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Messages - Spenny

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46
Development / Re: 2014/08/20 - PAX Prime
« on: August 27, 2014, 12:16:49 PM »
There is a high quality laser cut metal sign at my work for one of the prototype storage rooms. The font on the sign is Comic Sans. I'd take pictures but it's in a busy area with cameras in the hallway.


You've already got some cameras, what's one more?

47
Add-Ons / Re: Player models - Spongebob, Patrick, Squidward, Mr.Krabs
« on: August 24, 2014, 07:24:43 PM »
I just played Blockland online for the first time in like a year because I wanted to show friends these. Thank you for that.

48
Gallery / Re: Player-size Tower Bridge
« on: August 22, 2014, 07:54:49 PM »
What exactly does the "Player-Size" in the title mean? I'm guessing from the pictures, but the street segment looks to be about 6 studs wide. An average Blockland lane is around 8-10 studs wide. The actual Tower Bridge has 2 lanes, which would equal roughly 18 studs. Also account for the very generously sized sidewalks on either side, I'm gonna say 2 people wide. A Blockhead being 4 studs wide, this adds 8 more studs to each side. This would add up to about 34 studs wide. This is a little less than 6 times the size of your current 6 stud wide street.

The next issue is the height. Google says the Tower Bridge is 213 feet tall. I have no idea if this is from street level up, sea level up, etc. I'm assuming Street Level because as you'll see shortly I doesn't matter much. Guessing the average Blockhead is 6 feet tall, this means the Tower Bridge is roughly 35 and a half Blockheads tall.



I'm not good at math but I'm pretty sure that's not thirty five.

As a lot of people are saying, this is extremely similar to the official Lego Set. The problem here is that Lego set is clearly a much smaller scale, using Lego Minifigs for reference. Blockheads and Lego Minifigures a very similar in size and scale. This means that, were this same set recreated in Blockland, it would still be much smaller than Blockhead scale.

Looks nice though good work.

49
Development / Re: 2012/09/12 - Steam Greenlight
« on: March 10, 2013, 10:30:31 PM »
Badspot should make an adventure gamemode with the new bots because it would at least give people a reason to commentate the game.

Badspot should make an entirely new game so people will AT LEAST think about clicking on the link.

50
Gallery / Mutanteggs' Toilet!
« on: September 12, 2012, 10:41:50 PM »
A wonderful toilet, built by my friend mutanteggs! Roughly 3k bricks, 5 hour build time.

Mutant with his creation!


Show us how it's done, Mutant!


WARNING! Post-use picture. Viewer discretion is advised!


Constructive criticism always welcome! Let us know what you think of his wonderful build!

51
Gallery / Re: DOF Screenshots
« on: September 12, 2012, 08:57:04 PM »
Meanwhile, inside the cafe...

52
Gallery / Re: DOF Screenshots
« on: September 11, 2012, 09:32:31 PM »

53
Gallery / Re: DOF Screenshots
« on: June 12, 2012, 11:34:30 AM »
Grayscales heh? I see.
If my build (i spent 6 months on it) si 0/10 cause of "too colored" so it mean that 99% of the builds are 0/10 for Spenny heh.
cool. (Barnabas uses colors, what about King leo?)

don't get so mad, jeez. Ever been to Seattle? The sun never goes there and it's grey is stuff. It was a joke.

54
Gallery / Re: DOF Screenshots
« on: June 08, 2012, 08:58:57 PM »

Way too colorful to be Seattle. 0/10 would not recommend.

55
Clan Discussion / Re: Clan [C] Colleagues
« on: April 20, 2012, 04:57:03 PM »

56
General Discussion / Re: The Blockland Gazette - End of March 2012
« on: March 31, 2012, 04:35:53 PM »
The real mystery here is how to explode the clock in Construct.

57
Gallery / Re: Mountian-trapelous.
« on: March 27, 2012, 09:13:43 AM »
Looks like more of a hill to me.

58
General Discussion / Re: V21 Fan Art Thread
« on: March 07, 2012, 09:55:09 PM »
Stuck this in the last thread just before it was closed. Shamelessly reposting for attention.

59
Gallery / Re: Beachbum presents; Clusterforget Mansion. [IMG HEAVY]
« on: March 02, 2012, 03:12:08 PM »


Beachbum! You forgot to credit cam12345!

60
Gallery / Re: First World Bank
« on: February 22, 2012, 09:52:46 PM »
NinjaEdit: Also by means of the vault, most average day banks use vaults in a centerpoint of their bank. I'd put it towards the back-center but make a good coating of walls around to make the walls look thick.

This is actually based off of the first level in Payday: The Heist. I just left the vault out to keep it true to the game, because I didn't leave room to have it as it should be.

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