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Messages - Furling˛

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91
Off Topic / Why Did NORAD Start Tracking Santa?
« on: December 07, 2014, 07:47:32 PM »
Read the old article dated-December 16, 2012
http://mentalfloss.com/article/32021/why-did-norad-start-tracking-santa

Official NORAD Santa Tracker- http://www.noradsanta.org/

92
Read title

Yea..I would take picture of him and me :)

93
Hey guys, I hope you like this one!
https://www.youtube.com/watch?v=6mQqOZkcA2Y - watch this the video :)
4 year old boy love UPS truck and Delivery the boxes.

94
Modification Help / Re: Bot Hole Text Name for Event
« on: December 03, 2014, 10:11:10 AM »
Yeah that's not going to work
Plus there's no way badspot will allow an encrypted add-on to be posted
Does Badspot said that?

95
Modification Help / Re: Bot Hole Text Name for Event
« on: December 03, 2014, 03:51:27 AM »
I meant to figure out the password for setShapeName on Players and AIPlayers.
What you want to do is possible as stated by others.
It just looks messy.
That why I need make event for create name put on bot's head above of text as allow player can create thier own name put on bot's head of text. But one thing need disable one name is Badspot. Cuz Badspot not like anyone put his name on Bot. Once when the script are finish then I will put encrypt put on the script, so no one able crack it open the file and edit the script. Make sure the script are full protect of encrypt.

96
Modification Help / Re: Bot Hole Text Name for Event
« on: December 03, 2014, 02:55:04 AM »
Not sure but there is a reason why he had put a code on it.
It used to be unlocked for anyone to use but in v13/14 ( not sure which ) it was required a code to use.
Also don't bother trying to package it to figure it out as that doesn't work. I've tried before.
Aide33 did figure out without the password.

97
Modification Help / Re: Bot Hole Text Name for Event
« on: December 03, 2014, 01:49:01 AM »
He likely figured out the setShapeName password and used that.
If not, he probably asked someone what it is.
However, you'll likely get banned if you release the key if you somehow get your hands on it.
Does Badspot say that? I would like read his post.

98
Modification Help / Re: Bot Hole Text Name for Event
« on: December 03, 2014, 12:03:24 AM »
:cookieMonster:
You are welcome, How you did made your bot with text name and while they are walking?

99
update the file.

100
Off Topic / Xbox Server are down for 24-48 hour
« on: December 01, 2014, 10:42:44 PM »
Read title. Damn I cannot get online anything, I have wait for a while...  DAMN YOU XBOX!

Xboxb support:
Quote


You may see the following error code and message when try to purchase something from Xbox Live:

Some Xbox Live content is temporarily unavailable. You can still access your profile, communicate with other players, and play games online.

The content will automatically appear when it's available.

Status Code: 807b01f7

This means that the Xbox Live Marketplace servers are experiencing difficulties and are temporarily unavailable.


102
Modification Help / Re: Bot Hole Text Name for Event
« on: December 01, 2014, 08:06:08 PM »
That for event to create name on the bot. Also I went to Elm's server, I saw them, They are so cool!

104
Off Topic / Re: Nicest Forumer 2014 - LET THE VOTING COMMENCE
« on: December 01, 2014, 06:54:58 PM »
[GSF]Ghost

105
Modification Help / Bot Hole Text Name for Event
« on: December 01, 2014, 05:43:20 PM »
I wrote some the script aslo rip it off from Bot hole, Brick text and Bot Gear. I put some lines together. I not see any error or bugs, it should be work. I check out the console log didn't say error. I am going post my script lines below.

Quote
registerOutputEvent("fxDTSBrick","setBotText","string 30 100");
registerOutputEvent("fxDTSBrick","setBotTextColor","int 0 255" TAB "int 0 255" TAB "int 0 255");

function fxDtsBrick::setBotText(%brick,%name,%bot)
{
   if(isObject(%brick.hBot))
      %brick.hBot.SetShapeName(%name);
}
function fxDtsBrick::setBotNameColor(%bot,%r,%g,%b)
{
   if(isObject(%brick.hBot))
      %brick.hBot.SetShapeNameColor(%r/255 SPC %g/255 SPC %b/255);
}

function fxDTSBrick::onBotSpawn(%obj)
{
   %client = %obj.getGroup().client;
   $InputTarget_["Self"]   = %obj;
   $InputTarget_["Bot"]   = %obj.hBot;
   // $InputTarget_["MiniGame"] = getMiniGameFromObject(%obj);

   %obj.processInputEvent("onBotSpawn", %client);
}
registerInputEvent("fxDTSBrick", "onBotSpawn", "Self fxDTSBrick" TAB "Bot Bot");// TAB "MiniGame MiniGame"

datablock StaticShapeData(BrickTextEmptyShape)

{

        shapefile = "base/data/shapes/empty.dts";

};

function fxDtsBrick::BotHoleText(%this,%name,%color,%distance,%client)

{

        %bot = %client.bot;

        //%Color = "getColorIDTable";

        %color = getColorIDTable(%color); // Better way for Colors

        

        if(isFunction("FilterVariableString"))

        {

            %name = filterVariableString(%name,%this,%client,%bot);

        }

        

        if(isObject(%this.textShape))

        {

                %this.textShape.setShapeName(%name);

                %this.textShape.setShapeNameColor(%color);        

                %this.textShape.setShapeNameDistance(%distance);

                %this.botholetext = %name;

        }

        else

        {

                %this.botholetextShape = new StaticShape()

                {

                        datablock = botholeTextEmptyShape;

                        position = vectorAdd(%this.getPosition(),"0 0" SPC %this.getDatablock().botholetextSizeZ/9 + "0.166");

                        scale = "0.1 0.1 0.1";

                };

                %this.botholetextShape.setShapeName(%name);

                %this.botholetextShape.setShapeNameColor(%color);        

                %this.botholetextShape.setShapeNameDistance(%distance);

                %this.botholetext = %name;

        }

}

function botholetext(%obj,%name, %bot)
         {
            %playerpos = %obj.getEyeTransform();
            %bot.settransform(%playerpos);
            %bot.setShapeName("");
            schedule(1,0,%obj);
         }
Detail- The Text put above on Bot's head with text name.

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