46
Suggestions & Requests / Blockland and the Future.
« on: February 06, 2012, 05:10:02 AM »
With the new update arriving eventually, we bring in new lighting and say goodbye to old maps. With this change i propose new features!
Avatar customization options. We could use more hats! Hats hats hats! Some backpacks and stuff would be nice. This would allow far more customization to our character.
I am also totally supporting a universal currency mod. With a lot of people supporting this, it would be great to have. The currency can be earned simply by hosting servers for the people. If someone visits your server, you get one of this currency (Called Blockpoints for now!). This currency can be used to buy things such as avatar customization parts.
I also suggest a new feature called the BrickBin. This works simmilar to duplicator, but will use online features. basically, you can call in parts other people "publish" and place them like you would a dup of something. There would be a GUI where you can search and browse the Bin to find what you are looking for. Select the one you want and hit a button, and it instantly will be loaded on a ghost brick like the duplicator is.
Now, you will also be able to rate BrickBin duplications. The creator will receive 2 Blockpoints for every thumbs up they get. The BrickBin will make the game easier for kids, and prevent build stealing, which is a terrible thing and should never happen. You will have to publish your duplications first before they go on the BrickBin.
Terrain and Interiors just didn't fit in with the game, and neither do vehicles. Yes, it is a bold move to make but in favor of brick built vehicles, I suggest all default vehicles be removed and to scrap vehicle entirely. Removing vehicles will allow for the much needed global brick physics. Instead of worrying about vehicle physics, there will be a global physics system that will be based off brick mass and weight. Removing the previous physics of vehicles, by removing vehicle entirely, will allow for better support of the new brick physics engine and brick vehicles, which represents what every player wants.
The "main mechanic" of blockland is to build, and vehicle subtract from that idea. Having to build vehicles would encourage creativity! With engine modifications that buildable vehicles out of the way requires, I suggest another new idea, buildable players! Players will include studs on them now to fit in better with the game, as the old design didn't match the bricks or what badspot intended. You can stack towers on players now!
Instead of picking a map to start off in, you should be able to pick the lighting and default skies that are included, similar to adjustable plate, but with more flexibility. Along with this, new players should start off with only the cottage loaded. This will allow them to mess around after finishing the tutorial, walking inside the cottage, building around it, and eventually blowing it up if they feel like it.
There should also be an out of blockland program called "Blockland Designer", which allows you to construct vehicles and duplications, save them, and drop them right into gameplay. There will be easier design mechanics and basic physics properties for vehicles created. You will be able to navigate using a camera object (similar to f8) to select multiple bricks, copy, paste, and mirror. The designer will allow you to save them to your harddrive, publish them from the designer, or just drop them into game for your own use.
These suggestions will hopefully help keep blockland on the right track!
Avatar customization options. We could use more hats! Hats hats hats! Some backpacks and stuff would be nice. This would allow far more customization to our character.
I am also totally supporting a universal currency mod. With a lot of people supporting this, it would be great to have. The currency can be earned simply by hosting servers for the people. If someone visits your server, you get one of this currency (Called Blockpoints for now!). This currency can be used to buy things such as avatar customization parts.
I also suggest a new feature called the BrickBin. This works simmilar to duplicator, but will use online features. basically, you can call in parts other people "publish" and place them like you would a dup of something. There would be a GUI where you can search and browse the Bin to find what you are looking for. Select the one you want and hit a button, and it instantly will be loaded on a ghost brick like the duplicator is.
Now, you will also be able to rate BrickBin duplications. The creator will receive 2 Blockpoints for every thumbs up they get. The BrickBin will make the game easier for kids, and prevent build stealing, which is a terrible thing and should never happen. You will have to publish your duplications first before they go on the BrickBin.
Terrain and Interiors just didn't fit in with the game, and neither do vehicles. Yes, it is a bold move to make but in favor of brick built vehicles, I suggest all default vehicles be removed and to scrap vehicle entirely. Removing vehicles will allow for the much needed global brick physics. Instead of worrying about vehicle physics, there will be a global physics system that will be based off brick mass and weight. Removing the previous physics of vehicles, by removing vehicle entirely, will allow for better support of the new brick physics engine and brick vehicles, which represents what every player wants.
The "main mechanic" of blockland is to build, and vehicle subtract from that idea. Having to build vehicles would encourage creativity! With engine modifications that buildable vehicles out of the way requires, I suggest another new idea, buildable players! Players will include studs on them now to fit in better with the game, as the old design didn't match the bricks or what badspot intended. You can stack towers on players now!
Instead of picking a map to start off in, you should be able to pick the lighting and default skies that are included, similar to adjustable plate, but with more flexibility. Along with this, new players should start off with only the cottage loaded. This will allow them to mess around after finishing the tutorial, walking inside the cottage, building around it, and eventually blowing it up if they feel like it.
There should also be an out of blockland program called "Blockland Designer", which allows you to construct vehicles and duplications, save them, and drop them right into gameplay. There will be easier design mechanics and basic physics properties for vehicles created. You will be able to navigate using a camera object (similar to f8) to select multiple bricks, copy, paste, and mirror. The designer will allow you to save them to your harddrive, publish them from the designer, or just drop them into game for your own use.
These suggestions will hopefully help keep blockland on the right track!