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Messages - heedicalking

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3601
General Discussion / Re: Dedicated Hosting Service (American server)
« on: January 05, 2012, 03:09:40 PM »
The warning somehow didn't reach you on 11/23
11/23? you've been on my server like 5 times since then, made no posts in the topic, didn't pm me or anything. i've been hosting even up to CHRISTMAS (a month after the 'warning') and you didn't say anything. i host all the time you could've even left some dumb brick placed on my server.

3602
General Discussion / Re: Dedicated Hosting Service (American server)
« on: January 05, 2012, 03:06:43 PM »
sent

3603
General Discussion / Re: Dedicated Hosting Service (American server)
« on: January 05, 2012, 03:03:30 PM »
Sucks when you don't pay.

Yes, I double checked, I didn't have any payments for the month of December either.
send me the payments and i pay them

3604
General Discussion / Re: Dedicated Hosting Service (American server)
« on: January 05, 2012, 02:57:48 PM »
my directory for FTP is empty?

3605
one of the things i've been worrying about is the game's security. if this game suddenly went huge, would it actually be safe? blockland is 'unhackable' because it's never been hacked before, it's not really a big target. whatever measures badspot uses to protect and encrypt the key database, are they strong enough to protect against legit hack attempts?

3606
Add-Ons / Re: Default pine tree
« on: January 04, 2012, 07:07:26 PM »
Could you make a version of the pine tree that is doubled in its size?
that would be cool actually.

3607
This could be used abusivley as well.

Let's say I was some super-famous BL user. I decided to take a 3-month hiatus from BL.
Meanwhile, 2 months later, a Poiuyt-like hacker takes my name and hosts an open server. 32 people join, 32 people hacked. Before they can say anything about it another 18 is hacked. The hacker's key is revoked, 50 players hacked, and I go under a bad reputation and everyone stays away from FaceDavid.

In short,
No.
lol...

3608
General Discussion / Re: Pecon7's Boss Battles!
« on: January 03, 2012, 08:52:38 PM »
Wow, what a stupid feature.
when electing admins off an application basis, it's good to have 'safety features'. it's only there because pecon's picking admins off the fence on a trust fall basis. pecon pulled a pretty smart move keeping that feature. nooby admins desperate for power somewhere get limited in the power they have, but at the same time the actual admins picked from heart probably get restricted by it too.
basically- if you can trust your admins, you don't need this feature. pecon can't trust his admins because he doesn't know them.

3609
Off Topic / Re: using youtube as a living?
« on: January 03, 2012, 08:20:32 PM »
it must not be that hard though. basically just follow a template for every log. have 'good' effects that are just used over again. like less than 4 hours a week of working lol.

3610
Modification Help / Re: Custom Animations Project
« on: January 03, 2012, 03:42:30 PM »
the farthest this has gotten is jimmg making the head spin 360 degrees around without any offsets. i don't know what he did and i doubt he remembers, but this whole thing is a complete pain.

3611
Modification Help / Re: Pirate RPG
« on: January 02, 2012, 07:18:15 PM »
Shovel item and digging up treasure- done.

edit: Info about treasure basics. Hit the ground with your shovel tool, and if you strike "treasure", it will be dug up! You can only dig once every 10 seconds, so don't try rapid hitting the ground! Treasures will be generated in tiers. Higher level tiers don't seed as much as lower level ones. Tiers are basically value of treasure inside, self explanatory. Treasure can have multiple types of items inside, and more than one of each item. Lowest tier treasures are basically dud treasures full of mainly useless crap like clothing or weak armor, but some of it (cutlass, gold bars) can help you out if you are new.

another tip: Going treasure hunting is much easier with a crew. The shovels can only dig once every 10 seconds, so splitting up when you are near a treasure source is the best way to find it. You only have to be within a close radius to dig up the treasure, not exactly over it. Treasure hunting items will be included, and higher value ones will give you a more exact location. The shovel can also double as a weapon if needed, or you are trying to fit a theme (miner pirates!). Since pirates only start out with a shovel and a basic treasure device (called a Cachepose), finding treasure is very important.

3612
Space dogfight. Two carrier ships. You can board other team's ship and fight on the inside too.

3613
Modification Help / Re: Pirate RPG
« on: January 01, 2012, 09:31:51 PM »
Please don't let this end up like the Island Survival RPG mod, where it was released immediately and a bunch of people hosted it, but no one really played it. Just keep it private and then when it dies you release it. Mods like this seem better when hosted by the person who made it, since they know exactly what they're doing.
im probly never gonna release this. making an add-on for your server is one thing but making one for everyone is another. and i dont want a bunch of noobly admins givin themselves all the powers either.

edit: Crew system seems to be about done besides any cool suggestions people want. I can tell it's going to have to be tested alot. There are alot of check to make sure people don't bug it up, but bugging it up is what beta testing it for! After touching things up and some minor testing, I am going to move on to making more core parts. (lets see what my list of things to make sure i do says...) Treasure, basic rowboat summoning, and brick damage.

reminder for myself: I am going to make treasure tier based on the outside, then add classes within each tier. Tiers basically tell you what the value of the treasure it. Less valuable treasure is generated in larger quantities than rare treasure. Common treasure should generate in chunks of 20-30 (remember the terrain map is big and the boundaries set will be pretty far away) every 30 minutes, with a cap on treasure limit. Rare treasure can feature server wide event messages and clues.

also: helpful tip for when the game starts. Making your home base far away can be both good and bad. If you construct a spawn zone (expensive, considering if it should be added), returning home upon death shouldn't be a problem. But forming a crew while far away can be difficult. You need to be within range of someone to invite them to join, so getting your friends to your island when they are still new could be a problem, you can't swim forever!

If you are a pirate, you should first establish a crew before heading out and fighting. Laying low until while getting stronger fighting weak enemies is a good way to avoid confrontation with the big name pirates who control the sea. Avoid targeting large marine warships, towns, or other government establishments until you can protect yourself. Remember that the marines can be just as strong, if not stronger, than pirates. Not just that, but they are all on one side while pirates are divided into mostly opposing crews.

Dying and losing what you have isn't fun. Try not to die unless you are fully prepared to go down.

3614
Modification Help / Re: Pirate RPG
« on: January 01, 2012, 04:10:07 PM »
bounties are basically done until I add more GUIs for cool stuff and wanted posters. Crew GUI and inviting others being worked on. When fruits and special items are implemented, a lot will have to be changed.

3615
General Discussion / Re: Pecon7's Boss Battles!
« on: January 01, 2012, 12:00:38 PM »
what a bunch of noob admins <_<. and your bosses can suck whitebeard's fruit!

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