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Drama / Re: Do you think Adude is cool?
« on: March 02, 2009, 09:32:48 PM »
That just happens to be the case 99% of the time.
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Only kicks ass. You do not.Can you support your argument there?
my new one i've been using for some time, i think it's incredibly effectiveYes, I gone further to add a few areas so I can see in case of similar colors.
it's really just a transparent dot that makes sure you know where you're gonna hit, exactly
instead of the circle that most people use and comes default, which only gives you a general idea
What?Ok, I see what you meant. Naming convention is a little off for my literal thought.
I do not mean a brick mover or teleporter. I mean an alternative to the Brick->setPlayerTransform event which is instead Player->setBrickTransform which moves the player you apply it to to a named brick you specify, so that it works properly with all events with Player outputs. For instance, you cannot use the setPlayerTransform event with JVS Doors "onDoorStuckPlayer" because that will teleport the activating client's player, not the player objects getting stuck in it, which might be different. (e.g. someone tries to follow you through a door then it closes on them)
The problem with it would be getting a list of named bricks individually shown on the clients, but a text input where you write a valid brick name would be possible too.
Well, what would be nice is a setBrickTransform event for Player (Which would include everything from "Bot" to "Driver" and JVS Doors "StuckPlayers") and Vehicle objects with a Named Brick list to pick from, but this is impossible as far as I know. (perhaps try sending different event list updates to all clients?) It may be possible to have one with a text input that you type a brick name into, but a list would be more intuitive.What would be the problem. I understand the grid can be a nuisance with this but rapid copying of events, brick destruction, and recreation would be sound theoretically. It is just that the brick might loose ownership once remade if the event is not done proper.

