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Messages - heedicalking

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76
Suggestions & Requests / Re: Nature/Ambiant "music"
« on: July 02, 2014, 02:19:53 AM »
i'm sure you could make sounds work through music, just create the loop you want and export it as an ogg

though i'm pretty sure all the times i've seen this done, they turned out really poorly. don't overdo it, blockland isn't a "realistic" setting so hearing a bunch of detailed realistic stuff is really uncanny and can have the opposite effect of what you intended

77
okay? so there was a car chase. show us a video or this is gonna be a pretty lame-o discussion

78
Quote

Yea vinyl!! It's like I can hear the instruments falling down the stairs when I listen to anything except vinyls!

not

79
Off Topic / Re: Forum Avatar Posters V3: this is alive
« on: July 02, 2014, 12:34:51 AM »
-snip-
ITS A JOKE GET OFF YOUR HIGH HORSE


fixed  :cookieMonster:

80
Games / Re: Starbound Megathread - Low resolution racism!
« on: July 01, 2014, 11:25:58 PM »
If anything, we paid for a comedy show. That we didn't have to pay to see god dammit forget.

it was an elaborate bait all from the start. you've fallen into chuckle's realm. the dreams of a good game are ruined, and the devs thrive, eternally chuckling at the fools who bought into this early access crap.

81
wow the bar on a lot of these is set really low (as in, easy to make). you guys should work on them, especially if it's your "dream server"! servers are usually better when the creator is passionate about making them.

82
General Discussion / Re: Should I build this?
« on: July 01, 2014, 11:15:01 PM »
that would've made a damn sweet map. i loved ghost's house maps just because having a fort wars with like, room vs room really gave the game its lego feel. you just can't replicate that when you "just build" the bedroom.

anyways, it would be cool as a house to build if you think you can do it right.

83

of all the things..

84
Suggestions & Requests / Re: Start game GUI Datablock Meter
« on: July 01, 2014, 03:14:22 AM »
Image, projectile, projectile emitter, projectile particle, explosion, explosion emitter, explosion particle.
is there some kind of benefit to this, why can't things just be set a certain color? why does each thing have to be its own datablock?

85
Games / Re: Cube World quests preview
« on: July 01, 2014, 01:17:04 AM »
doesnt really look like it took that long to add on. just a bunch of generic and boring quests, and people are eating this right up. this is why procedural generated EVERYTHING isn't as "EPIC" or "AWESOME" as everyone thinks, because it's never done right and you're left with a dull and lifeless world. It's like they adopted mad libs for their quest system, and just had a script fill everything in.
"This pot needs ______, so go kill ___ and pick some up! Oh and when you're done some _____ will spawn, kill them and get ____"
"Kill some ____ in the forest than return to be and get a _____"
And they did it in the most boring possible way too. They actually had to keep skipping the combat because it would've been to tedious, repetitive, and boring to watch, and this is an ACTION game.

They could have made it interesting, like generate two kingdoms and assign random beliefs/customs to them, and generate things accordingly. If the two kingdom's have opposing values, it would generate a questline where you can side with one and help them defeat the other, which then opens up more quests and you're recognized as a hero. Or they can actually have a generated raider group that plans to attack the kingdom, and you either help invade or defend. The procedural system had potential to be really cool and make for some cool stories (see: dwarf fortress), but it just winds up making the world feel bland and boring.

86
General Discussion / Re: Continuation of server auth discussion
« on: June 30, 2014, 11:25:30 PM »
I'd rather not drop the names in front of servers. I like to know what I'm dealing with before I go off joining someone's server. I like to know who is hosting the server so I know what I can expect before I join. Hosts could just change the name of their server to mimic another player, or even another existing server. It's not a matter of Badspot protecting himself, it's a matter of the entire serverlist turning into a new form of grief and drama. If this was done there would have to be identification methods for the host or something, because it seems like an idea that would cause more trouble than it's worth.

87
General Discussion / Re: Knife TDMs are like...
« on: June 29, 2014, 05:35:39 PM »
"Knifers" are steriotypically blockheads with rainbow script or something, They always use asciiterror faces and use the peglegs, And they have random symbols in there names such as a fahrenheit mark.
lol i totally agree with this actually. i've been saying this for years

88
Games / Re: The Elder Scrolls Megathread
« on: June 29, 2014, 04:08:25 AM »
if its crashing after bethesda logo than one of your plugins is missing a master.
https://www.youtube.com/watch?v=cPwiY7NBVTM

89
General Discussion / Re: Knife TDMs are like...
« on: June 28, 2014, 06:32:32 PM »
actually it's more like

90
Off Topic / Re: Steins;Gate is confusing as forget, please explain
« on: June 28, 2014, 02:13:20 AM »
Yea watch the sub, especially if you get bugged by cringy things (anime dubs can do that to you). I'd suggest you lock the thread and finish watching it first. If you have any questions you could PM me, I'm really good at explaining things without spoiling them.

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