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General Discussion / Heedicalking's Servers
« on: December 24, 2010, 08:09:04 AM »Info
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Server: Tactical TDM
About server: Tactical TDM is in bedroom dark. http://forum.blockland.us/index.php?topic=104741.0
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Intel® Core™ i7-920 Quadcore
incl. Hyper-Threading Technology
RAM8 GB DDR3 RAMHard discs2 x 750 GB SATA-II HDD
(Software-RAID 1)NIC1 GBit OnBoard
connected at 100 MBitBackup Space100 GBTrafficUnlimited*
Rescue system: The server will be provided with an activated rescue system. Through the rescue system you can install an operating system by yourself.
Please visit our Wiki for further information
http://wiki.hetzner.de/index.php/Hetzner_Rescue-System_english
Fixed etard filter hitting urls with '/u/' in them
Fixed client side crash when attempting to display bad bitmap file
Fixed macintosh version not posting to master server
Addressed issue where many controls such as crouch are unbound, resulting in "Press to crouch" message in tutorial
Added four different colored key items with onKeyMatch and onKeyMisMatch events. When used on a brick if the color of the key is close to that of the brick, the onKeyMatch event will be fired. Otherwise the onKeyMismatch event will fire.
Added checkpoint brick
Complete rewrite of file downloading system
When connecting to a server, required art files can now be downloaded from a central repository at high speed
Duplicate file downloads eliminated
File version conflicts eliminated
Downloaded files are now stored in a cache file rather than cluttering up the add-ons folder
Previously non-downloadable files such as .blb, gui icons and water textures now transfer correctly
*** Phase 1: Download Datablocks & Targets
*** Phase 2: Download Ghost Objects
*** Phase 3: Mission Lighting
Successfully loaded mission lighting file: 'Add-Ons/Map_Bedroom/bedroom_1758a064.ml'
Mission lighting done
Heedicalking spawned.
base/server/scripts/allGameScripts.cs (22856): Register object failed for object (null) of class Projectile.
base/server/scripts/allGameScripts.cs (22857): Unable to find object: '0' attempting to call function 'setScale'
BackTrace: ->ProjectileData::onExplode->ProjectileData::radiusDamage->ShapeBase::Damage->WheeledVehicleData::Damage
Set::add: Object "0" doesn't exist
base/server/scripts/allGameScripts.cs (22884): Unable to find object: '' attempting to call function 'spawnVehicle'
BackTrace: ->ProjectileData::onExplode->ProjectileData::radiusDamage->ShapeBase::Damage->WheeledVehicleData::Damage
Issuing Disconnect packet.
Exporting server prefs
Exporting client prefs
Exporting client config
Exporting rtb prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Executing config/client/avatarColors.cs.
Loading object base/data/shapes/player/m.dts
ERROR: File "/thumbs/" is not in one of the default directories
ERROR: File "/thumbs/.jpg" is not in one of the default directories
ERROR: File "/thumbs/.png" is not in one of the default directories
ERROR: File "/" is not in one of the default directories
ERROR: File "/.jpg" is not in one of the default directories
ERROR: File "/.png" is not in one of the default directories
Could not locate texture: /thumbs/ (download failed, using default texture)
+- using blank texture
Could not locate texture: base/client/ui/avatarIcons/pack/ (download failed, using default texture)
+- using blank texture
Could not locate texture: base/client/ui/avatarIcons/secondPack/ (download failed, using default texture)
+- using blank texture
Could not locate texture: base/client/ui/avatarIcons/hat/ (download failed, using default texture)
+- using blank texture
Could not locate texture: base/client/ui/avatarIcons/chest/ (download failed, using default texture)
+- using blank texture
Could not locate texture: base/client/ui/avatarIcons/hip/ (download failed, using default texture)
+- using blank texture
Could not locate texture: base/client/ui/avatarIcons/Larm/ (download failed, using default texture)
+- using blank texture
Could not locate texture: base/client/ui/avatarIcons/Lhand/ (download failed, using default texture)
+- using blank texture
Could not locate texture: base/client/ui/avatarIcons/Lleg/ (download failed, using default texture)
+- using blank texture
Could not locate texture: base/client/ui/avatarIcons/Rarm/ (download failed, using default texture)
+- using blank texture
Could not locate texture: base/client/ui/avatarIcons/Rhand/ (download failed, using default texture)
+- using blank texture
Could not locate texture: base/client/ui/avatarIcons/Rleg/ (download failed, using default texture)
+- using blank texture
I go under options to edit my avatar and all the boxes where it should show your avatar are blank. It says it cannot local the texture but they are all there it seems. Once I click on one of the boxes, it messes up even more. My player in game appears all black.
function fxDTSBrick::setVehicle(%brick, %vehicle)
{
if(isObject(%brick.getGroup().client) && isObject(%vehicle))
{
%CostWood = %vehicle.getdatablock().CostWood;
%CostSteel = %vehicle.getdatablock().CostSteel;
if(%Costwood >= 1 || %Coststeel >= 1)
{
%client = %brick.getGroup().client;
if(%client.Colonies["Wood"] >= %Costwood && %client.Colonies["Steelbar"] >= %CostSteel)
{
%client.Colonies["Wood"] -= %costwood;
%client.Colonies["Steelbar"] -= %costSteel;
parent::setVehicle(%brick, %vehicle);
}
else
{
%vehicle = 0;
return;
messageClient(%brick.getGroup().client, '', "\c6You need at least \c3" SPC %Costwood @ "\c6Wood and \c3" SPC %CostSteel @ "\C6Steel.");
}
}
else
{
%vehicle = 0;
return;
}
}
}
I want it to make you lose the amount of resources specified in the vehicle's datablock as well as return and not force you to pay when the vehicle has an error when spawning, such as stuck in terrain.Add-Ons/Tool_Duplicator/server.cs (957): Unable to find object: '0' attempting to call function 'contentTypeID'
BackTrace: ->[JVS_Content]ServerCmdPlantBrick->[TerrainBuildRulesPackage]ServerCmdPlantBrick->[duplicator]ServerCmdPlantBrick
I do not believe Randy is still active and if he is I doubt he will stumble upon this topic. I rememy Ephi stating something a while ago about him fixing this.