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Messages - heedicalking

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9571
Suggestions & Requests / Re: Guillotine
« on: August 05, 2009, 05:37:23 PM »
How do you drive a guillotine?
Sam has no clue what he is talking about.

9572
Modification Help / Brickmin
« on: August 05, 2009, 05:07:20 PM »
Brickmin Blockland Pikmin

Well, I was playing Pikmin today and I decided that a Brickmin mod would be really cool. But all great things come with a great price. That is why I came here. I need a makeshift band of modelers and scripters to help me with this.

Hao2help
Well, we need a couple of things.
  • Modelers- These guys are in charge of making models such as Bulborbs, Pellets and stuff like that.
Heedicalking
  • Scripters- These guys need to know how to make all the stuff work in game.
  • Idea d00ds- As you know, this is Blockland, not Pikmin. We cannot have 100 people on the field at once.

About
The Brickmin mod will be a Pikmin mod for Blockland. This is not that easy to do and it will take time.

What we need done
A fire Geyser. It will shoot fire every 5 seconds and the fire will last for 3 seconds. Like the one in pikmin. It cannot damage fire pikmin. Do a ifplayerdtatblock or something to keep it from hurting fire pikmin.

Enemy AI system. This would act like the AI in Pikmin. They can only go so far out of there radius before needing to turn back. I would like it to have a randomization script that gives a 30% chance of drops.

Easy to make Beast/Treasure system. Lets say we made a Bulborb that should have a random chance of dropping a 10 pellet. We wouldn't want EVERY monster to drop a 10 pellet. The scripts for monsters and treasures should be easy to make, like zombies for Rot's zombie mod. Things like
Uiname= Bulborb

Pelletdroptype = 10
RequiredtoCarry = 20
Maxhealth = 40

Or

UIname= Duracell Battery.

Pokosgained = 40
RequiredtoCarry = 10

A working carry system. Something that requires a certain amount of pikmin within a certain radius of what you will be carrying. One pikmin controls the treasure or dead beast you are moving. Lets say we need 10 pikmin to carry something. The first pikmin to attempt picking it up will bhe the one to control it. It will be controlable once 9 other pikmin are within range to simulate them picking it up. The more pikmin that are added on, such as 11, 12, 13, the faster the treasure/ beast body moves.

A system that once a treasure gets in range, your poko count increases by the amount of pokos the treasure is worth. Like the treasure system in pikmin2, without the annoying cinemas that play every time you get a treasure. What I was thinking is that all these are bricks. Such as Treasure Spawn, Yellow Onion, Treasure Return Area, Beast Spawn. It would make setting up the game much easier.


Ideas
These are just ideas thrown around by people.

I was thinking of scrapping the whole Olimar idea and making it seem like "Well, what would the pikmin do WITHOUT Olimar."

It wouldn't be fun sitting in your onion waiting for someone to spawn you by bringing over a pellet, we might need to do something.

A Pikmin Wars addition would be cool. You battle another team of Pikmin. Once you die, you must wait for someone to bring back a pellet so they can respawn you. This does not count as sitting in the onion waiting to be spawned. It was your fault you died. You have to wait the time.

How about the pellet posies are like vehicles that cannot move or cannot be ridden. When killed, they play an animation and spawn a pellet. Or wait, what about fi the posy was a player without a UI name so it could not be used in minigames. I think the monsters, pellets, treasures and such should be spawned on a special type of spawn brick like Rot's Zombie spawn.

Also, back to the pellets. How could they be carried? I don't want it so when you touch it, you auto gain that amount of nectar or whatever it is. I want it so it would be a challenge to carry back. Maybe a 10 pellet could have 10 mounts or whatever to mount the pikmin to. If all 10 are mounted, it becomes so kind of vehicle/playertype thing that is driven by all 10 pikmin? Sounds complicated though. Maybe just one pikmin controls it and the more pikmin that mount to it, the faster the player's (pellet's) speed gets. Just a suggestion.

Pictures


Iridescent Flint Beetle


Skriddlebug


Wogpole


Fiery Blowhog [Beta]


Bulborb [Beta]


Yellow 1 Pellet



9573
Modification Help / Re: Lego Weapons Pack
« on: August 05, 2009, 04:47:37 PM »
Pictures of some blasters please, I would like to make some.

9574
Creativity / Re: The new and improved 3D model topic!
« on: August 05, 2009, 01:17:34 PM »
Read it backwards it's Aaandy.
aaadnY*

9576
Games / Re: Heedy's gettin unlimited access(Sony games)
« on: August 05, 2009, 12:30:16 PM »
Also, does anyone want to help me start a Guild in EQ2 when I rejoin? I used to own a quite good one but then I had to leave. I would like some help restarting it. All I need is the full group and I would be good to go.

9577
Modification Help / Re: Blockland crashes EVERY time i try to play!
« on: August 05, 2009, 11:31:15 AM »
If you do notk now how to attach it. You do this

While replying, hit additional options.

Then hit Attach

Browse until you find the blockland folder and in it, there should be something called console.log.

Hit that and attach it, then post.

9579
Games / Re: Heedy's gettin unlimited access(Sony games)
« on: August 05, 2009, 09:33:55 AM »
Bump. Heed, you should try planetside. It's a pretty fun game, if you do, I have some advice.
1. Go to the VR simulator, and equip every weapon.
2. Do all the training missions.
3. Get the sniper.
4. ???
5. Quick level up   Or profit
Seems fun. I will download the trial now.

9580
Gallery / Re: U.S.S. Tantalus {ASI} Application - Image Heavy
« on: August 05, 2009, 09:01:54 AM »
This is really good.

9582
Suggestions & Requests / Re: Some suggestions
« on: August 05, 2009, 08:45:50 AM »
Time to fix the skyhawk!

9583
Drama / Re: Messin with Lego
« on: August 05, 2009, 08:26:04 AM »
I love how they treat him like he is 5.

Please don't hesitate to buy more lego brand toys

If you wish to reply to this message, use the "Reply" button on your e-mail program

9584
Drama / Re: Darkluc, Badmin
« on: August 05, 2009, 08:21:46 AM »
Those other 10%, are the servers that do not suck.

9585
Drama / Re: [GSF] Ghost
« on: August 05, 2009, 08:20:55 AM »
GSF Never once stepped into drama. Never once acted like a handicap. Never once spammed emotes. Never once did anything that would really ever make him look bad. But no, we decide to make a drama topic because a long time member decides to tell people he is leaving. He didn't even make a topic about it, just told people he was leaving.

Because doing one small thing is SO drama worthy.

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