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Messages - Khaz

Pages: 1 ... 232 233 234 235 236 [237] 238 239 240 241 242 ... 494
3541
Off Topic / Re: Is You okay?
« on: October 29, 2017, 06:21:12 PM »
is u? good cuz i wanted to know

3542
Clan Discussion / Re: in[DEV] - "hey that new building clan!"
« on: October 29, 2017, 05:06:50 PM »
Coming this Christmas :)


3543
ill take middle earth tf

3544
General Discussion / Re: 16k id
« on: October 29, 2017, 03:23:38 AM »
no way, I'm a 14K and I was in October of 2009
Well, I got blockland for my 10th birthday October 26th 2009. You got your dates wrong :p

3545
Off Topic / Re: political compass thread v.2
« on: October 28, 2017, 08:24:36 PM »

haha oop
that is not loving vegan lmaooo

3546
Off Topic / Re: political compass thread v.2
« on: October 28, 2017, 08:17:42 PM »
I'd definitely call myself a centrist but o well


3547
Off Topic / Re: POLITICS & DONALD Annoying Orange MEGATHREAD
« on: October 28, 2017, 08:00:20 PM »
If you don't understand me it's because the commie blocks did not provide you with the proper reading materials
tragic

3548
General Discussion / Re: 16k id
« on: October 28, 2017, 05:42:47 PM »
early-mid 2009.

My original is 18k and I joined October of 2009

3549
Help / Re: VCE: Named Brick Variables/Values not functioning.
« on: October 28, 2017, 04:45:13 AM »
welp that worked

can't believe i didn't see that i guess im just really damn tired lmao. been eventing all day. thanks phflack!

gonna leave this unlocked for now incase i run into any problems in a bit here

3550
Help / Re: VCE: Named Brick Variables/Values not functioning.
« on: October 28, 2017, 04:27:48 AM »
Just to add, a friend of mine did some eval work for me and apparently he couldn't find any conflicting addons.

He also tried to make some events using ifvalue and they weren't working as well.

I also checked my console and there doesnt seem to be anything regarding VCE.

3551
Help / VCE: Named Brick Variables/Values not functioning.
« on: October 28, 2017, 04:19:58 AM »
I'm seriously confused as to why this isn't working. The events are extremely simple and someone who picked up VCE today could have made this. I've tried disabling unnecessary events add-ons as well as making sure my VCE addon is up to date.

I've simplified the original event lines for the sake of explanation.

MODIFIER:

0 onActivate > self > VCE_modvariable [mod] add [1]

BUTTON:

0 onActivate > modifier > VCE_ifvalue [<var:nb_modifier:mod>] == [1] [1]
1 OnVariableTrue > self > disappear [5]
2 onActivate > modifier > VCE_ifvalue [<var:nb_modifier:mod>] == [2] [3]
3 OnVariableTrue > self > disappear [10]


For the button, I have also tried:

0 onActivate > modifier > VCE_ifvariable [mod] == [1] [1]
1 OnVariableTrue > self > disappear [5]
2 onActivate > modifier > VCE_ifvariable [mod] == [2] [3]
3 OnVariableTrue > self > disappear [10]


I know I'm not the best at events out there and am incredibly rusty, but I'm actually dumbfounded by this.

3552
Off Topic / Re: happy 10th birthday bee movie
« on: October 28, 2017, 02:05:20 AM »
bitch what the forget

3553
yall really getting worked up over a harmless post?

3554
god damn those screenshots <3 <3 <3

im telling yall get reshade because those screenshots makes builds like these look all that much better.

looks even better in-game


3555
Off Topic / Re: Damn brother Ya boy 18 now
« on: October 27, 2017, 01:50:06 AM »
brothers must love his game
blacklisted from the blockland forums

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