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Messages - heedicalking

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2641
General Discussion / Re: Pload's Prison Escape
« on: April 30, 2012, 04:16:29 PM »
How about... Rotating the camera?
can you edit cameras that are locked in one direction? lets say i force the camera to look down
Code: [Select]
datablock PathCameraData(EventCam)
{
cameraMaxDist = 0;
cameraMinDist = 0;
cameraDefaultFov = 90;
cameraMinFov = 10;
cameraMaxFov = 150;
}
%rot = "1 0 0 90";
%cam = new PathCamera()
{
dataBlock = EventCam;
position = %camBrick.position;
rotation = %rot;
};
can i freely adjust how it rotates?

2643
Off Topic / Re: Michio Kaku on solar energy and oil.
« on: April 30, 2012, 03:52:45 PM »
i love the world in 2030 one. wallpaper computers and doctor toilets. COOL

2644
Off Topic / Re: Internet shutdown survival guide, tips, and tricks.
« on: April 30, 2012, 03:11:15 PM »
all these old guys need to leave their bills stink and they are still fighting battles from the 1940s.

2645
I have scripts for light key

2646
General Discussion / Re: Pload's Prison Escape
« on: April 30, 2012, 02:52:28 PM »
that wouldnt work....

2647
General Discussion / Re: Pload's Prison Escape
« on: April 30, 2012, 02:47:58 PM »
they can be animated but i meant things like spinning. thats just replacing pictures really fast and wouldnt look right for this.

i think its just a round shape animated to spin on a loop, which explains the lag before the camera switches over it (same lag occurs using cam events).

its also why you can zoom in on it and cant zoom in on a gui. but these carts are so cool and im clueless to how they are done

2648
General Discussion / Re: Pload's Prison Escape
« on: April 30, 2012, 02:42:20 PM »
im just poking fun at you being so full of yourself
huh im just cracking the code because the stuff is really cool and its annoying me how cool it is and i cant use it! im not full of myself im probably wrong and it is a gui stop being so nooby rofl.

2649
General Discussion / Re: Pload's Prison Escape
« on: April 30, 2012, 02:33:37 PM »
the possibility of a gui overlay working for a background was eliminated due to common sense
i dont know if your talking about common sense because guis cant animate, or noob sense because "overlay = on top, not behind"

2650
General Discussion / Re: Pload's Prison Escape
« on: April 30, 2012, 02:28:59 PM »
hehe thats all i needed to know, thanks! that eliminates the possibility of GUI overlay work for the logo background, which basically confirms that it is shape manipulation. the fact that you were out of minigame confirms you saw stuff people cant normally see so the carts also have some weird trick to them, just gotta figure those out too.

2651
General Discussion / Re: Pload's Prison Escape
« on: April 30, 2012, 02:14:57 PM »
how would you know how the laundry cart was done if you just filmed it? did they take you out of mini to let you film?

2652
General Discussion / Re: Pload's Prison Escape
« on: April 30, 2012, 02:10:58 PM »
then why do they not want you to share anything? its a build we can all see?

2653
General Discussion / Re: Pload's Prison Escape
« on: April 30, 2012, 01:55:03 PM »
wait this ? guy has the mod? who the heck is he?

2654
Games / Re: Guild Wars 2 Megathread - BETA UP, GET IN GET IN
« on: April 30, 2012, 06:21:13 AM »
i love how it eliminates the need for grouping. i hate grouping.

2655
Gallery / Re: Steampunk-Esque Geothermal Powerplant
« on: April 29, 2012, 10:29:06 PM »
Coooooooool. make save.

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