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Messages - heedicalking

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9646
Drama / Re: Roblox VS Blockland (Zones)
« on: July 31, 2009, 04:11:26 PM »
Also, what bevel level did you use? I though 0.0070 looked pretty good.

9647
Drama / Re: Roblox VS Blockland (Zones)
« on: July 31, 2009, 04:05:21 PM »
well, i wonder what there players stole *hint*
I found a playertype of that sketchup factory that has models. Was to fat though.

9648
Modification Help / Re: Playertype Speed.
« on: July 31, 2009, 03:55:56 PM »
Runforce isn't the maximum speed, but rather the acceleration.
maxForwardSpeed, maxBackwardSpeed, and maxSideSpeed are what you're looking for.
Put runforce really high to instantly move at these max speeds.
Thanks.
Code: [Select]
runForce = PlayerStandardArmor.runForce;

Thanks.

9649
Games / Re: i got a guest pass for cs:s
« on: July 31, 2009, 03:52:04 PM »
Who wants TF2 guest pass? I still haven't gotten rid of it. :s
And PM me email, I suck at using Steam friend list.
Give it to poiuyt!

9650
Games / Re: Garrys Mod Help Thread
« on: July 31, 2009, 03:51:32 PM »
I don't have ANY of those issues. If you know what you're doing, installing addons is about as easy as installing addons in Blockland v8 and earlier.
Remember the maps folder?

9651
Gallery / Re: Blockland V.S. ROBLOX (Parody of Mac V.S. PC)
« on: July 31, 2009, 02:48:25 PM »
Don't worry, the remodeling I'm doing use an R instead of a swastika...
Is that alright heed? ;P
Yes. Send me the .blend when you are done too.

9652
Drama / Re: Roblox VS Blockland (Zones)
« on: July 31, 2009, 02:42:09 PM »
but for the slingshot, and the ball, just recolor the ones we have like the dodgeball with less hit.*with permission, of corse!
No. They stole all their stuff.
http://www.turbosquid.com/3d-models/sword-obj-free/160668

9653
Games / Re: Z Day
« on: July 31, 2009, 02:37:09 PM »
That mesh grid thing seems helpful. Does that generate collision?

9654
Drama / Re: Roblox VS Blockland (Zones)
« on: July 31, 2009, 02:22:34 PM »
I learned that all bones should be connected to something in the middle. Like a tree. THe middle serves as the trunk which all the branches and mini branches grow off of. Hopefully you know how to make it work in game. You need armatures.

9655
Modification Help / Re: Changing an Add-Ons Ingame name
« on: July 31, 2009, 10:22:14 AM »
I think it is the part the says UI- orsomething like that

Do a ctrl f find and search for UI in the script.

9656
Drama / Re: Roblox VS Blockland (Zones)
« on: July 31, 2009, 10:16:34 AM »
Mind you, their "weapons" aren't just cubes now.

I'm also working on a better model for Heed, since his has terrible (D:) animations and isn't to scale.
It'd be cool if you could spawn fakekilled bricks though...

Maybe as projectiles with high gravityMod and ballistic properties?
Hm, you ought try that.
Do you know how to make the thing work in game? I could re scale mine too.

9657
Gallery / Re: Blockland V.S. ROBLOX (Parody of Mac V.S. PC)
« on: July 31, 2009, 10:11:12 AM »
Also without the swastika please.
Fine... :P

9658
Forum Games / Re: Roblox VS Blockland
« on: July 31, 2009, 10:06:57 AM »
Chrono, did you ever finish the trip script?

9659
Gallery / Re: Blockland V.S. ROBLOX (Parody of Mac V.S. PC)
« on: July 31, 2009, 10:06:23 AM »
Heed now has made a roblox player type... that could be used in a remake.
After my video is done, I will release it.

9660
Off Topic / Re: 666 topics
« on: July 31, 2009, 09:56:11 AM »
Oh my! What is so important about this? Everyone spazes about it for no reason. Grow the hell up.

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