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Topics - heedicalking

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91
Off Topic / Math Help
« on: August 18, 2010, 05:58:29 PM »
I was given a summer homework worksheet to help remember what we learned, but I am seriously forgetting stuff I learned. In addition to that, there are also things on this worksheet I didn't learn such as binomial and trinomial factoring.

Currently stuck on: check the topic

92
Off Topic / Infected?
« on: August 13, 2010, 06:50:26 AM »
All my programs are "infected" and = can't do anything. I have the computer in safe mode but do not know what to do from there.

93
Suggestions & Requests / Synth notes down
« on: August 07, 2010, 06:46:41 PM »
I could use some lower synth notes for a project I am working on, can anyone contribute?

94
Modification Help / Onadd crashing people?
« on: July 31, 2010, 12:40:40 PM »
When people spawn, they seem to crash, but usually only when I have a custom tank spawned.

Code: [Select]
function CustomtankVehicle::onAdd(%this,%obj)
{
   %obj.Shoot = 2;
   // Setup the car with some defaults tires & springs
   for(%i = 0; %i < %this.numWheels; %i++)
   {
      %obj.setWheelTire(%i, %this.defaultTire);
      %obj.setWheelSpring(%i, %this.defaultSpring);
   }

   // 4 wheel steering
   %obj.setWheelSteering(0,1);
   %obj.setWheelSteering(1,1);
   %obj.setWheelSteering(2,-0.8);
   %obj.setWheelSteering(3,-0.8);

   // 4 wheel drive
   %obj.setWheelPowered(0,true);
   %obj.setWheelPowered(1,true);
   %obj.setWheelPowered(2,true);
   %obj.setWheelPowered(3,true);

}
I think it might be the vehicles, which are just empty, as another vehicle I made using tires seems to have the same problem. Could it be referncing wheels from another zip?
Code: [Select]
datablock WheeledVehicleTire(CustomtankTire)
{
   // Tires act as springs and generate lateral and longitudinal
   // forces to move the vehicle. These distortion/spring forces
   // are what convert wheel angular velocity into forces that
   // act on the rigid body.
   shapeFile = "add-ons/vehicle_tank/emptyWheel.dts";

mass = 10;
   radius = 1;
   staticFriction = 5;
   kineticFriction = 5;
   restitution = 0.5;

   // Spring that generates lateral tire forces
   lateralForce = 18000;
   lateralDamping = 4000;
   lateralRelaxation = 0.01;

   // Spring that generates longitudinal tire forces
   longitudinalForce = 14000;
   longitudinalDamping = 2000;
   longitudinalRelaxation = 0.01;
};

95
Games / Halo Reach: Forge Island
« on: July 23, 2010, 08:04:08 AM »

96
Off Topic / Video/graphics card?
« on: July 17, 2010, 12:08:47 PM »
I currently have a 9200 which doesn't work great for most recent games. I was wondering what to upgrade to. I am looking to play ARMA 2 as well as other games, with great performance at at least low settings. I also want to buy from a reliable company such as nvidia where they have customer service which actually responds, and where their cards will last more than 2 months.

97
Off Topic / Need a new internet provider?
« on: July 13, 2010, 03:12:44 PM »
Mine sucks. I get about 0.38 mbps upload and 0.96 mbps download. I have some basic verizon internet. I was talking to people and they got over 100 MBPs and I'm sitting here with 0.96. The average is about 3.6. Anyone have a good internet service that you might recommend because the one I have seems to suck when it comes to hosting, I can get max 8 players without lag in blockland.

98
Modification Help / Coding questions V2
« on: July 12, 2010, 07:10:08 AM »
After taking wallet's class, I fell I know alot more about blockland scripting and the torque language, but there are still some things that bug me.

How to i combine two variables into one?
Like if I did
function servercmdCombine(%client, %var1, %var2)

And typed /combine Hi There
How would I make it form a new variable called Hithere?


Another problem I had was servercmds not supporting easy word manipulation. I want to make a command such as /createteam cool club, it would only make the team named cool.

I want it so you do function servercmdCreateteam(%client, %name1, %name2) and it keeps spaces and creates a new string called %name3 by combining name 1 and 2.

99
Mapping Help / Torque Constructor errors
« on: July 04, 2010, 01:23:33 PM »
I get broken collision in my maps, and it also seems to not want to load the .map file, which I believe is causing the errors. It is not saving the .map in the same directory it saves the .csx file and it is looking in temp files to find it but it can't. Any way to fix this/how to save the .map?

100
Drama / Moonwalker
« on: June 26, 2010, 09:57:54 PM »
He seems to feel that he is a pro modeler and should "correct" everyone elses' "mistakes". He claims everything should be beveled, even though his model he started bragging about it not. He hasn't even made and great models and he is already going around bragging how he is better than everyone else
Not only did he do this to me, but he did this to Aware14 as well, and I am sure various other modelers received the same from him.
http://forum.blockland.us/index.php?topic=107220.0
A picture of his gun below, which is the only model I have seen of his so far





101
Off Topic / What to get for graduation?
« on: June 23, 2010, 02:25:16 PM »
My parents are offering to get me anything up to $250 but I don't know what to get. Suggest things.

