Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Destiny/Zack0Wack0

Pages: 1 [2] 3 4 5 6 7 ... 232
16
Games / Re: Steam For Linux Has Been Released!
« on: December 21, 2012, 07:30:47 PM »
Well isn't this underwhelming.  I thought L4D2 was ported over, but so far all I have that is available on Linux is TF2.  And when I installed it, it wouldn't run.

gg valve
mm totes Valve's fault for your stuff computer and or driver not running a game that everyone else is running fine, huh. It's an open beta, they're not going to have all Source games available until the official launch (all private beta testers got a free copy of Portal too).

17
Games / Re: Steam For Linux Has Been Released!
« on: December 21, 2012, 07:54:51 AM »
Quote
Steam for Linux Open Beta has been released
FTFY

18
Games / Re: Sony has achieved a rip-off streak already worth of 3 points!
« on: December 21, 2012, 01:20:23 AM »
No, Sony is rich as forget cashing off DLC. Now they're just trying to eliminate other game companies by leeching off their ideas and making a stufftier version of them on their own platform. I have never seen Nintendo copy Sony, what the forget is their problem? Is Sony really that much of a cheap bastard they really cant invent their own ideas? Nintendo should patent their stuff.
Except internal representatives and external commentators have estimated that they are leading to bankruptcy and could start selling off assets next year.

19
For the defense of Lub, you change the topic.
Not sure how directly quoting and replying to what you said is changing the topic, bud.

20
What? When did I use sarcasm?

Just helping Lub check on his downtime, it's a tough job to monitor a low-quality network!
Oh, thanks for finally giving a solid reason for why you've never had time to work on any functional features for your service!

21
Modification Help / Re: Difference between VB.NET, C#, C++, TorqueScript
« on: December 19, 2012, 09:21:51 AM »
C# is a windows-only language that only exists for writing stuffty windows programs that use things like XNA. It's slow and clunky too, but not as bad as VB. It's really easy to make GUI things in, so I'll give it that. Pretty much: worthless for anything but windows app development.
C# by itself is a language, you're talking about the Microsoft C# .NET implementation. There is a decent cross platform implementation of C# called Mono that runs on Windows, Linux, Mac, iOS and Android (and I think FreeBSD?). You don't give C# as much credit as it deserves -- it runs at pretty decent speeds, but there's not much interesting available library wise.
TorqueScript parser is a Just-In-Time compiler
No, it's an interpreted language and a slow one at that (fastest interpreted languages are generally standard Lua and Mozilla's JS implementation, SpiderMonkey before they added JIT support).

In short: use C++ if you want to have speedy apps, lots of third party libraries and get hired (although you'll grow to hate C++), learn C# if you want to have simpler code at the code of moderately speedy apps (heaps of jobs available for .NET devs too) and never ever use TorqueScript for anything outside of Blockland. I would honestly give C a try, it's a lot simpler than C++ and easier to learn (and makes it much easier for you to step up to C++ when you're ready).

22
Games / Re: What do you think of Valve's 'SteamBox' console?
« on: December 19, 2012, 04:54:19 AM »
Don't think its going to do to well. Though it really depends on the price and how the games actually play. The catalog of games ported to linux can also make or brake it. Overall I don't really care because I could just hook my laptop up to my tv and plug in a controller and have the same thing with all my steam games and most likely it will run better.
It hasn't been confirmed that it's going to run Linux yet.

23
Games / Re: Phaedra - Centhra's Ludum Dare 25 Jam entry
« on: December 18, 2012, 11:14:12 PM »
what language is this coded in?
Lua, using the love2d game engine. We were going to use C++ but it's not really cut out for fast prototyping. The source code is on Github: http://github.com/centhra/ld25
Pretty fun. The only thing I don't like is how basically if you control one unit you can nearly stop an army, but your guys alone are worthless.

I definitely enjoyed it, though.
Yeah, you get buffed and we ran out of time to balance it. It was kinda my bad adding regen, because it allows you to win too easily cause you can just run away while the heroes go off.

24
Games / Phaedra - Centhra's Ludum Dare 25 Jam entry
« on: December 18, 2012, 08:51:42 PM »
Synopsis
You are the evil overlord of a dungeon fortress and adventuring parties are raiding your dungeon for treasures and ultimately are attempting to slaughter you in the name of their king! To keep yourself safe while your army die horribly for you (as any good villain would), you stay in the luxurious heart of your fortress, watching over the battle with your seer's magic. You decide that without your brilliant command, the battle will be lost, so you use your magic to control your minions from afar and control the tide of the battle against the onslaught of heroes.

Gameplay
The game blends the action and strategy genres by allowing you to control a minion directly with the WASD keys and attack, or select a group of minions using left click and drag and then right click to direct them towards enemies.

