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Messages - heedicalking

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121
General Discussion / Re: -- ID/Name lookup --
« on: June 12, 2014, 11:16:59 PM »
dont we have like 3 of these things?  kinda dumb to have a bunch of partial lists.

122
Games / Re: which console won at e3
« on: June 12, 2014, 08:39:37 PM »
someone make a "abraham lincoln joins the battle" picture

umm let me think of some things to put

abraham lincoln declares civil war
abraham lincoln commands the union
abraham lincoln is the president of the battle
...those are all terrible

did you even watch E3?

123
Games / Re: E3 2014 Megathread (E3 show floor opens up today!)
« on: June 10, 2014, 03:00:27 PM »
There's a bunch of other stuff nintendo didn't show that is uploaded on youtube, like:
Lego Batman
Layton x Phoenix Wright
Mario vs Donkey Kong
Fantasy Life
Mario Party 10
One Piece: Unlimited World
Art Academy U
Devil's Third

no doubt in my mind nintendo won, especially since sony didn't even have square's games to show.

124
Off Topic / Re: What is your least favourite genre of Music
« on: June 09, 2014, 02:47:16 PM »
"i poor and cant afford food, the government took my baby and i cant afford child support" -every country artist, it seems
you mean contemporary country right? Waylon Jennings, George Jones, Johnny Cash, Chris LeDoux, Willie Nelson, and Buck Owens are all country artists.

125
Games / Re: Kid posts Minecraft on Steam Greenlight
« on: June 09, 2014, 02:38:59 PM »
i didnt think that trailer was real at first, it's so bad. the game itself isn't any better.

126
Off Topic / Re: PSY - HANGOVER FEAT SNOOP DOGG
« on: June 08, 2014, 08:36:56 PM »
are there any more hidden guests besides g-dragon? there were a lot in gangnam style i'm pretty sure.

127
Drama / Re: Kalphiter's latest and stupidest rant
« on: June 01, 2014, 08:21:32 PM »
Good job being completely oblivious to my post.  Seriously.  Bravo, this is amazing.  I actually believe I'm talking to a wall.
I agree.  (this is a burn)


your post is about how players should, instead of waiting for you to update, work with what they have. you presented a possible solution to a problem caused by technical limitations (water being a flat plane) and ways to make a 'boring' gamemode more fun. you talk about taking an idea and altering it so it works within the game's restrictions.

The difference between what you're describing and what i'm describing is that I am not dependent upon the features I am requesting. I am not boycotting the game because a certain feature isn't in place. All of my gamemodes already work around the plethora of problems this game has. I have created a custom playertype with jump time restrictions to attempt to work around cornerjumping; it's not perfect, but it helps. I've created a teleport relay that warps me around the map so I can get around the lack of a saveBricks(); command and save faster. there is a dediload script out there that requires a bit of a file moving, but allows people to load bricks faster. we HAVE been working around this stuff and working with limitations, and we've been doing it for years.

There isn't any game that allows people to do everything. There isn't any developer that puts in every single feature a person requests. It's unrealistic to expect EVERYTHING suggested to make it into the game. But it's certainly not unrealistic to expect engine changes after a developer says that "We can make incremental changes and get big improvements in the short term" and "Not having to deal with interiors + terrains makes it a lot easier to make brick and vehicle physics really good."
So I'm not allowed to contract things out?  This is what I'm talking about, you're unconcerned with actual progress - it's about me somehow.  This sounds like you guys have some kind of father abandonment issues and you need me to be there working for you. 
Except you're the only one who can actually update the damn engine, how many times has this been said. Of course people are going to want you working there because unlike sumz and rotondo and all of them, YOU are the only one with the ability to modify the source-code to this game.
numerous times the developers have said that switching to a modern engine wouldn't benefit/improve the game. therefore, it must still be possible to do everything you think they can't do on an older engine.

128
Drama / Re: Kalphiter's latest and stupidest rant
« on: June 01, 2014, 12:59:33 PM »
You're focusing on technical minutiae that are completely unimportant.  This is one of the pitfalls of game dev - you need to work with what you have.  "I need X technology to make a game" is one of the lies people tell themselves so they don't have to try. 

