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Messages - The Resonte!

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18391
Suggestions & Requests / pony avatars please
« on: November 20, 2013, 12:50:24 PM »
Why does it bother you?
You never explained why it matters
it misleads people into thinking "whoa a thread about the art of ass" then you go and find it's just biology help or something

18392
collector's golden wrench


good luck getting that

18393
Drama / Re: Wispfire Blocking
« on: November 20, 2013, 12:46:26 PM »
another one bit the dust

they became corrupted by the blockland forums

18394
Forum Games / Re: What is the person above you avatar saying?
« on: November 20, 2013, 12:40:13 PM »
whoa look at my destuctorichard

18395
Off Topic / Re: Sum up X in Y words or less.
« on: November 20, 2013, 12:37:14 PM »
chillin out max relaxin all cool

sum up yourself in 8 words
no more no less

18396
Creativity / Re: whoa moving blockheads
« on: November 20, 2013, 12:11:31 PM »
Walking is definitely one of the hardest things to animate on a character. You did pretty well, though. But yeah, as stated above, it's definitely heel first.

Also, Blender or SFM? I'm guessing SFM.
why yes
it is sfm
with this

but yeah walk animations would be easier if it wasn't a LEGO FIGURINE

so exactly how could i improve this walk

18397
Creativity / Re: whoa moving blockheads
« on: November 20, 2013, 11:10:04 AM »
I liked all of it except for when the blockhead walks the first time his feet are too much in the back than in the front when he steps if that makes any sense. I feel like his feet should land heel first instead of flat? or am I crazy
there's certainly an issue with the walking animation at the beginning, especially the first step with the left foot


i'm pretty sure they DO land heel first though

18398
Off Topic / Re: Sum up X in Y words or less.
« on: November 20, 2013, 10:36:09 AM »
stuff

sum up the poster after me in 10 words, no more no less

18399
Creativity / Re: whoa moving blockheads
« on: November 20, 2013, 10:27:46 AM »
Would like to see one of these but with fighting
that would be coolio
if you want fighting go here


plus there's no blockland weapons so i can't exactly do fighting unless you want a slap fight

18400
Gallery / Re: My First intro made by Me
« on: November 20, 2013, 10:24:10 AM »
get rid of the subscribe

it looks neat but DAMN in a real video people will HATE it
unless it's like 1 second long

18401
Off Topic / Re: Sum up X in Y words or less.
« on: November 20, 2013, 10:21:43 AM »
well you see rusty, bacon is delicious


sum up this topic in 9 words
no more
no less

18402
Creativity / whoa moving blockheads
« on: November 20, 2013, 10:20:35 AM »
old




incredible

also the gif is clickable so do it

18403
General Discussion / Re: What kind of server do you want me to host?
« on: November 20, 2013, 09:25:09 AM »
time for a repost
BOMBS
~A tdm~
the build has bombs scattered around it, maybe 1, maybe 11
these bombs must be pushed to the enemy base and kept there until they explode (all at once, after maybe 11 minutes)
the team with the most bombs pushed to the enemy team wins
ok so

let's say you have a tdm with the standard 2 teams layout (but it doesn't have to be 2)
and there are bombs (maybe evented bricks? can be multiple bombs?) that must be pushed into the other team's side (maybe with onTeamTouch events?) and kept there until the timelimit is reached and all the bombs blow up at the same time, and the team with the LEAST bombs on their side wins
yeah this is really rough so point out any errors or make it cooler

SHOE RP
~a shoe rp~

18404
Creativity / Re: Music Megathread
« on: November 20, 2013, 09:21:34 AM »
why does is matter that it's 12 minutes exactly
let me get back to you on that one

18405
Creativity / Re: Music Megathread
« on: November 20, 2013, 09:18:41 AM »
but it's still 12 minutes

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