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General Discussion / Re: -- ID/Name lookup --
« on: June 12, 2014, 11:16:59 PM »
dont we have like 3 of these things? kinda dumb to have a bunch of partial lists.
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someone make a "abraham lincoln joins the battle" picturedid you even watch E3?
umm let me think of some things to put
abraham lincoln declares civil war
abraham lincoln commands the union
abraham lincoln is the president of the battle
...those are all terrible
"i poor and cant afford food, the government took my baby and i cant afford child support" -every country artist, it seemsyou mean contemporary country right? Waylon Jennings, George Jones, Johnny Cash, Chris LeDoux, Willie Nelson, and Buck Owens are all country artists.
Good job being completely oblivious to my post. Seriously. Bravo, this is amazing. I actually believe I'm talking to a wall.your post is about how players should, instead of waiting for you to update, work with what they have. you presented a possible solution to a problem caused by technical limitations (water being a flat plane) and ways to make a 'boring' gamemode more fun. you talk about taking an idea and altering it so it works within the game's restrictions.
I agree. (this is a burn)
So I'm not allowed to contract things out? This is what I'm talking about, you're unconcerned with actual progress - it's about me somehow. This sounds like you guys have some kind of father abandonment issues and you need me to be there working for you.Except you're the only one who can actually update the damn engine, how many times has this been said. Of course people are going to want you working there because unlike sumz and rotondo and all of them, YOU are the only one with the ability to modify the source-code to this game.
You're focusing on technical minutiae that are completely unimportant. This is one of the pitfalls of game dev - you need to work with what you have. "I need X technology to make a game" is one of the lies people tell themselves so they don't have to try.you seem to be responding to the wrong person. i never said that i wasn't making things because of limitations, that was chrono. chrono was the one who stated that he lost interest in modding due to the limitations. I'm not talking about making existing things work within the limits, i'm talking about what could be allowed if there were engine changes made to the game. I don't see how you can dismiss a working boat vehicle and technic bricks as "unimportant technical minutiae".
Let's try a real world example:
Rising lava is a gamemode. It's kinda fun but has some problems. You would probably say that the problem is the water system isn't good enough and that Badspot needs to update the engine and make the water rise smoothly or code fluid dynamics or something. Badspot won't do that, so you just throw up your arms blame all your problems on Badspot. Why even bother working on a mod at all if Badspot won't "fix" the engine right?
What you really should be doing is refining the gameplay within the limitations of the tech you have. You're stuck with planar lava with kind of dodgy movement. Ok. What's a gameplay problem? Well everyone gets stuck in the staircase. Why? Because everyone wants to get to the roof of the skyscraper. Why are they doing that? It's the only safe spot. Hmm, maybe there should be more than one safe spot. Maybe the lava shouldn't always go to the top of the map so lower spots can be safe. Maybe lava should go up and down. Maybe announce how high it's going to go so people can plan where they're going to escape to. Maybe give people something to collect so they have a reason to come down off the buildings - coins or something (gems?). Maybe a lava proof suit powerup? Maybe a rowboat that catches on fire after a bit? Maybe a lava shark?
Do you see how changing mindsets leads to actually developing a game?
I disagree. His arguments are way past the point of constructive and are just designed to cause damage, just like kalphiter's. Look how they dismiss any actual additions to the game as trivial (speedkart, gamemodes, doors), while simultaneously demanding more content. No amount of improvement would placate these people, they would just find something else to complain about.we're dismissing add-ons as trivial, because anyone can make them. we're talking about you extending the functionality of the game, things that can't be done through add-ons.
Title: Door Bricks
Author: Rotondo
It uses some community created add-ons that are now part of the game:
Destroy the presents to Ruin Xmas!Don't get me wrong, I love all of these mods and think they are all beneficial and fun, but they don't extend the core functionality of the game/engine. What would be awesome is a gamemode incorporating new engine changes that allow for more things. A river crossing gamemode where you hop across fakekilled buoyant bricks. boat physicsvehicleclass waterfall sumo. a sword DM with random colored swords, and the color alters its effects (setnodecolor on images). moving platforms challenge akin to mario sunshine's secret courses. mods allow thousands of gamemodes, but engine changes allow thousands more mods
Build by Sumz & Hamburger
Code by Zor
Between Kalphiter, Okiver, and Heedicalking, it feels like Blockland is a city and its citizens are trying to start a riot.kinda dumb. nobody here's rebelling against the game or telling people to quit. people aren't spamming topics or creating meme clans against badspot or anything.
i bought the game for 20 bucks with the assumption that i could build 128k bricksi don't think anybody bought the game trying to look ahead and hope it gets good, it's not a game stock market. but after seeing what this game can do, i'm sure there are a lot more people than me wishing it'd do even more. i honestly wonder how many people were disappointed when they found out they couldn't make their creations move. i sure was and i still am.
i got my money's worth.
anything that came later was just cake
You paid $20 for a game and played it for 5000 hours. I don't owe you anything. Honestly heedical, your attitude has been stuffty for years now. There's no rule that says you have to play one game for your entire life. Go play something else.i guess how long i've played the game has a direct influence over how much you "owe" me. maybe if i played for 20 hours, we'd have build-able vehicles!! There's plenty of people with far less playtime than me that are equally unhappy with the state of development. why don't you read this thread a bit.
so if there's nothing stopping terrain and shaders why hasn't the excellent, brilliant modding community made it happen yetoh sorry there is one thing stopping them from existing and it's badspot. that's the reason the modding community can't make it happen. that's also the reason NOTHING is happening.
What I would've tried to do is keep the terrain support in, load it only when necessary (ie when the server admin chooses a non-slate map), and disable dynamic lighting if you play on a map or at least give the user a performance warning if they try to use the dynamic shadows. Then, make the vanilla Slate into what we have now (the heavily customizable environment) and remove Skylands, Destruct, etc. Of course, there's still the issue of the vehicle collision, but I honestly enjoyed some of the silliness that happened from that when I was younger (and probably still would).no. apparently t/i were slowing down the game (take this lightly). If this is true, then keeping them in doesn't do anything to help. i honestly can't believe that people have been convinced so hard into thinking that there can only be one or the other. i'd honestly love to hear you guys tell any other developer about this story. "well we can either have good graphics or we can have landscape", its like.. wtf. there's nothing stopping terrain and shaders from working together besides the amount of effort the developers are willing to spend on the game. there's no !secret! code saying that these two things can't work together in the same game.
Of course, you may have tried this yourself at first, only to be met with an absurd amount of issues in the end, but those are my two-cents.