guess what you have to do in order to render?
That's right, process. Contradiction found.
Oh look, Ipquarx talking about stuff he doesn't have a clue about again. Any good game engines separate logic from rendering. They do not depend on each other.
no, i'm saying nobody smart enough to make a game would make that mistake.
I'm also saying that having two loops makes no sense, why would frame rendering even need a loop anyway?
Kind of hilarious that you're talking about "smart game devs" when you actually don't understand game development at all. Rendering is a very expensive process. You don't seem to understand the concept of concurrent programming.
I don't even know of a game that doesn't measure the mspf and factor that into calculations for things such as physics, animations, etc.
You realise that the concept of stepping by delta isn't exclusive to rendering right? Having the logic on a separate thread does the exact same thing, except it uses the time delta between ticks.