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Messages - TeeOS

Pages: 1 ... 175 176 177 178 179 [180] 181 182 183 184 185 ... 199
2686
Forum Games / Re: Muslim's Family RP v21
« on: May 24, 2013, 12:25:33 AM »
I am now cate.

meow.

2687
Suggestions & Requests / Re: request, converti
« on: May 23, 2013, 11:25:50 PM »
I have it
is it not on the forum anymore?

http://forum.blockland.us/index.php?topic=81649.0

It's here, just private.

2688
General Discussion / Re: Quake-Like DM
« on: May 23, 2013, 11:22:25 PM »
I am a satisfied customer, very addicting to play.

2689
These are nice! Good work.

2690
Suggestions & Requests / Re: Taking Requests {Queue | 0}
« on: May 23, 2013, 06:53:15 PM »
A carrot melee weapon such as in Saints Row.

2692
Off Topic / Re: OH YEAH SCHOOL'S OUT
« on: May 23, 2013, 04:20:10 PM »
I get out on the 29th.

2693
Off Topic / Re: i feel like stuff
« on: May 23, 2013, 04:17:32 PM »
I have this breakout on my leg that looks like acne. Think I may be allergic to pineapple.

But it tasted so good. ;c

2694
Music / Crash Bash Soundtrack Pack
« on: May 22, 2013, 08:23:15 PM »
I just finished the Crash Bash soundtrack. You know, THIS game:



Inspired by xXGhostXx's Crash Bandicoot Wrath of Cortex Pack.

CRASH BASH SOUNDTRACK

2695
-snip-

2696
General Discussion / Re: What's your favorite Add-Ons?
« on: May 21, 2013, 04:04:30 PM »
Tool - Fillcan
Weapon - RYNO V
Colorset - Trueno's Original
Brick - 1x4 Regular
Vehicle - Flying Wheeled Tank
Decal/Face - memeYaranika
Script - Autobridge
Print - Satin Minions ModTer Source Dev

2697
Off Topic / Re: Can you beat the Akinator?
« on: May 20, 2013, 07:51:00 PM »
I beat him with Garry Newman.

2698
Forum Games / Re: The Blockhead - what to do
« on: May 19, 2013, 11:08:45 PM »
>Join Tezunis Jail RP

2699
Modification Help / Re: Problem with changing fov in gun firing
« on: May 19, 2013, 10:57:27 PM »
It seems onFire isn't a valid function. try onactivate or something.

I don't even know lol.

Of course onFire is a valid function, it is packaged with every gun known to blockland

2700
Modification Help / Problem with changing fov in gun firing
« on: May 19, 2013, 10:44:36 PM »
Most of you will say "ew" when you see the code

Code: [Select]
function gunImage::onFire(%this,%obj,%slot)
{
       schedule(5,setfov(91));
       schedule(10,setfov(92));
       schedule(15,setfov(93));
       schedule(20,setfov(94));
       schedule(25,setfov(95));
       schedule(30,setfov(94));
       schedule(35,setfov(93));
       schedule(40,setfov(92));
       schedule(45,setfov(91));
       schedule(50,setfov(90));
if(%obj.getDamagePercent() < 1.0)
%obj.playThread(2, shiftAway);
Parent::onFire(%this,%obj,%slot);
}

I set it to change the fov when the gun is fired, inspired by the dynamic fov mod recently created. The console tells me this:

Quote from: Console
Add-Ons/Weapon_FovGun/server.cs (387): Call to setFov in onFire uses result of void function call.

Can someone help (or give a better suggestion on how to do this?)

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