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Messages - General Omega

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271
Games / Re: TF2 Classless Update: Post-Release Discussion
« on: August 17, 2009, 07:13:34 PM »
Harm, so what if we use it. How is it effecting you? It is not keeping me from playing a game. I am sick of you trying to persuade us to stop using it. We are not bothering you about not using it. Stop trying to force us to do what you like/want to do. You are no better then the annoying Christian starfishs who can not get over others not believing in what they do. You might as well grow a short mustache and call your self Riddler if you want to keep doing what you are doing.

272
Off Topic / Re: I'm Baaaaaaaaaaack...
« on: August 17, 2009, 05:07:12 PM »
Ohai thar meester!

273
Off Topic / Re: Name changed =D
« on: August 17, 2009, 04:21:17 PM »
I used to be digmaster. Now i'm Digmaster :D
Nop ur Digmaster. Not Digmaster :D

274
Off Topic / Re: My cat is dying
« on: August 17, 2009, 04:14:13 PM »
Then to finish it off stuff a m80 in it's mouth and light it.
nonono, put it on a small table inside a container filled with poison. It would have to kill it's self.

275
Off Topic / Re: My cat is dying
« on: August 17, 2009, 04:07:45 PM »
Shoot it.
With a potato launcher!

276
Off Topic / Re: I'm new and I joined the Blockland forums just now.
« on: August 17, 2009, 04:07:05 PM »
Yes. People like random.

277
Off Topic / Re: I'm new and I joined the Blockland forums just now.
« on: August 17, 2009, 04:03:28 PM »
WTF most of your posts don't even make sense. I'm still surprised you are still loved by everyone.
Snot has a fun personality. He is the kind of guy who makes you laugh when you are sad just because he is there.

278
Games / Re: TF2 Classless Update: Post-Release Discussion
« on: August 17, 2009, 03:55:43 PM »
Harm, we do it when we are NOT playing the game. that way we have more of a chance. It is not like we idle for fun. We idle because without it, we have such a small chance of getting a hat or other rare items that it is not funny. I am sick of your bitching about it. We idle because valve dangles a fancy new thing infront of us and we can not have it. We are stuck there playing their game knowing that we can not control anything about what they have "given" us. It is like saying you won a million dollars and saying you can only have it if you pick a blue marble out of a million red ones.

279
Off Topic / Re: King of the Hill
« on: August 17, 2009, 12:26:44 PM »
Rughugger beams the hill into the vacuum of space killing all other players attempting to climb it before beaming it into his ship's cargobay and erects a level 10 force field around it before raising the ships shields and setting his weapons to point defense mode. Rughugger is king, now and forever.
I go spy, sap the defenses and backstab rug, then nuke the hill and any other hills causing their destruction and inability to be remade due to radiation. I am now king of japan.

280
Off Topic / Re: A new dog. :D
« on: August 17, 2009, 12:15:31 PM »
Anyone else think it looks like a monkey in the second pic?

281
Off Topic / Re: Post real life pictures of yourself.
« on: August 17, 2009, 12:12:08 PM »
So where is my slushy?

282
Games / Re: Team Fortress 2: The Announcer
« on: August 17, 2009, 11:54:20 AM »
No, she played Alyx. That character has a face.

283
Games / Re: TF2 Classless Update: Post-Release Discussion
« on: August 17, 2009, 11:51:07 AM »
Let me explain the whole system. While playing, you may have noticed when you press the M page, you get a screen showing your class. You can edit your loadout here. Showing every weapon you have for the class you are playing. Pressing the back button shows all nine classes and clicking on a picture of one will move you to the same screen for that class. You will notice below the class selection on your loadout changer is the backpack. This contains every item you have gained during play. You can click on them and delete if you want to. But be sure you have what you want to delete. You can drag and rearrange each weapon to how you like.

There are currently two methods  to gain items. One is through achievements, the slightly harder but faster and ensured way. Only weapons can be gained through these achievements and only the class you have gained the milestones on will give them to you. Currently these classes are the Spy, Sniper, Scout, Medic, Heavy, and Pyro. To complete an achievement, you must find one you wish to do, and fufill each objective it says. Some of them are hard and can usually only be obtained though luck, time or farming. Others are easier and can be done via normal play. An example of the latter is the spy and sniper achievements.

The other method of gaining an item is though a random drop system brought by the Steam cloud server. You must be logged into friends to get items this way. During the spy & sniper update, they decided to have a new method of gaining items. It is easier but can take ages to get all the ones you want. All you have to do is go to a server and play as you normally do. Every 25 minutes a random "die" is rolled. This determines if you have gained an item. You have a 1 in 4 chance of getting one an hour. After you have gotten an item, it rolls again to see if it is a rare or non rare item. Non rare items are anything that can be gained via achievements. So they are weapons. Rare items are those which can only be gained via the random drops. After this roll, a last roll is done to determine which item you have gained. To be specific about rare items. You have a .45% chance of getting a hat. To get any 1 hat, you have a .05% chance of getting it.Really, there is no action in doing this. You just get a message in the chat and during your first death after the message, a screen will pop up showing what you got and asking you if you want to ignore any action, equipting it, or deleteing it.

284
Off Topic / Re: My cat is dying
« on: August 17, 2009, 11:35:48 AM »
Do you know how he feels right now.
Like an attention whore?

285
Games / Re: TF2 Classless Update: Post-Release Discussion
« on: August 17, 2009, 11:33:26 AM »
Step 1: Play game
Step 2: Wait
Step 3: ???
Step 4: Hatz

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