I don't think it's at all stupid, I'm realistic about these things, I don't expect so much development as you've just described to be put into a 2 year gap, I don't think it's possible especially editing a huge amount of code for something that breaks as much compatibility as it might do. You're not being realistic, it's an old game engine which has been heavily modified, don't expect features like that to come off trees from a heavily developed game throughout the timescales it's been alive.
Woah there bucko. If you read, you would know I said that your comment about "new features won't improve the game" was stupid. You magically pull this whole new topic about badspot's workload out of your ass and completely drop the old one, and start responding as if this was your initial topic. My post was a deliberate respond to you saying that "the game can only get better by players being creative and new features won't improve it". Did you drop that
genius deduction in favor of this new topic and expect me not to notice or something?
You're saying it as if it's easy for Badspot alone to do. Just keep in mind that this is a single indie developer with literally no help with anyone anymore since people like Kompressor have gone on to make their own engines like Loom. Keep in mind that Blockland has been built on static bricks that don't intend on moving. Doing something like technic bricks and buildable vehicles will only mess up all the current compatibility. Even then, it's not loving easy to do, and if you expect stuff like that then please allow Badspot to have atleast 2 years without a major update. Who knows? He's probably fixing the vehicle physics, he's probably adding more functionality to the bricks. But I'd like to see you in your shoes developing these kind of things from an already existing, 10 year old, game.
http://www.bay12games.com/dwarves/http://en.wikipedia.org/wiki/Daisuke_Amayahttp://en.wikipedia.org/wiki/VVVVVVhttp://en.wikipedia.org/wiki/Dust:_An_Elysian_Tailhttp://www.smartlydressedgames.com/unturned/#followhttp://en.wikipedia.org/wiki/Banished_(video_game)http://en.wikipedia.org/wiki/Touhou_Projecthttp://en.wikipedia.org/wiki/Derek_Yuhttp://en.wikipedia.org/wiki/Miasmatahttp://www.coldbeamgames.com/wow i can't believe it, it's like there are other people out there making games with 1-2 person teams! You're right, it does take a long time to make updates so I should probably give him a year, or two if he's feeling a bit lazy. Oh wait, it's been two years already! You talk about it being difficult to add to a 10 year old framework, but wasn't the whole point of removing terrain to allow things to be added? I thought it was
such a chore working around terrain and by removing it they removed the old buggy feature slowing them down.
Ok? It doesn't matter; you're not being realistic, a single developer just cannot do so much you're asking. You've got to sympathise with Badspot for all the grief he's being given for not updating in years, when probably behind the scenes he's working his ass off to clean up all the physics, use less GPU power umongst other things.
TLDR: This game has it's limitations, it's really good as it is currently, building new features on an already heavily modified game is risky business, probably not for much worth either.
I haven't played this game properly in months because I got bored of it, I've played it for 6 years for christ sake, I'd probably have expected more from this game if TQE didn't limit it so much.
I'd love to think that he's working hard on the game trying to fix it. But the truth is, he hasn't posted a development topic and he came out himself and said that the game isn't interesting to work on anymore. TGE is an open source engine, any limits TGE places can be removed through code. It's a framework to base your game on.
But it's not like it matters!:
the game can only be made better by people's creativity. The only thing Badspot can do is add functionality which (i don't think) will make a difference
adding functionality won't make the game better!!!