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Topics - heedicalking

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136
Gallery / New map, WIP: House
« on: February 12, 2010, 12:04:47 PM »
I started mapping my first interior map. It is no where near done. I will update this a lot so be sure to check.

Feb 11. - Public beta testing. I tried to get everyone out of the picture but... Also, Ignore the sharp edges , that is just my graphics.


137
Modification Help / Day and night.
« on: February 06, 2010, 07:54:58 PM »
I have a version of it, but it crashes people occasionally. I think it starts crashing once over 10 people join the server since it starts lagging out functions and it deletes the sky but lags too much to add the new one in.
Code: [Select]
function MakeSky(%color, %fog)
{
    echo("deleting sky");
   sky.delete();
   new Sky(Sky)
   {
      position = "336 136 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      materialList = "base/data/skies/Sky_Default/resource.dml";
      cloudHeightPer[0] = "0.349971";
      cloudHeightPer[1] = "0.3";
      cloudHeightPer[2] = "0.199973";
      cloudSpeed1 = "0.0005";
      cloudSpeed2 = "0.001";
      cloudSpeed3 = "0.0003";
      visibleDistance = "600";
      fogDistance = "500";
      fogColor = %fog;
      fogStorm1 = "0";
      fogStorm2 = "0";
      fogStorm3 = "0";
      fogVolume1 = "0 0 0";
      fogVolume2 = "0 0 0";
      fogVolume3 = "0 0 0";
      fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
      fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
      fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
      windVelocity = "0 0 0";
      windEffectPrecipitation = "1";
      SkySolidColor = %color;
      useSkyTextures = "0";
      renderBottomTexture = "1";
      noRenderBans = "1";
      locked = "true";
   };

   MissionGroup.add(Sky);
}
Once the server crashed, I checked the console and the last line was the echo saying the sky was deleted. Is there any way to make sure the new sky exists before deleting the old one?

138
Gallery / Army RP
« on: February 06, 2010, 01:40:36 PM »

People say RPs suck. They don't. Most of them are poorly made that feature a mod deeming the title RP such as RP Chat or City RP. Mine has no mod and no special chat and it works fine. You are drafted into the army base to fight the war against terror. Terrorists plot outside your base. You train, converse, argue and do much more. The build is being worked on. We are recruiting leaders to help run the training practices.


Getting people in uniform.

How to survive a terrorist 101.


Shooting Practice.

Arguing over who gets the top bunks.

139
Suggestions & Requests / Working day and night mod
« on: February 03, 2010, 07:55:58 PM »
This is possible. I have a copy but it crashes people. I wish I had one that does not crash people occasionally when the sky changes. Any good scripter wanting to help I may be able to PM you the existing one if amade lets me.

140
Suggestions & Requests / I need suggestions
« on: February 01, 2010, 07:59:33 PM »
I need to improve modeling. I need something to make. Throw all your ideas at me.

141
Modification Help / Vehicle Spawning/Respawning
« on: January 30, 2010, 05:09:19 PM »
Code: [Select]
	function fxDTSBrick::setVehicle(%brick, %vehicle)
{

if(isObject(%vehicle))
{





if(isObject(%brick.getGroup().client))
{
%client = %brick.getGroup().client;
if(%vehicle.Cost > 0)
{
if(%client.Roleplay["Gold"] >= %vehicle.Cost)
{

%client.Roleplay["Gold"] -= 60;
parent::setVehicle(%brick, %vehicle);
}
else
{
return;
}

}
else
{
messageClient(%brick.getGroup().client, '', "\c6Standard users may not spawn a\c3" SPC %vehicle.uiName @ "");
%vehicle = 0;
}
}
else
{
messageClient(%brick.getGroup().client, '', "\c6Standard users may not spawn a\c3" SPC %vehicle.uiName @ "");
%vehicle = 0;
}


}



parent::setVehicle(%brick, %vehicle);
}
That seems to work fine. I need to make it so when the vehicle dies, it does not respawn. How do I make it so vehicles do not respawn when they die?

142
Games / Come Play LOTR Battle for Middle Earth
« on: January 30, 2010, 02:08:05 PM »
Anyone up for playing this? I love this game. Not number 2, the first one.

143
Off Topic / AMD Data change boot
« on: January 29, 2010, 04:01:23 PM »
This happens whenever i turned my computer on, then it would carry on fine. This time, it ran and it started some kind of re boot thing with a loading bar made up of a spinning percent sign thing. This happened once before when my hard drive crashed, but I downloaded a virus then. I haven't downloaded or used anything for the past 2 weeks. Anyone know what to do? I have a disk containing windows vista, 3 recovery backup disks and this second, old, computer I am typing from.

144
Suggestions & Requests / Forcing certain options
« on: January 26, 2010, 06:10:41 PM »
I would help if for some servers we could force certain things like grass ratio. It isn't really fair when you are trying to have a stealth mission in bedroom night and you are hiding in the grass that someone turns down all their settings so they can:

see through smoke grenades and emitters
see through grass

and such

145
Suggestions & Requests / Re authenticate servers
« on: January 25, 2010, 08:35:19 PM »
I hate this. When my internet goes down for a few seconds, the server shouldn't just blow up. It should check and re establish connection.

146
Gallery / Colonization RP
« on: January 24, 2010, 03:41:50 PM »

You build your colony. You harvest resources. You make weapons, buy weapons, trade and kill. It is pretty fun. Iownu built a huge castle on the ice island so I gathered up everyone except Iownu and his pals. The reason everyone joined me was because me, Comr4de, and Mith went around announcing that everyone is to meet me or else their base would be burnt down. Well, everyone met me.

I told them to grab resources and get weapons. Iownu had no clue this was happening. After my team made their weapons we regrouped and got in the boats. You can see the sheer size of our team.

We sailed to Iownu's Cyan Island with everyone following my lead. We went around to opposite side of the island so Iownu could not see us. We then got off our boats. Everyone followed me, we got last minute preparations done. Then I told them to follow me and raid. I gave Iownu a warning in the chat telling him to look to the far side of his island. There he saw us.

(I did not des wand his base, some idiot was spamming so I told him to keep moving  and wanded him and his stuff)
Iownu had a cannon but didn't seem to use it. We marched, torches high, towards his castle. We burnt it with little resistance.

Then we walked back to our boats leaving Iownu raging in the chat channel, his base burning in the background.

If you come and play correctly, it will be very fun. If you just kill everyone, it will still be fun, but not as fun. Anyone that comes that is an admin, please clear up some spam, I go afk alot.

147
General Discussion / Creeper, Trench, and TDM oh my!
« on: January 23, 2010, 09:43:27 PM »
About time someone did this.
Can you survive? If you said yes, you lied.

148
Modification Help / Saving system
« on: January 21, 2010, 03:12:02 PM »
Does anyone have a variable saving system for when a player leaves the game. when they disconnect i want them to save certain variables like %client.ammo.bow

149
Drama / I'm a server crasher
« on: January 20, 2010, 05:28:20 PM »
According to Charnoble, I 'killed' his server. First of all I never went to his server. Second, I don't have his trust nor do I have his admin.

The welcome message says I killed it and he needs to use the last save. Anyone have any info about this?

150
Modification Help / GUI displaying a variable?
« on: January 19, 2010, 08:00:56 PM »
I wanted something where I could have a gui then have something that says
Wood: X/10

How would I make X take on the role of a variable named
Code: [Select]
%client.player.Roleplay["Lumber"]

Edit: I have yet to find a mod that displays a variable in a gui.

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