The aim of the game is to prevent all of your minions from dieing, as they are the only thing stopping the heroes from getting to the heart of the dungeon, slaying you and stealing all of your treasure. The top left of the HUD shows a progress bar, which at the start of the game has a red bar and a blue bar which are of equal length. The red bar represents how close the minions are to killing all heroes (i.e. how close you are to winning) and the blue bar represents how close the heroes are to winning (i.e. how close you are to losing). There are four waves of heroes (the next wave starts after you kill all the alive heroes, an exclamation mark is shown on the minimap where the new wave spawn is). If you kill all four waves of the heroes and have minions left, you win and get to keep all your treasures and life!

Controls
left mouse - clicking on a minion (your evil servants fighting the invading heroes) will select it
left mouse + drag - select a group of minions and then right click somewhere to direct them towards it
right mouse - direct your selected minions to move to a position
w, a, s, d - movement when a minion is under control, otherwise moves the camera
shift - faster camera movement
space - attack in the current direction when a minion is under control
arrow keys - move the camera
escape - stop controlling any minions

Download or Vote (submitters only)
Gameplay



- SolarFlare (Art)
- Trinick (Code)
- Dr. Calamity (SFX / Music) - not on these forums
- Kheyre (Misc.)
- Trigun (Code)
- Shadowbeing (Party Host)
- z0w0 (Code)

Made in 72 hours.

25
From what I know about most Random classes / functions, they require a "seed" since they are technically not random.
If one wishes to make a number truly random, they use the current time for the seed, since time is constantly incrementing.
So, it is possible for that to malfunction when time reaches an invisible bounds or a value that the random number generator cannot interpret properly. Why this bound would exist at all, is beyond me.

Schedules probably also rely on the current time to estimate when they should execute, in advanced.

It is also possible that the data type used to store simTime reaches its max value (Since each type can only store a certian amount of values before being unable to hold anymore.) Most of the time when it reaches this value, it simply loops back around, (AKA becomes negitive)
The seed is used only once, that's why it's called a "seed". So the current time when the RNG context is created is the seed that is used and then it never changes (generally).

26
Drama / Re: Ephilates: Seriously bro?
« on: December 14, 2012, 05:35:01 PM »
i'm talking about how ephi deleted topics about him deleting unfavorable topics and comments now.
Locking a thread is not deleting it. He wants it to stay in one thread.

Oh wait, he's too busy deleting posts in his RTB thread instead of ensuring you guys don't make 500 threads about the same thing, my bad.

27
Drama / Re: Ephilates: Seriously bro?
« on: December 14, 2012, 05:31:57 PM »
He doesn't have anything to explain. The topic is called "RTB Dedicated Hosting Service - add-on management functionality!" not "RTB Dedicated Hosting Service - post stuffflame about Ephialtes!"

That is NOT the correct place for attacking Ephi.
Plus, posting new drama threads is not going to encourage someone to defend themself - having one thread will.

28
Drama / Re: Ephilates: Seriously bro?
« on: December 14, 2012, 05:28:59 PM »
he's administrating a topic by deleting criticism of himself? damn, now i know what administration is.
He deleted stuffposts. I've been over this - if he was deleting criticism, indyjones would be the last author of posts to start targeting.

29
Drama / Re: Ephilates: Seriously bro?
« on: December 14, 2012, 05:24:52 PM »
I do believe you have jumped on the train my friend.
In that case..

                              ~TOOT~ ~TOOT~ NEXT STOP: DUMBASS VALLEY

                                     (@@@)     (@@@@@)
                               (@@)     (@@@@@@@)        (@@@@@@@)
                         (@@@@@@@)   (@@@@@)       (@@@@@@@@@@@)
                    (@@@)     (@@@@@@@)   (@@@@@@)             (@@@)
               (@@@@@@)    (@@@@@@)                (@)
           (@@@)  (@@@@)           (@@)
        (@@)              (@@@)
       .-.               
       ] [    .-.      _    .-----.
     ."   """"   """""" """"| .--`
    (:--:--:--:--:--:--:--:-| [___    .------------------------.
     |C&O  :  :  :  :  :  : [_9_] |'='|.----------------------.|
    /|.___________________________|___|'--.___.--.___.--.___.-'|
   / ||_.--.______.--.______.--._ |---\'--\-.-/==\-.-/==\-.-/-'/--
  /__;^=(==)======(==)======(==)=^~^^^ ^^^^(-)^^^^(-)^^^^(-)^^^ jgs
~~~^~~~~^~~~^~~~^~~~^~~~^~~~^~~~^~~~^~~~^~~~^~~~^~~~^~~~^~~~^~~~^~~~
Want to stop people from making drama's about him?
Have him explain why he is locking drama topics.

The topics will just keep coming as long as he keeps locking them.
Yeah, except he hasn't looked any more since you started saying in your last thread.

30
Drama / Re: Ephilates: Seriously bro?
« on: December 14, 2012, 05:18:42 PM »
What did you ever stand up for? Anything?

No, your role is to just sit by and lash out at complainers because they're... complaining.
What are you trying to say? I haven't jumped on the autism train like the rest of your posse so I'm not allowed to provide my input in drama threads?

Pages: 1 [2] 3 4 5 6 7 ... 232