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Messages - The Resonte!

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61
Off Topic / Re: resonte dabbles in 3d code
« on: October 29, 2022, 09:42:08 AM »

screwed up normals


mixed up line buffer with vertex buffer... the vertexes for the normal lines [2 vertexes] were instead being used as vertexes for faces [3 vertexes]


attempt at rudimentary lighting, comparing a light-direction vector with the normal vectors to determine brightness


instead of printing debug data on the top-left corner of the screen, it rendered it in 3d space instead and upside down

62
Off Topic / Re: Stable Diffusion: AI Images
« on: October 29, 2022, 09:24:03 AM »
both looks cool and kinda eerie

seems like 'art itself' will soon become obsolete... soon robots really will be able to write symphonies

63
General Discussion / Re: It's been nearly 2 years since Blockland died!!
« on: October 23, 2022, 09:09:36 AM »
2018, maybe

64
Off Topic / Re: Yesterday was my birthday
« on: October 22, 2022, 02:02:57 PM »
if only we had time travel

65
Off Topic / resonte dabbles in 3d code
« on: October 21, 2022, 05:55:46 PM »
turns out when you're starting from not much, the normal is pretty sensitive to the order of the input vertexes, which also screws up brightness

some earlier attempts had pretty janky-but-cool brightness effects because of it but i already fixed em and didn't record it

66
wiping it would be funnier

67
Games / Re: Splatoon 3 - Grass vs. Fire vs. Water 11/11/2022
« on: October 13, 2022, 08:30:21 AM »
grass/fire/water is a lame splatfest... and it seems like we aren't even getting splatoween... gargh

68
Off Topic / Re: Smokey Bear retires, to be replaced by Ember the Fox
« on: October 10, 2022, 10:00:49 PM »
from old teddy bear icon to anime furry

69
Off Topic / Re: is there anyone else who subscribes to blockland gold?
« on: September 11, 2022, 06:43:37 PM »
theres an image i have that says its for blockland gold users only but i cant be bothered to dig it up

70
i thought tricolor would be 4v4v4, which woudda been awesome

it wasn't, which was lame
though, scissors already lost a lot just doing 4v2v2, so shrug

71
I'm bilingual... I understamd english... and C++!

Ahahaha! Because its a programming "language" right!? LOL

72
for small planetoids like that gif, parallax probably wouldn't work. you're looking at it straight-on, there's no perspective

for large slightly curved segments, like perennial, it would work. sort of. the same issue would still happen if you wanna go all the way around

alternative answer: do not change the rotation speed, change the size of the background. should remain in-sync with foreground angle, like looking at a cylinder

73
Off Topic / Re: Favorite type of pasta?
« on: August 17, 2022, 12:36:09 PM »
curlier ones, like elbows, bowties, rigatoni

in white cheese sauce

74
was hoping for a male & female duo... these ones are a bit too uncanny
and the big forehead just seems like repeating pearl again

75
Off Topic / Re: Hiring dev(s) for a Blockland-inspired game engine
« on: August 09, 2022, 06:51:35 PM »
off topic isn't really the modding community... more like modification discussion board or something

brown bricks sounds like slang for poop, like dog eggs

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