46
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
What...is you're in-gamename?
What...is you favorite color?
What...is the average flight speed of an unladen swallow?
How old are you?
What is you BL_ID?
What time zone are you in?
What hours are you usually on? (your time AND pacific time [-8]) What days?
----
Well done Pikeman, Cole, Shadow, and Euro, June 11th was successful!
WHAT IS A GOOD TIME FOR YOU??? Post your time zone and what time in Pacific Time would you like to play.
----
I don't think you understand what opportunities it could open. You could click a brick and decide what you want to be there. You can choose a location to construct the building you want during a minigame. You can place grid pieces of detailed terrain as players 'explore' a game board. There are possible many other possibilities.
You start with everything black.
Seconds later you are in an interrogation room.
You see someone walk up to the door outside and look at you.
They then open the door, come in, and stand across the table.
Speed - How many spaces/inches the unit can go.
Range - How many spaces/inches away the target can be in order to attack.
Attack Bonus - For each attack, you roll to see if you hit. You add your Attack Bonus and if it meets or exceeds your target's Defense Roll (see next stat), then you hit. However, if you roll a natural 6, you automatically hit.
Defense Bonus - When you are attacked you roll and add you Defense Bonus. This is your Defense roll and is then compared with the attacker's Attack Roll (see previous stat).
Damage - Once you hit this is how much damage you deal. However it does not immediately affect the targets health (see Armor and Armor Piercing).
Armor - This is how much the defending target negates of the Attacker's Damage. If the Attack Roll was a natural 6 then the least amount of damage done is 1. Otherwise it is possible for Armor to negate all damage.
Armor Piercing - This is how much the attacker negates of the defender's Armor!!! If Armor Piercing meets or exceeds the defender's Armor than full Damage is done. Otherwise, Attacker's Damage - ( Defender's Armor - Attacker's Armor Piercing) Damage is done.
Health - this is the value that Damage affects. When it reaches 0, the Defending unit is taken out of play.
Splash Range - The Attacker also makes attacks on ALL units withing the Splash Range of the initial target.
Splash Attack Bonus - This is the Attack Bonus used for Slash Damage attacks.
Splash Damage - This is the Damage used for Splash Damage attacks.
Splash Armor Piercing - This is the Armor Piercing used for Splash Damage Attacks.
Splash Defense Bonus - If points are spent on this stat, then this replaces Defense Bonus only when defending against Splash Damage.
Splash Armor - If points are spent on this stat, then this replaces Armor only when defending against Splash Damage. This completely ignores the Attacker's Splash Armor Piercing, however...
Splash Armor Bonus Piercing!!! - This is the way to pierce Splash Armor. This is used by itself (not in addition to Splash Armor Piercing) to pierce Splash Armor.
Heal Range - How many spaces/inches away the friendly target can be in order to heal.
Heal Amount - This is the amount of health healed to the friendly target. You cannot heal past the original health amount. When a unit is restored back to full health, or if the unit was healed already at full health, all Speed Reduction and Range Reduction effects are removed.
Shields Amount - If points are spent on this, then you can roll to see if you shields negate all damage (see next stat). On each successful roll subtract a shield point. If there are no more shield points left then you cannot use shields anymore.
Shield Chance Bonus - To use a shield, you roll, then add your Shield Chance Bonus. If it equals or exceeds 6 then your shields successfully negate all damage.
Shields Regeneration Chance Bonus - If points are spent on this stat, on the Shield Regeneration phase of your turn, roll to see if you regenerate. You roll, add your Shield Regeneration Chance Bonus, and if it meets or exceeds 6 you regenerate 1 shield point. You cannot regenerate past your original Shields Amount.
Shields Extra Damage - If the Attacker has points spent in this stat, and the Defender's shields successfully negate all damage, then this is how many of the defender's shield points are subtracted in addition to the original 1.
Transportation Limit in Eights of Points - If points are spent in this stat, this unit can 'load' other friendly units that have a combined cost/point value equal to or less than the # of points spent in this stat x 8.
Influence Range - How many spaces/inches away all friendly targets can be in order to have this unit's Influence Bonuses applied.
Attack Bonus Influence - If friendly targets are in range, and this stat is higher than their Attack Bonus, they can use this one instead.
Defense Bonus Influence - If friendly targets are in range, and this stat is higher than their Defense Bonus, they can use this one instead.
Speed Reduction on Attack Chance Bonus- If points are spent in this stat, on every successful attack you can roll to see if the Defender's Speed is reduced. You roll, add the Speed Reduction on Attack Chance, and if it meets or exceeds 6, then it is successful (see next stat).
Speed Reduction on Attack Amount - If your Speed Reduction roll is successful, this is the amount subtracted from the units Speed. Unless the unit's Speed was 0, their speed cannot be reduced past 1.
Range reduction on Damage Chance Bonus - If points are spent in this stat, when you damage a target you can roll to see if the Defender's Range is reduced. You roll, add the Range Reduction on Damage Chance, and if it meets or exceeds 6, then it is successful (see next stat).
Range reduction on Damage Amount - If your Range Reduction roll is successful, this is the amount subtracted from the units Range. Unless the unit's Range was 0, their Range cannot be reduced past 1.
Self Destruct After Attack Chance Bonus - If points are spent on this stat, then after every attack you must roll to see if the attacking unit is destroyed. You roll, add the unit's Self Destruct After Attack Chance Bonus, and if it meets or exceeds 6, then the unit is taken out of play immediately. Each point spent on this stat reduces the cost of the unit by 3 (or 2, or any # agreed by the players)!!! You cannot exceed 5 points in this stat.Quote from: keonesan on December 11, 2010, 12:01:35 AM
Not sure if that'd be exactly possible. You could spawn entities into the world but not changing actual geometry because that would require the game to constantly update and stream an updated version of the map to everyone every time someone makes a change, even if it's minor.
I meant to say 'everything possible'. However, Changing the geometry is possible. Second life did it, and so did a game called Cube 2 http://sauerbraten.org/ [Quote from: zookuw on December 11, 2010, 10:18:54 AM]
I have researched on the internet extensively and found projects that have accomplished the tasks that I aspire to do, as they were my inpiration. For example, Eskil Steenburg -- who made the MMO, "Love" -- also created a developer's tool called Quel Solaar. Here is an excellent video on it: http://www.youtube.com/watch?v=NBGz723H0_A
There is also HeroCloud. Here is a link to an overview (the first video is the one that explains what I am going to accomplish): http://www.heroengine.com/features/heroblade-all-in-one-development-environment/
Quote from: Rekuddo on December 11, 2010, 12:21:28 AM
I read somewhere that the entire game of Second life with all the accounts, and on each account all their items that they made equals to about something like 10 Petabytes or something. So you would need A lot of storage. The reason being why this isn't as insanely popular is because of the storage issue.
Second Life is an MMO, where every player connects to a master server hosted by the company who made the game. The project I am talking about will be more like Blockland; players set up their own servers and others join them.