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Messages - Admiral Obvious

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61
General Discussion / Re: Admiral Obvious's Dogfight Frenzy
« on: September 26, 2016, 04:54:28 AM »
Nice and simple - pure dogfighting. You might consider adding something to prevent players from landing on the enemy ships.

Simple is the idea here. What would you suggest as a preventive measure, "OnPlayerTouch(Team #) > AddHealth [-#]" ?

62
General Discussion / Admiral Obvious's Dogfight Frenzy
« on: September 24, 2016, 07:51:53 PM »
This is a dogfight server, not much else to say about it.
I plan on having it cycle through different vehicles at some point. Currently, there's a control panel that I can use to manually do so.



63
Help / Re: Help with Multiple dedicated servers
« on: September 23, 2016, 04:43:13 PM »
Never mind, fixed it with port forwarding, I think.

64
Help / Help with Multiple dedicated servers
« on: September 23, 2016, 01:37:33 PM »
Basically what the title says. I'm trying to run another dedicated server on the same computer. It posts to the master server, and I have it set to port 28200 (just to be safe). When I try to join, though, it gets stuck on repeatedly sending punch packets, and the server console reflects this.


65
General Discussion / Re: Admiral Obvious's Sky Defenders
« on: September 21, 2016, 11:18:36 PM »
Update:
- Have started to make spawn rooms for each faction; the Pirate one is complete. This should negate class mixing.
- Due to balance changes, the Coalition may gain a hangar, with an air vehicle, probably a transport and single MAS swarm fighter.
- Medium skyland now has a rock and tree cover, to act as a staging area for Pirates.
- Due to plans to add more skylands, everyone now has leap-jets to travel between them easier.

66
Add-Ons / Re: Fan Shield
« on: September 20, 2016, 10:28:27 PM »
Sorry for the semi-necro, but it doesn't seem to work all the time.

67
General Discussion / Re: Admiral Obvious's Sky Defenders
« on: September 15, 2016, 09:27:17 PM »
New map additions. Credit to CaptainChaz for those two smaller skylands to the right.

68
General Discussion / Re: Admiral Obvious's Sky Defenders
« on: September 14, 2016, 05:08:25 PM »
The server keeps crashing due to the "pure virtual function call" error. I have applied Zeblote's  fix.


Update:
- The Pirates now have a second base.
- I have added grenades and melee weapons to each team.
- I have downloaded a bunch of new vehicles to mess and experiment with.

69
General Discussion / Re: How long do you think Blockland has?
« on: September 14, 2016, 05:03:22 AM »
Yes, I see six people online and ~30 servers too–

–at 6:00 AM where I am.

Now lock this topic before this gets moved to Drama or something.

70
General Discussion / Re: Admiral Obvious's Sky Defenders
« on: September 13, 2016, 05:11:58 AM »
I seem to have missed it. WHen's the server going back up
Server was up all day yesterday, and will be up all day today, assuming no crashes. It was a bit of an off-day yesterday.

Also, can anyone tell me how to get that server status bar embedded in a post?

Edit: The server crashed at some point today while I was at work.

71
General Discussion / Re: Admiral Obvious's Sky Defenders
« on: September 12, 2016, 06:40:29 PM »
Update:
- Put land bases on an island
- Subsequently added hurtful water. Reason being to prevent Coalition spawn campers, and to prevent the Pirates from being so reckless with diving to the ground as soon as they get the flag.
- Pirates now have a UH-10 gunship. The Blackhawks have been replaced with the unarmed version of the UH-10.

72
General Discussion / Re: Admiral Obvious's Sky Defenders
« on: September 11, 2016, 08:30:30 PM »
Yeah, I was not aware of a server crash today.

I do notice a console error with the Blackhawk. Something about "onadd."

When i first saw this post i thought this server was one of those stuffty DMs where more than half of the players aren´t in the minigame, but then i joined and the server was just AMAZING, finally a simple fast and good TDM, excellent server, i hope it gets even better

Aw, thank you.

73
General Discussion / Re: Admiral Obvious's Sky Defenders
« on: September 11, 2016, 08:32:30 AM »
When is it going up today?

Right about now.

Also, update:
- Starting to experiment with smaller islands around the bigger one.
- Might do a day/night cycle, where a day lasts one round.
- Discovered that I could add textures to Modter using the print tool. The skyland now has appropriate textures.
- Added a drop pod for the coalition, in case they need to defend the flag because someone jumped off the island with it.

74
General Discussion / Re: Admiral Obvious's Sky Defenders
« on: September 10, 2016, 11:25:29 AM »
Server's back up after that unfortunate crash.

Also, thanks to all who joined today, we had a great 20+ player game in the middle of the day.

75
General Discussion / Re: Admiral Obvious's Sky Defenders
« on: September 10, 2016, 09:21:04 AM »
Right, they're left there from when I attempted to use skycranes to airlift tanks to the Skybase. They've been removed.

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