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Messages - General Omega

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2761
Drama / Re: Do you think Adude is cool?
« on: March 02, 2009, 09:32:48 PM »
That just happens to be the case 99% of the time.

2762
Forum Games / Re: Help name the gun!
« on: March 02, 2009, 09:18:23 PM »
Looks to be a long screwed up Thomson.

2763
Gallery / Re: [NWB] Travel Through Time [WIP] [IMG HEAVY]
« on: March 02, 2009, 09:13:45 PM »
I still maintain that we should have done wild west era. Then again, i quit the clan due to inactiveness and friendry.

2764
If a god wanted to have me worship him, she would get of his lazy ass and come down/up and say worship me damn it.

2765
Drama / Re: Only1Rebel
« on: March 02, 2009, 08:49:29 PM »
Only kicks ass. You do not.
Can you support your argument there?

2766
Drama / Re: The Crosshairs Craze Is Back...
« on: March 02, 2009, 03:34:20 PM »
my new one i've been using for some time, i think it's incredibly effective



it's really just a transparent dot that makes sure you know where you're gonna hit, exactly

instead of the circle that most people use and comes default, which only gives you a general idea
Yes, I gone further to add a few areas so I can see in case of similar colors.

2767
What?

I do not mean a brick mover or teleporter. I mean an alternative to the Brick->setPlayerTransform event which is instead Player->setBrickTransform which moves the player you apply it to to a named brick you specify, so that it works properly with all events with Player outputs. For instance, you cannot use the setPlayerTransform event with JVS Doors "onDoorStuckPlayer" because that will teleport the activating client's player, not the player objects getting stuck in it, which might be different. (e.g. someone tries to follow you through a door then it closes on them)

The problem with it would be getting a list of named bricks individually shown on the clients, but a text input where you write a valid brick name would be possible too.
Ok, I see what you meant. Naming convention is a little off for my literal thought.

2768
Add-Ons / Re: Vehicle Events - V2 - OnVehicleTouch and a few outputs.
« on: March 02, 2009, 02:55:10 PM »
In short, torque collision systems ftl.

2769
Off Topic / Re: I lit a fire with....
« on: March 01, 2009, 10:00:19 PM »
Rub it with an orange. Hopefully the acid would take it out.

2770
Drama / Re: Only1Rebel
« on: March 01, 2009, 09:58:37 PM »
People who want the species to survive?

2771
Well, what would be nice is a setBrickTransform event for Player (Which would include everything from "Bot" to "Driver" and JVS Doors "StuckPlayers") and Vehicle objects with a Named Brick list to pick from, but this is impossible as far as I know. (perhaps try sending different event list updates to all clients?) It may be possible to have one with a text input that you type a brick name into, but a list would be more intuitive.
What would be the problem. I understand the grid can be a nuisance with this but rapid copying of events, brick destruction, and recreation would be sound theoretically. It is just that the brick might loose ownership once remade if the event is not done proper.

2772
Add-Ons / Re: Vehicle Events - V2 - OnVehicleTouch and a few outputs.
« on: March 01, 2009, 09:40:20 PM »
Chrono, did you try another way to detect the vehicle or is the what I think is the bound box (Correct if wrong) the only way to find it.

2773
Add-Ons / Re: IGSO 3.51
« on: March 01, 2009, 08:24:33 PM »
Actually, RTB tries to disable this. This also makes new preferances that overwrite the old ones. RTB just edits them.

RTB>This

2774
Games / Re: Weird happenings on TF2
« on: March 01, 2009, 08:16:52 PM »
No 4chan stuff please. Also, my contribution to the team. Our defeat due to three players sticky jumping into a place.




2775
Games / Weird happenings on TF2
« on: February 28, 2009, 09:19:33 PM »
Post weird / cool things you found out or have done/seen in TF2.

Me:
Pushed a cart almost all they way to the last point after time ended as spy. May I remind that I am a horrid spy for my lack of not bumping into people and my random five second plans that never work out.

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