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Messages - heedicalking

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3571
Modification Help / Re: Pirate RPG
« on: January 09, 2012, 02:12:33 PM »
i don't yet know if you could do that. you could probably create a bot in their place but i don't think you can actually keep their player there.

3572
Creativity / Re: The new and improved 3D model topic!
« on: January 09, 2012, 02:11:23 PM »
titles dont mean anything i just want more lego bricks.

3573
Modification Help / Re: Pirate RPG
« on: January 09, 2012, 02:04:51 PM »
a problem caused by this logout thing is crashing. people sometimes crash, and losing all their stuff wouldn't be fun. i'm going to have to think alot on this one.

3574
Modification Help / Re: Pirate RPG
« on: January 09, 2012, 02:00:56 PM »
disconnect in combat is probably going to be replaced by some new log off system. To actually log off you must stay still for 30 seconds, or your items drop when you leave or something. I'm still thinking of something because you can't just prevent people from leaving.

3575
Modification Help / Re: Pirate RPG
« on: January 09, 2012, 01:46:02 PM »
Welcome to a crappy knock off of DRPG, where things won't work correctly.
suck it noob it's better than yours! make your own crap rpg stop hatin on pirate swag.

shutting down soon, also noobs can't handle the sea.

3576
Modification Help / Re: Pirate RPG
« on: January 08, 2012, 10:15:50 PM »
no thanks. it wont be like drpg much longer

3577
Creativity / Re: The new and improved 3D model topic!
« on: January 08, 2012, 09:19:31 PM »
more lego bricks, less props

3578
how do i find more caves? the one i found seems to be empty and no interesting enemies (or any at all). i wanna find mud frog men or some stuff.

3579
Modification Help / Re: Pirate RPG
« on: January 08, 2012, 06:59:25 PM »
are stats and items going to be restarted?
most likely not until a major new beta. I will probably reset those without items though.

3580
Modification Help / Re: Pirate RPG
« on: January 08, 2012, 06:46:59 PM »
soon i am going to shut down on beta. got a lot of attention and found tons of bugs and cool features to add. basically every bug people reported got written down.

3581
You can ban ID 0. Who the hell gave you such a stupid idea.
you can't ban badspot. i'm probably the only one here who tried to kick him in person. i'm pretty sure he just sifts right through any ban filters you place.

3582
Modification Help / Re: Pirate RPG
« on: January 08, 2012, 06:31:25 PM »
-_______- im speechless

3583
Modification Help / Re: Pirate RPG
« on: January 08, 2012, 06:24:11 PM »
ok sure! be sure to have islands though! pirates have to be able to sail around!
You could of said this in the beginning instead of acting like an idiot.

I'm an idiot because I gave you a taste of your own medicine? No.
what medicine 0_o? you really seem kinda dumb. i did say it in the beginning, before you even posted -___-

3584
Modification Help / Re: Pirate RPG
« on: January 08, 2012, 06:14:48 PM »
my nam iis hedicalkng and i stel cocle becuz i suk?

Noob.
no i just dont feel like making a gui yet. you're a pretty big idiot :/

3585
Modification Help / Re: Pirate RPG
« on: January 08, 2012, 06:12:22 PM »
Why is the client GUI basically the same as DRPG?
figure it out doesn't take much thought noob

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