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Messages - heedicalking

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3556
Modification Help / Re: Pirate RPG
« on: January 10, 2012, 05:44:59 PM »
i can host a blank server and get players. it won't die.

3557
Modification Help / Re: Pirate RPG
« on: January 10, 2012, 05:07:55 PM »
weak crews don't last. sorry.

3558
can you go into caves in adventurer mode?

3559
Modification Help / Re: Pirate RPG
« on: January 10, 2012, 04:21:06 PM »
noobs mess- get owned- stuck nude. i like that im keeping this inventory drop thing

3560
Drama / Re: Making topics on your postcount
« on: January 10, 2012, 04:13:33 PM »
there should be a new rule- if no one cares, don't post.

3561
Modification Help / Re: Pirate RPG
« on: January 10, 2012, 04:03:56 PM »
^^ fail pirates above.

3562
Modification Help / Re: Pirate RPG
« on: January 10, 2012, 01:48:51 PM »
i know and plan to fix.

3563
Modification Help / Re: Pirate RPG
« on: January 10, 2012, 01:37:23 PM »
Did you test it vs cutlass or shovel?

Also, it shouldn't be working for ranged unless you already fixed that.
didn't test. i'm pretty sure ranged works. disconnection thing seems to work somewhat now, i can keep the player on disconnect and they don't disappear till 20 seconds after they hit leave.
At the risk of sounding to City RP like here.. what about a third faction which is civilians who will build/farm/whatever and give a goal for pirates to plunder and government to protect.. though it seems most pirates can do this and not take part in any crimes really so probably not the best idea.
government without joining marines is what this is. if you play as government, you are given the option of joining the marines.

3564
Drama / Re: comedy101experiments - general stupidity
« on: January 10, 2012, 05:32:34 AM »
comedy might be stupid, but he's 10x as cool as any hater. fact.
lol save your preteen rage for when mommy grounds you

3565
General Discussion / Re: Dedicated Hosting Service (American server)
« on: January 09, 2012, 09:40:48 PM »
when it comes time, send me the next months bill

3566
Modification Help / Re: Pirate RPG
« on: January 09, 2012, 09:18:15 PM »
were your levels the same? higher strength in melee means you swing harder and do more damage

3567
Off Topic / Re: Pictures at an Exhibition
« on: January 09, 2012, 08:12:10 PM »

3568
Modification Help / Re: Pirate RPG
« on: January 09, 2012, 07:34:21 PM »
Heedi in Surburbs cityrp (not sure if others) they had a system to deal with escaping jailers. You could disconect instantly but your player stayed for about 10 seconds. So it is possible (though don't ask me how)
alright will figure it out.

also, feep, armor does seem to work for me. I tested it out and wearing armor seemed to decrease damage by 8x.

3569
Modification Help / Re: Pirate RPG
« on: January 09, 2012, 05:12:20 PM »
hehe I haven't started a project in like a year. I don't plan on giving up on this one soon either. the real gameplay hasn't even begun and it's getting action

3570
server ran its course. adding useless rooms doesn't improve it. try a new idea it might work for your server.

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