also the overhead of searching for nearby lights starts to add up - the data structure might have to be refined or replaced.

With shaders, we're calculating our own lighting values with some vector calculations.  So you can theoretically have as many as you want to calculate.  The problem is glsl shader compiling is done by the driver, so the compatibility between cards is stuff.  It took quite a bit of fiddling just to get something that would work most places, including some insane stuff like the unrolled lighting array because some drivers just can't do arrays or loops for no reason. 

I'd have to make a script that would piece together the shader based on your settings and what kind random failings your card/driver has and that sounds like a big pain in the ass. 

okay. thanks baddy. maybe one of the users could make something if they had the time.

locking.

3036
don't continue until Q is rid of O

3037
Gallery / Shady Market [Pagestretch]
« on: July 17, 2014, 11:01:20 PM »

(Credit to Biome, AlexGT, and many un-named players)

3038
is it possible to change rendering clientsided?

3039
i STILL DONT UNDERSTAND

explain pls

3040
Off Topic / Re: have you ever been sig'd v.2
« on: July 16, 2014, 08:38:19 PM »
purplemetro's

"you're living life the wrong way unless you're bouncin' your sweet ass on my richard" - Deve

3041
Off Topic / Re: Anime and Manga Megathread
« on: July 15, 2014, 05:03:48 PM »


y'know i thought mst was the worst weeb ever but you take the cake

3042
proof?

3044
well, no, stellar star was the fake girl, but he is the guy that fell for that

was he the guy that took a pic in his tighty whities with a sign that says stellar star?

3045
WAIT YOU'RE STELLAR STAR?

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