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Messages - Furling²

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1472
Suggestions & Requests / ancient egyptian Brick
« on: June 21, 2013, 01:26:05 PM »
Someone can make ancient egyptian bricks?

statues
sarcophagus
ETC....





1473
Add-Ons / Re: Happy Anniversary 1 year of RTB Icons
« on: June 21, 2013, 01:02:04 PM »
now there is one, what is this are you cheating
:P

1474
Add-Ons / Re: Happy Anniversary 1 year of RTB Icons
« on: June 21, 2013, 12:58:05 PM »
but there is no poll
look again.

1475
Add-Ons / Re: Happy Anniversary 1 year of RTB Icons
« on: June 21, 2013, 12:55:05 PM »
Anyone want july 4th firework for RTB Icon or not? check out at the polls.

1476
Modification Help / Re: Brick Spawn Script
« on: June 20, 2013, 03:12:37 PM »
Doing what Scriode said would make your datablock inherit those properties. You don't have to do it manually. You can also define specific changes to that datablock in yours.
Yes, I did and tested, they are not working. I can PM to you want to test it on my mod or not?

EDIT: Sent to you

1477
Off Topic / Re: Your dream car
« on: June 20, 2013, 11:37:29 AM »
I want this!!!!!  loving HOVER CAR !

1478
Modification Help / Re: Brick Spawn Script
« on: June 20, 2013, 11:27:08 AM »
brickSpawnPointData is the default spawn brick. You can't access it's code file because it's in a .dso. You can however put brickSpawnPointData.dump(); or brickSpawnPointData.save("File path"); after you've started a server, if you want to find out everything about the brick. The .blb file for the brick is also in base/data/bricks/special/spawnPoint.blb
it worked, you are great of mentor! I got this script :

Code: [Select]
==>brickSpawnPointData.dump();
Member Fields:
  alwaysShowWireFrame = "0"
  bottomArea = "9"
  brickFile = "base/data/bricks/special/spawnPoint.blb"
  brickSizeX = "3"
  brickSizeY = "3"
  brickSizeZ = "15"
  canCoverBottom = "1"
  canCoverEast = "0"
  canCoverNorth = "0"
  canCoverSouth = "0"
  canCoverTop = "0"
  canCoverWest = "0"
  category = "Special"
  eastArea = "99"
  hasPrint = "0"
  iconName = "base/client/ui/brickIcons/Spawn Point"
  indestructable = "1"
  isWaterBrick = "0"
  northArea = "99"
  southArea = "99"
  subCategory = "Interactive"
  topArea = "9"
  uiName = "Spawn Point"
  westArea = "99"
Tagged Fields:
  canCover = "0"
  orientationFix = "1"
  specialBrickType = "SpawnPoint"
Methods:
  addScheduledEvent() -
  cancelEvents() -
  clearEvents() -
  clearNTObjectName() -
  delete() - obj.delete()
  disappear() -
  dump() - obj.dump()
  dumpEvents() -
  getBlockArrayBit() - (x,y,z)
  getClassName() - obj.getClassName()
  getGroup() - obj.getGroup()
  getId() - obj.getId()
  getMaxSide() - ()
  getName() - obj.getName()
  getTaggedField() - obj.getTaggedFieldCount(int idx)
  getType() - obj.getType()
  getVolume() - ()
  onAdd() -
  onCameraEnterOrbit() -
  onCameraLeaveOrbit() -
  onClearFakeDeath() -
  onColorChange() -
  onDeath() -
  onFakeDeath() -
  onLoadPlant() -
  onPlant() -
  onPlayerTouch() -
  onRemove() -
  onTeledoorEnter() -
  onTeledoorExit() -
  onTrustCheckFailed() -
  onTrustCheckFinished() -
  onUse() -
  onWake() -
  openTreasureChest() -
  processInputEvent() -
  ProfileReplace() -
  reappear() -
  ReplaceProfiles() -
  save() - obj.save(fileName, <selectedOnly>)
  schedule() - object.schedule(time, command, <arg1...argN>);
  scheduleNoQuota() - object.schedule(time, command, <arg1...argN>);
  serializeEvent() -
  serializeEventToString() -
  SetEventEnabled() -
  setName() - obj.setName(newName)
  setNTObjectName() -
  ToggleEventEnabled() -
  unReplace() -

I should use this ?
Code: [Select]
  alwaysShowWireFrame = "0"
  bottomArea = "9"
  brickFile = "base/data/bricks/special/spawnPoint.blb"
  brickSizeX = "3"
  brickSizeY = "3"
  brickSizeZ = "15"
  canCoverBottom = "1"
  canCoverEast = "0"
  canCoverNorth = "0"
  canCoverSouth = "0"
  canCoverTop = "0"
  canCoverWest = "0"
  category = "Special"
  eastArea = "99"
  hasPrint = "0"
  iconName = "base/client/ui/brickIcons/Spawn Point"
  indestructable = "1"
  isWaterBrick = "0"
  northArea = "99"
  southArea = "99"
  subCategory = "Interactive"
  topArea = "9"
  uiName = "Spawn Point"
  westArea = "99"

1479
Modification Help / Re: Brick Spawn Script
« on: June 20, 2013, 10:10:04 AM »
where you get this brickSpawnPointData? I been search for this a script. Can you tell me, so I can find it and look at it.

1480
Modification Help / Re: Brick Spawn Script
« on: June 19, 2013, 09:19:22 PM »
So you want it so people spawn on the brick?

If so, the reason is that you need to use the data from the default spawn brick.  Look at the first lines and compare. Hopefully this helps.

Code: [Select]
datablock fxDTSBrickData (brick4xOctagontSpawnData : brickSpawnPointData)
{
   brickFile = "Add-Ons/Brick_Revloution_Spawn/4xOctagonSpawn.blb";

   specialBrickType = "Brick Spawn";

   orientationFix = 1;

   canCover = false;

   category = "Special";
   subCategory = "Revloution Spawn";
   uiName = "4 x Octagon";
   iconName = "Add-Ons/Brick_Revloution_Spawn/4xOctagon";

   indestructable = true;
};
Nope, it does not work.

1481
Modification Help / Brick Spawn Script
« on: June 19, 2013, 08:56:59 PM »

I tried make it work, it does not work.

Server.cs

Code: [Select]
datablock fxDTSBrickData (brick4xOctagontSpawnData){
   brickFile = "Add-Ons/Brick_Revloution_Spawn/4xOctagonSpawn.blb";

   specialBrickType = "Brick Spawn";

   orientationFix = 1;

   canCover = false;

   category = "Special";
   subCategory = "Revloution Spawn";
   uiName = "4 x Octagon";
   iconName = "Add-Ons/Brick_Revloution_Spawn/4xOctagon";

   indestructable = true;
};
How this player will get work spawn?

1482

I using Badspot's brick from Bot Holes. This an example as brick octagon.

1483
Brick spawn shape of circle, triangle, octagon, hexagon, diamond, star, pentagon.
I want discuss about my idea before I will make new shape of brick spawn, we have brick spawn 3x3 for many year, We never had new shape of the brick spawns before. In 5 day end of result, I will make them. I am not sure which you want kind the shape bricks. Any suggestion idea?


ignore - Oval, Rectangle, Semi- Circle.



We had this for many year.

1484
Modification Help / Re: Furling's Project
« on: June 19, 2013, 12:22:37 PM »
I was think make mod number 5.

1485
Drama / Re: Filipe1020 - paintsniffer and cocaina man
« on: June 18, 2013, 08:50:37 PM »

I bet that Gum make these at photoshop.

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