Let's try a real world example:
Rising lava is a gamemode.  It's kinda fun but has some problems.  You would probably say that the problem is the water system isn't good enough and that Badspot needs to update the engine and make the water rise smoothly or code fluid dynamics or something.  Badspot won't do that, so you just throw up your arms blame all your problems on Badspot.  Why even bother working on a mod at all if Badspot won't "fix" the engine right?

What you really should be doing is refining the gameplay within the limitations of the tech you have.  You're stuck with planar lava with kind of dodgy movement.  Ok.  What's a gameplay problem?  Well everyone gets stuck in the staircase.  Why?  Because everyone wants to get to the roof of the skyscraper.  Why are they doing that?  It's the only safe spot.  Hmm, maybe there should be more than one safe spot.  Maybe the lava shouldn't always go to the top of the map so lower spots can be safe.  Maybe lava should go up and down.  Maybe announce how high it's going to go so people can plan where they're going to escape to.  Maybe give people something to collect so they have a reason to come down off the buildings - coins or something (gems?).  Maybe a lava proof suit powerup?  Maybe a rowboat that catches on fire after a bit?  Maybe a lava shark? 

Do you see how changing mindsets leads to actually developing a game? 

you seem to be responding to the wrong person. i never said that i wasn't making things because of limitations, that was chrono. chrono was the one who stated that he lost interest in modding due to the limitations. I'm not talking about making existing things work within the limits, i'm talking about what could be allowed if there were engine changes made to the game. I don't see how you can dismiss a working boat vehicle and technic bricks as "unimportant technical minutiae".

Rising lava is a gamemode that works the same way it does in any other game.
Moving platform/physics challenge is something that flat out isn't possible yet in this game.

There is no reason to be explaining this to me, because I do exactly what you are trying to explain. If I gave up because the game didn't allow for certain elements, I wouldn't still be playing the game. I'm talking about adding some additional elements because it would allow for new things, not just improve upon existing things. Your example of fluid dynamics is really far-fetched as well, as I don't think there is any game that supports it, compared to something like a moving platform/elevator which most modern games support.

Sure this is a good way to get away with not updating the engine, but this doesn't excuse the plethora of bugs that still exist. As I said before: loading takes too long, you have to ghost all bricks to save (even on your own dedi), and the brickcount could use a raise. I don't see how these can be dismissed as trivial.

129
it doesn't remove itself on a dedicated

130
Drama / Re: Kalphiter's latest and stupidest rant
« on: June 01, 2014, 02:22:19 AM »
I disagree.  His arguments are way past the point of constructive and are just designed to cause damage, just like kalphiter's.  Look how they dismiss any actual additions to the game as trivial (speedkart, gamemodes, doors), while simultaneously demanding more content.  No amount of improvement would placate these people, they would just find something else to complain about.
we're dismissing add-ons as trivial, because anyone can make them. we're talking about you extending the functionality of the game, things that can't be done through add-ons.
Quote from: Doors
Title: Door Bricks
Author: Rotondo
Quote from: Speedcart
It uses some community created add-ons that are now part of the game:
Quote
Destroy the presents to Ruin Xmas!
Build by Sumz & Hamburger
Code by Zor
Don't get me wrong, I love all of these mods and think they are all beneficial and fun, but they don't extend the core functionality of the game/engine. What would be awesome is a gamemode incorporating new engine changes that allow for more things. A river crossing gamemode where you hop across fakekilled buoyant bricks. boat physicsvehicleclass waterfall sumo. a sword DM with random colored swords, and the color alters its effects (setnodecolor on images). moving platforms challenge akin to mario sunshine's secret courses. mods allow thousands of gamemodes, but engine changes allow thousands more mods

131
Drama / Re: Kalphiter's latest and stupidest rant
« on: June 01, 2014, 01:23:26 AM »
Between Kalphiter, Okiver, and Heedicalking, it feels like Blockland is a city and its citizens are trying to start a riot.
kinda dumb. nobody here's rebelling against the game or telling people to quit. people aren't spamming topics or creating meme clans against badspot or anything.
i bought the game for 20 bucks with the assumption that i could build 128k bricks
i got my money's worth.

anything that came later was just cake
i don't think anybody bought the game trying to look ahead and hope it gets good, it's not a game stock market. but after seeing what this game can do, i'm sure there are a lot more people than me wishing it'd do even more. i honestly wonder how many people were disappointed when they found out they couldn't make their creations move. i sure was and i still am.

