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Modification Help / Re: wheels
« on: April 08, 2009, 02:42:54 PM »are the wheel points joints called hub1, hub2 ect... or are they shapes you name hub 1 ect...hub 0, hub1, hub2 etc
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are the wheel points joints called hub1, hub2 ect... or are they shapes you name hub 1 ect...hub 0, hub1, hub2 etc
F*** you.LOD 0 works fines using exporter plus.
OnTopic: You should name collision-1 and ALL other LOD's (if you're working with vehicles) should have an LOD of 32.
He left me a comment after I commented on his videos.And lives in world 113. If only that game was real life and people stayed dead in it.
Also, looking at his profile, I see he plays Runescape.
How do you get rid of the other hand? Because that other hand is part of the model is it not?Look at FFC, there is the explode hand function. I think that has a hand remove in it.
You want us to open our history?No, ctrl H is helpful for editiing existing add-on. If you want to make a gun but with a differant model and name, you use ctrl-h and type in
He kept calling me an starfish so hes wondering why i banned him.You mean A$$hole
So hes calling me a cigarette and an starfish. No way was i gunna Unban that starfish.
dont overide my stryker datablock plz :OWhat is your "Stryker" Datablock. It would help if i have a name. Also, could you release it because i am not going to wait to release my stryker if you are never releasing yours.
Rip-off.Ok, so then every RPG pack is a rip-off then. The Ak-47 is a ripoff of the P90. Just because things are the same doesn't mean they are rip-offs.
Stolen models.
Pffft.
EDIT: Stop making an ass out here. I know you already know that I'm making a pack. Stop being a douche, release every "modern" add-on you made and stop your stufftery rip-off-ing my damn pack.
and wow, "Modern Warfare". Just lol.
Have some respect.