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Messages - Dwarf

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151
Creativity / my video
« on: April 11, 2013, 06:51:23 PM »
nvm locked

152
Creativity / Re: The new and improved 3D model topic!
« on: March 16, 2013, 03:43:27 PM »
http://blendingworks.blogspot.com
I'm going to start posting my artwork on blogspot, it's a pain to post the same thing is a ton of places.

153
Creativity / Re: The new and improved 3D model topic!
« on: March 09, 2013, 10:29:11 PM »
Yes I'm lunar, my indecent with the post was my OCD problem. I was off my medication for about a month.
It's hard for me not to go through and delete everything I've done, I do it with Facebook also.
I'll try not to do it, but I can't help some of it. My apologies for the disruption. Anyway after having said all that,

If anyone comes to you and tells you that retopology is fun, do me a favor and smack them hard.
Getting good topology is a crappy use of time and energy. But anyway here's the face re topo.
For the most part the topology is accurate to standard, but there are a few spots like the nose that isn't right yet.

154
Creativity / Re: The new and improved 3D model topic!
« on: March 08, 2013, 03:46:18 PM »
Looks fantastic although the neck looks a tad bit "stretchy" due to the shallow vertical indents/grooves. It looks like it was originally shorter and then the head was pulled further away. I would also tone down the subsurface scattering, it looks particularly waxy at 0:20.
Thank you
That's exactly what I did, but yea the neck needs some work. I'm using a matcap to display the model, it's not the final skin material.

156
Creativity / Re: The new and improved 3D model topic!
« on: March 02, 2013, 08:12:54 PM »
Have any of you tried modeling Buttocks? It's a serious pain in the Buttocks and I still didn't get them quite the way I wanted.
If you ever want a challenge then model a good pair of Buttocks. ;)

(Click image for video)

157
Creativity / Re: The new and improved 3D model topic!
« on: March 02, 2013, 02:04:37 AM »
Topology, one of the hardest things to get right for any good model. So I decided it was bout time to crack open good ol' Blender again and give it a go.
Seeing how it's turning out better than expected I'll probably be doing a high polygon sculpt to give me more practice on anatomy.


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