132
Drama / Re: Kalphiter's latest and stupidest rant
« on: June 01, 2014, 01:10:51 AM »
You paid $20 for a game and played it for 5000 hours.  I don't owe you anything.  Honestly heedical, your attitude has been stuffty for years now.  There's no rule that says you have to play one game for your entire life.  Go play something else.

i guess how long i've played the game has a direct influence over how much you "owe" me. maybe if i played for 20 hours, we'd have build-able vehicles!! There's plenty of people with far less playtime than me that are equally unhappy with the state of development. why don't you read this thread a bit.

just because you never owed anybody anything doesn't mean people should be completely happy with the current state of the game. Mr Cubeworld doesn't owe anyone anything, so i guess people should be content with the fact he abandoned his game after promising more than he delivered. Multiple times it has been stated that V21 would open up new doors and allow bigger updates. We haven't gotten any of those updates. Just because you never promised anyone anything doesn't mean people should be completely content that you over-exaggerated v21's potential and used the hype as a platform just to get your game on steam.

People can love you or hate you or whatever, but I don't think there's anyone here who feels that this game wouldn't be 10x better if you actively fixed it and added more content like V21 was supposed to allow. This isn't a packaged release game; there is still so much more that can be added and it's only explored a fraction of what it could be. Maybe you get bored of working on the game because there's been nothing new being worked on. Maybe if you experimented with things like neat physics features, movable bricks, or technic bricks, work would actually be interesting. A tester build would be awesome, where players can mess around with new stuff you're trying out.

And it's not just new features, the game still has long-standing problems that could easily be addressed. The brickcount is still low, loading to a server is still handicappedly slow, there is no save bricks function for dedicated servers (people actually have to fly around the entire map to save it). These 3 things take about a week of work, and would make playing this game a whole lot easier. No serious player hates you or is out on an agenda to get you. People just want to see this game use more of the potential it has, and you're the only person who can make that happen.

133
Drama / Re: Kalphiter's latest and stupidest rant
« on: June 01, 2014, 12:19:36 AM »
so if there's nothing stopping terrain and shaders why hasn't the excellent, brilliant modding community made it happen yet
oh sorry there is one thing stopping them from existing and it's badspot. that's the reason the modding community can't make it happen. that's also the reason NOTHING is happening.

134
Drama / Re: Kalphiter's latest and stupidest rant
« on: June 01, 2014, 12:08:37 AM »
What I would've tried to do is keep the terrain support in, load it only when necessary (ie when the server admin chooses a non-slate map), and disable dynamic lighting if you play on a map or at least give the user a performance warning if they try to use the dynamic shadows. Then, make the vanilla Slate into what we have now (the heavily customizable environment) and remove Skylands, Destruct, etc. Of course, there's still the issue of the vehicle collision, but I honestly enjoyed some of the silliness that happened from that when I was younger (and probably still would).

Of course, you may have tried this yourself at first, only to be met with an absurd amount of issues in the end, but those are my two-cents.
no. apparently t/i were slowing down the game (take this lightly). If this is true, then keeping them in doesn't do anything to help. i honestly can't believe that people have been convinced so hard into thinking that there can only be one or the other. i'd honestly love to hear you guys tell any other developer about this story. "well we can either have good graphics or we can have landscape", its like.. wtf. there's nothing stopping terrain and shaders from working together besides the amount of effort the developers are willing to spend on the game. there's no !secret! code saying that these two things can't work together in the same game.

135
Suggestions & Requests / ModTer "Buried" Support
« on: May 31, 2014, 08:34:01 PM »
I'm still kinda mad that after terrain was removed, we didn't get proper compensation.

If you tried to place bricks underground in terrain, it would fail because it would be considered "buried". This prevented people from burying random 1x1 bricks that couldn't be wanded. Now that terrain was removed, we have ModTer, which allows us to place bricks inside them, but also allows us to bury them completely inside. I am working on a server where players can place bricks on terrain, and I don't want this to be a problem.

I would like a script that doesn't allow people to bury bricks in modter outside of the visible range, sort of like how it worked on terrain. I still want them to allow people to bury bricks, but only if those bricks can be seen.

*please note that I don't want this to be a default feature or anything, I would like this to be a separate add-on.

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