Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Destiny/Zack0Wack0

Pages: 1 ... 222 223 224 225 226 [227] 228 229 230 231 232
3391
Clan Discussion / Re: [P] People Modding group
« on: May 06, 2008, 12:23:02 AM »
http://media.gdcdn.com/games/halo-3/xbox-360/78.jpg
Like that, but not too detailed and blockey :D.
I've already nearly finished the script :D

3392
Modification Help / Re: Rate my model!
« on: May 04, 2008, 05:54:36 PM »
Bosch, AKA Lord Iron.

I bet he stole the model shapes, cut them off their original models, and pasted them together. Hundred dollars he couldn't be that good. Thats just my opinion

Who says he couldn't be? It looks like he did it from scratch to me, in any case, whats the point of cutting models, sounds stupid 0.o

3393
Clan Discussion / Re: [P] People Modding group
« on: May 04, 2008, 03:06:33 AM »
A gravity hammer shape  :cookieMonster:

3394
Clan Discussion / Re: [P] People Modding group
« on: May 01, 2008, 05:23:17 AM »
Oh Thankyou so much, i was not expecting that :D

Name: Destiny
ID: 3642
Capabilitys: Scripting/Mapping/GUIs

I shall start straight away :D. Is anyone willing to model me a hammer/Greataxe weapon?

3395
Suggestions & Requests / Re: In-Game Buddy Tracker
« on: May 01, 2008, 02:31:32 AM »
You could make a system through IRC, You make it import a list, then make it ping the lists players (Of course the players would have to be on IRC) And if the ping returns of the player then they are online, puts the player onto a scroll bar. PMing would be easy to make.

3396
Suggestions & Requests / Re: nintendo WII
« on: May 01, 2008, 02:24:11 AM »
Again as I commonly say keep the videogames in there games and keep Blockland to Blockland.

Does the name MARIOFAN11ring a bell?  Honestly, as I commonly say Does it matter if people put games in games? IT DOESNT. All that matters is that the add-on maker who would make it is interested. Btw why is it that when a big person like say Ladios puts a weapon from another game into this game everyone loves it, but when someone else suggests it all hell raises loose. There is a good add-on called the wii-mote. Search it. Personally I think this is a stupid add-on because all the functions of the wii in Blockland is impossible, but they can make it pick up stuff. That is all

Rofl cookies. You have no idea. This is not an ADDON. It would be an entirely new game. Plus no just no, it would be entirely crap plaing on the wii, apart from flicking the wiimote left right up down, to move bricks  :cookieMonster: That would be the only cool part :D

3397
Suggestions & Requests / Re: Taking Weapon and Body Piece Suggestions
« on: April 30, 2008, 03:18:10 AM »
A shotgun that is really blocklish, with a nice barrel that loads on fire. If you need any scripting help, I'm right here :D

3398
Gallery / Re: SpongeBob! :D
« on: April 30, 2008, 01:00:05 AM »
I have been inspired to make a series; "SpongeBob BlockPants" unless 'SpongeBob' is copyrighted.

3399
Gallery / SpongeBob! :D
« on: April 29, 2008, 03:07:32 AM »
I just had the feeling to do it; I wasn't sure if this was the right spot but ohwell(Also ignore the thing sticking out of his head, I believe it's impossible to remove with out removing the torso):

3400
Creativity / Re: Post models here!
« on: April 29, 2008, 02:38:00 AM »
Please do. That is uber modeling.

3401
Modification Help / Re: need weapon tutorial tutorial
« on: April 29, 2008, 02:35:37 AM »
Jesus christ, learn to English, PLEASE.
im a noob

That does not substitute not knowing english.

3402
Modification Help / Re: Player mount point - Vehicles?
« on: April 28, 2008, 01:16:01 AM »
My bad it looks as thought retail auto assorts the wheels when its created (Some sort of engine upgrade)
Code: [Select]
defaultTire = vehicleTire;
defaultSpring = vehicleSpring;

   numWheels = 4;

3403
Modification Help / Re: Change Map Trigger?
« on: April 28, 2008, 01:08:49 AM »
What the Hell. The console code you've just given us says its worked perfectly 0_0.
Try replacing:
Code: [Select]
loadMission("base/data/missions/planetcave.mis");With:
Code: [Select]
loadMission('base/data/missions/planetcave.mis');And if that doesn't work:
Code: [Select]
loadMission(base/data/missions/planetcave.mis);And also I believe you don't need the category there,
Code: [Select]
datablock TriggerData(NextMap)
{
tickPeriodMS = 1000;
};

3404
Modification Help / Re: Mission editor triggers freebies
« on: April 28, 2008, 12:58:40 AM »
Can I ask why he was banned? Is this violating a rule?

3405
Modification Help / Re: Player mount point - Vehicles?
« on: April 27, 2008, 03:46:59 AM »
Hope fully this'll show you that i'm a good overall scripter for [P] :D.
When modeling
Make the joints where you want the player to mount (more if you want more then 1 person) and name them;
mount0 (driver)
mount1
etc etc for every mount you've made, in order of which you want them to be mounted.
For the wheels(Make all the spots you wat the wheels to go;
hub 0 (left front I think)
hub 1
etc, etc, etc.
Scipting
Now just make the vehicle data (Copy and paste from other vehicles if your unsure how to do it)
then on the Vehicle::onAdd function make it mount all the wheels to the hub points and set the springs. If this is not enough scripting help, tell me and I'll put up a default script you can change.

Pages: 1 ... 222 223 224 225 226 [227] 228 229 230 231 232