102
Modification Help / Buy system broke
« on: June 03, 2010, 05:39:55 PM »
Code: [Select]
    $Buying_Price["Bowimage"] = 100;
    $Buying_ImgEqual["Bow"] = "Bowimage";

function serverCmdBuy(%client, %item)
{
    if(!$Buying_ImgEqual[%item])
    {
        messageClient(%client,'',"\c6Please enter a valid item name! Replace all spaces with \"_\"!");
        return false;
    }
   
    else if($Buying_ImgEqual[%item])
    {
        %player = %client.player;
        if(%client.gold < $Buying_Price[$Buying_ImgEqual[%item]])
        {
            messageClient(%client,'',"\c6You don't have enough gold!");
            return false;
        }
       
        if(%player.getDatablock().maxTools <= %player.weaponCount)
        {
            messageClient(%client,'',"\c6You don't have the space for that item!");
            return false;
        }
       
        else
        {
            messageClient(%client,'',"\c6You purchased a\c3"@%item@"\c6for\c3" SPC $Buying_Price[$Buying_ImgEqual[%item]] SPC "\c6!");
            for(%i = 0; %i < %player.getDatablock().maxTools; %i++)
           {
              %tool = %player.tool[%i];
              if(%tool == 0)
              {
                 %player.tool[%i] = $Buying_ImgEqual[%item];
                 %player.weaponCount++;
                 messageClient(%client,'MsgItemPickup','',%i,%image);
                 break;
              }
           }
            return true;
        }
    }
}
When you type /Buy Bow, it says
Quote
Please enter a valid item name!

103
Suggestions & Requests / Vehicle lag
« on: May 30, 2010, 05:07:05 PM »
This is very annoying. When someone is flying a vehicle and starts lagging, the vehicle keeps moving but it is not appear to be moving. The laggy vehicle will jitter in mid air and appear to be floating in mid air, when it is really about 500 feet ahead of where it appear to be.

104
Modification Help / [Tutorial]Efficiency in Blender
« on: May 24, 2010, 01:56:03 PM »
Efficiency in Blender
This tutorial will help you fix errors and improve modeling skills all around. This is not a tutorial on how to model, how to set up models for exporting, or how to make them work in game. This is a sequel to Darkstar's tutorial that will help you solve common errors as well as make your models better and your skills more efficient. I will update this with more problems as well as tips if you post them.

Chapters:
1. Strange Lighting
2. Texturing
Tips, tricks, and others

1. Strange lighting
A common problem with blender models for begginers is that the lighting is wacky. Some parts are darker, some are lighter, and for some the lighting is backwards.
This could be caused by a variety of reasons, all easy to fix if you have patience.

One of the most common problems is scaling in object mode. When you scale in object mode, the lighting gets reversed. The side of the model facing the sun is dark, when the side away form it is light. To fix this, do the following:
  • Create a new cube
  • De-select everything you have selected
  • Right click on one part of your model (in object mode), then right click on the cube. Make sure nothing else is selected except the one part of your model and the cube.
  • Hit Ctrl J and join the one part of your model with the cube. The model part and the cube should now be one object.
  • Go into edit mode and delete the cube
  • Repeat this for each part of your model
Annoying and time consuming isn't it?
Tip: What I do is I take all parts of the model that use the same material, and join them together using ctrl J. That way I don't have to do this for each part of the model. If you want to do this as well, be sure not to join animated parts with non animated parts, or things will get messed up.

You probably scaled in object mode once you realized your model was not in scale with the blockhead. There is another fix to that. The exporter comes with a scale bar. Use that to scale the whole model.


Another common reason for this is backfaces. Backfaces are sort of like a one way window. You see out one way, but can't see back in the other way. Blender usually can determine which way to make a face face, but sometimes for more complicated things. In solid view mode, you cannot see backfaces, and you model appears normal

To see them, you have to go into textured view mode.

Change the red cricled cube to textured. Now you may see a a ton of holes in your model.

These are backfaces.
  • Select the object and go into edit mode.
  • Go into face select mode(The triangle button next to the 4 dots and the 2 lines)
  • Select the backfaces by holding down shift and clicking them. Holding down shift allows you to select multiple faces, vertices, or edges at once.
  • Hit Ctrl F and flip the faces. Keep doing this until you fixed all the backfaces you can find.

2. Texturing
Darkstar has a texturing "tutorial" but it isn't an effective way for texturing solid colors. His is used for putting pictures on models, such as a logo. Texturing is really easy. Go into object mode and then hit the shading button.

If your model doesn't already have a material, hit add new. None of the buttons matter, this is all for visibility in blender. The only thing that matters is the name of the material.

Name it whatever you want. Add multiple materials for as many amount of colors as you want by hitting the up arrow to the left of the material's name, then hitting "ADD NEW"

Open your favorite image making program and set the size to 16x16. Make colors representing each of the names of the materials. Save each in the folder of your add-on. You should have a variety of 16x16 png files in your folder. If you need help understanding what to do, open up the gun's .zip and look inside for png files.
Tips, tricks, and others
List of useful hotkeys
  • Bevel: W-Bevel. (Try this on a cude to see good results)Hit W and select bevel. Move the mouse, then click. This can be used to make neat edges for more blocky models.
  • Triangles to Quads: Alt J. One of the useful things in blender is, unlike milkshape, faces can be made out of 4 vertices or 3. Milkshape can only use 3. This reduces polys in blender and makes editing easier.
  • Mirror: Ctrl M, (X Y or Z). Hit ctrl M first, then hit X, Y, or Z to mirror.This is useful for making a half of something, then merging it with the opposite half.
  • Merge: Alt M. This can be used to merge vertices together to make spear tips and other things as well as reduce polygons. Try it out to see what I mean.

105
Games / Fallout 3 crashes on new game
« on: May 24, 2010, 12:22:34 PM »
I just installed it and I hit new game. When the baby is first born and he starts to cry, the game crashes. I searched on google but I could not find anything useful. I installed it using steam. Does anyone know what I cna do to fix this?

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